20-03-2012, 01:05 AM | #21 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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Please continue. |
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20-03-2012, 02:19 AM | #22 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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There's nothing to continue?
I completely agree that pathfinding code in general could be way better in BG and Japo is right in the bulk of his comment but then again I tried the game a few months ago with a few fixes and I didn't see a problem with pathfinding after it was boosted. It's not like I didn't actually try it. And it is true with most old games too. Nowaday computers have so much resources available in comparison to 15 years ago that arguing over it won't really lead anywhere. |
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20-03-2012, 05:13 AM | #23 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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MUCH LIKE THE ORIGINAL PATHFINDING, AM I RIGHT FOLKS OR AM I RIGHT?
Oh yeah, I'll be here all week. Don't forget to tip your waitress. Anyway, I'm not a big BG fan, but I have been following the teaser campaign and release announcement of this project pretty closely. It will be interesting to see how they handle something that is obviously so close to many gamer's hearts
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I have vestigial adventure elements |
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22-03-2012, 05:43 PM | #24 | ||
Join Date: Mar 2012
Posts: 8
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While I wouldn't mind if they simply just updated the look and added new content, I would not be happy if they completly rewrote the game. I like the story this game had from start to finish. That, and it would be kinda messed up not hearing the singing of the Wise Sages of Alaundo...
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www.youtube.com/user/BygPhattyPlus |
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23-03-2012, 12:54 AM | #25 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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I don't think they have any intention of touching the story, at least not from the quotes posted anyway. I can't wait to see some screenshots of the game so I can judge if I really want to pay for this game again.
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23-03-2012, 08:42 AM | #26 | ||
Join Date: Dec 2008
Location: Cleveland, United States
Posts: 254
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Quote:
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23-03-2012, 08:44 AM | #27 | ||
Join Date: Jun 2007
Location: Viby, Denmark
Posts: 828
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I want the romances to be graphic.
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23-03-2012, 08:16 PM | #28 | ||
Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
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There are some pictures of the ipad version on the website:
http://www.baldursgate.com/news/2012...on-for-ipad-3/ Hard to see what improvements they made, except that they're using the BG2 engine (as Baldur's Gate Trilogy and others do). If I had an ipad or similar I might be interested, but I hope there are going to be some bigger and better improvements. Otherwise, why would I pay for something that the modding community provides for free? |
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24-03-2012, 03:28 AM | #29 | ||
Join Date: Jul 2006
Location: Kelso, Scotland
Posts: 181
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There's already more than one mod that lets you play Baldur's Gate 1 in BG2's engine. They'll have to do a bit more than that if they want to impress people.
I really hope they have some graphics updates in mind which just haven't been implemented yet. |
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24-03-2012, 04:10 AM | #30 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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Looking at those images a bit they do look a bit smoother then I remember BG2 being. But at the same time they don't look too much better, but hey this is on the iPad so perhaps they are only getting it working on that thing and doing more for the PC version. Though really this is looking more and more like a lazy attempt to get us to fork over money for the same game with slight changes.
In other words they better be doing a bit more on the PC version if they want me to buy this again just like it seems other people are saying as well. |
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