26-07-2005, 11:16 PM | #21 | ||
Join Date: Jul 2005
Location: Edinburgh, Scotland
Posts: 18
|
had a look at the trailers a few days ago, looks awesome. am very intruiged by your turn sytem.
just a couple of quick questions that im surprised no-ones asked already: 1) any idea what the minimam specs will be, comp is dying a very slow and painful death so its an issue for me on most games 2) release date? J |
||
|
|
27-07-2005, 01:44 AM | #22 | ||
Join Date: Jul 2005
Location: ,
Posts: 54
|
Hi Jimbo! THanks for the comments. TO answer your questions... 1) Min specs are still up in the air. We are designing the LOD system to also adapt to older comps and graphic cards. Older system = game less pretty but we still want you to be able to play. You didn't hear it from me, but filling up to a gig of main memory will help a lot if your machine is a bit elderly. 2) It's up to the publisher we are negotiating with but again, rumor has it within 6 months |
||
|
|
27-07-2005, 09:06 AM | #23 | ||
Join Date: Nov 2004
Location: Lisboa, Portugal
Posts: 506
|
hey, just wanted to say: WOW, AWSOME... WHERE DO I GET IT? (just kidding )
just one thing: did i hear something about a gig of main memory for old machines? if so, i belive some old machines won' t accept that much. but maybe that' s just my concept of "old machine" :whistle: by the way, i can make efthimios words as mine: if you need more beta testers, you can count me in (and almost all of the people here :evil: ) we all love challenges :w00t: |
||
|
|
28-07-2005, 08:50 PM | #24 | ||
Join Date: Jul 2005
Location: ,
Posts: 54
|
LOL @ Shrek... Well ok, if your machine can't take two 512 sticks...then it may be very very old by my standards :tai:
Thanks for your kind offer for testing but at this stage, like any new franchise, the real thing we need help with is spreading the word. With less publishers interested in PC games and even less interested in strat games that are NOT pure RTS, games like SOTS are getting less and less coverage. Sad but a fact of life. --Mec |
||
|
|
05-08-2005, 07:03 AM | #25 | ||
Join Date: Jul 2005
Location: ,
Posts: 54
|
Hmmm, its gotten all quiet Well for a weekend treat the details of the Liir have been posted. http://www.kerberos-productions.com/sots.shtml Have fun and as always, feel free to ask anything that comes to mind. --MEC |
||
|
|
05-08-2005, 11:29 AM | #26 | ||
Join Date: Apr 2005
Location: ,
Posts: 957
|
Here is a question, (or more :-p )
how does the AI react/play to a human player that controls an empire. Meaning, if one of the races (just generalizing now) is good at missile weapons and peace treaties, but the human player plays that race building beam weapons and making wars, does the AI adapt to the play of the human or does it mainlyplayas how that race would play? ("that race" meaning the human controlled race). Hmm, also is it possible to have complete reversal of the political situation between empires, and while for some time two were at war, they can have peace and perhaps even alliance? Is it possible to adjust the speed the RTS battles play at? Are there going to be "minor" races in the game? Is there going to be a/more super/uber weapon that once one empire builds it, it turns into almost unstoppable? If say none of the races are in an alliance, and one of them (human or otherwise) is getting huge and a clear threat to the status quo, will the AI races (or AI+human meaning AI initiated) try to ally against the common threat? Will there be supplies in the game? How is ground combat resolved? Or done? Will the player have any tactical control over it? Strategic control? Any control? Is there ground combat? Is it possible to give orders to a ship to self destruct and hopefuly take with it another , enemy ship? If ships get experience, is it possible to have their crew (or say just the bridge crew) survive its destruction to be re assigned to another ship? Will it be possible for anyone to immediately attack the homeworld of another race even if there are several systems between them? Is there a distance between two systems that matters in how long it takes to travel to or any neighbouring systems are always distance (in terms of time needed) equal to say 1? Is it possible to order your fleet to ambush one? Is it possible to have two enemy fleets in the same system but not necessarily fight each other? I haven't seen any pictures of video of other parts of the game than the battles, so when will we have a look at them? There is a mention about a 3D starmap, is it similar to Ascendancy's map? Hey, you asked for a question! :bleh: |
||
|
|
05-08-2005, 07:18 PM | #27 | ||||||||||||||
Join Date: Jul 2005
Location: ,
Posts: 54
|
efthimios, that'll teach me! :blink: Next time I post I'll say whatever you do don't ask any questions! LOL
Actually its a fun way to start the design day, and it lets me put off adjusting the defense platform values... so lets get down to it then... Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Ok, I think I got them all that time! Bring 'em on, I can handle it! :Titan: Have a good weekend, --MEC |
||||||||||||||
|
|
06-08-2005, 12:09 AM | #28 | ||
Join Date: Apr 2005
Location: ,
Posts: 957
|
Thank you very much!
I will come up with more questions at one point, but for now I just have a request, please please if the game has bugs at the time of release, fix them with patches! I (and others of course) have been burned too many times by a game that could be a 5/5 and stays at 2.5/5 because of bugs never getting fixed! All in all the game looks like a winner, I hope that who ever is going to be in charge of marketing (publisher?) will put some resources on it to let people to know about what may become the new standard in 4X. Also try not to lose focus (marketing) as to who is the core of almost certain buyers. Nothing worse than for a game to try to sell itself as something that it is not and fail to impress the newly targeted group and also make the "certain" group not "get it" that this game is what they have been looking for in a long time. Good luck, I WILL be back. :bleh: |
||
|
|
08-08-2005, 12:49 PM | #29 | ||
|
Wow! A developer actually showed up here
I hope this game is really as great as it sounds It could definetly end up on my favorite list, if it is I really wish you all the luck with this game, and I hope I'll see it in stores around here, if not... then I guess I have an excuse for getting a visa Anyway, I do have one question for you The biggest problem in 4X games in my opinion is that it always ends up being the bigger players walking all over the smaller ones, and the smaller ones not being able to do a thing. Do players that have fallen behind make any difference? or is it the big ones that dominate?
__________________
|
||
|
|
08-08-2005, 04:50 PM | #30 | ||
|
The race sections on your website make for interesting reading, and have made me come up with another (insignificant) question:
Will there be anomalies and singularities in the game? This, as black holes were mentioned in the text...
__________________
|
||
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
does anyone know if deathrally now works with dosbox?? | I LOVE NEDDA H | Troubleshooting | 6 | 05-05-2008 10:00 PM |
Gear Works | TheVoid | Games Discussion | 8 | 08-09-2007 11:33 PM |
None Of This Dos Stuff Works | Callum | Troubleshooting | 16 | 14-03-2005 04:04 AM |
|
|
||
  |