13-02-2009, 08:59 AM | #41 | ||
Join Date: Jan 2007
Location: Maryland, United States
Posts: 357
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Whoops. Guess that wasn't the best post to make...
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13-02-2009, 04:57 PM | #42 | ||
Join Date: Dec 2008
Location: Olivos, Argentina
Posts: 143
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For being honest,I never played it
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29-03-2009, 02:38 PM | #43 | ||
Join Date: Jan 2005
Location: Abaliget, Hungary
Posts: 33
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Quote:
Planescape: Torment is one of the most elaborate, well rounded, exciting and diverse RPG that was made for PC, it sits on top of my list, right above the BG trilogy. You want quick action hack&slash, you play Diablo.
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30-03-2009, 08:44 AM | #44 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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rock paper scissors
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30-03-2009, 11:31 AM | #45 | ||
Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
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06-04-2009, 04:44 PM | #46 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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It's a Bethesda game . Oblivion & Morrowind had short stories as well - you're not meant to follow them to the end without running off exploring. I didn't go back to the main story until I had pretty much explored every location and only then because I accidentally found my father in a location I stumbled upon.
The reason for the ending, was because Bethesda had plans to alter it and add to it. There's a mod in the making that will change that ending, for example. |
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06-04-2009, 04:55 PM | #47 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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I don't know about you, but usually in RPG games I start following the main quest. Then I see an interesting building near the road, for example a white tower. In that moment, I totally forget about the main quest, enter the tower and I always end up crying when is this sidequest gonna end. I only reach the main objective after clearing most of the sidequests and after exploring all the territory in the game.
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06-04-2009, 05:07 PM | #48 | ||
Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
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I think the key thing that Bethesda missed in both Oblivion and Fallout 3 was balancing the urgency of quests.
In Oblivion, if you were to take what you are told at face value, then the main quest should be completed first because its hugely urgent! However, the truth is, there is absolutely no urgency in any quests. Morrowind at least had parts of the main quest where you are told to go out and explore for a while on your own. |
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06-04-2009, 06:11 PM | #49 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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Well I admit: if you don't know Bethesda's approach to a game, you might fall in that trap. I didn't and haven't completed a single Bethesda game . I always end up exploring instead of continuing the game itself.
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06-04-2009, 07:44 PM | #50 | ||
Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
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I beg to differ, Morrowind's main story was much much longer, and in any case you had to walk around longer to find places.
In any case I did finish through quite a lot of side quests in the game, but the problem was that I thought that there would be more time to explore, when in fact there wasn't. |
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