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Old 25-10-2005, 07:21 AM   #1
Nikson
Game Wizzard

 
Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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Hi :bye:
Having realised I'd been spamming the "new abandonia rpg" thread too much, I made a separate topic for the D&D idea.
Anyone interested in playing, make yourselves heard!

Here's how I suggest the game will work (please offer any ideas you may have):

Each player creates a character according to the D&D 3.5 Edition rule set. For those who don't know exactly how that works, but have access to one of the following games, just make your character in them: Temple of Elemental Evil (the best game you can use), Neverwinter Nights, Baldur's Gate I&II, etc.
Unless the game used is ToEE, we'll have to make a few additions and changes to your characters afterwards.

Post your character sheet in this thread. Use the character sheets in this post as templates. If you don't know how to complete a certain part of it, we'll take care of it together

Include a short description of your character (personality, a little back-story, eating habits, etc.) If you're really really terrible at writing such things and are afraid of being laughed at, you don't really have to, I guess, but it would help with the adventure a lot


EDIT:
The first scenario will be rather short and will act as an introduction. One of the reasons I chose it is to create the circumstances under which the PCs meet each other. Also, it will get everyone used to playing on forums. Experience points will be distributed proportionately among all characters still alive at the end of each battle (being unconscious, paralyzed, even stoned* counts), according to how much they achieved, and will not follow the core D&D values. Because of how long it takes to play, every 3-4 battles should advance at least some characters in level.
At the end of the first scenario, I expect everyone to be close to level 2


*for those who don't know, "stoned" means turned to stone. No relation to illegal drugs

ANOTHER EDIT:
The following people are involved so far:

BlastRadius17:

Character Name - Taurgouz Orcsplitter
Class - Fighter 1
Experience: 1000; Next Level: 3000
Base Attack: +1
Initiative: +2
Race - Half-Giant
2HD - 2d8+6 (15)
Alignment - True Neutral
Deity -
Size - Medium Monstrous Humanoid
Age - 36
Gender - Male
Height - 8'5"
Weight - 330 lbs
Eyes - Blue
Hair - Shaggy Blond
Skin - Tanned
-
STATS
Str - 19 (+4)
Dex - 14 (+2)
Con - 17 (+3)
Int - 6 (-2)
Wis - 6 (-2)
Cha - 6 (-2)
-
HP - 18
AC - 16; touch: 12; flatfooted: 14
-
SPEED - 30ft
SAVES-Fort +5, Ref +2, Will -2
-
SKILLS
ARMOR CHECK PENALTY: -2 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) -2
Balance (DEX) 0
Bluff (CHA) -2
*Climb (STR) 2
Concentration (CON) 3
*Craft (untrained) (INT) -2
Diplomacy (CHA) -2
Disguise (CHA) -2
Escape Artist (DEX) 0
Forgery (INT) -2
Gather Information (CHA) -2
*Handle Animal (DEX) 0
Heal (WIS) -2
Hide (DEX) 0
*Intimidate (CHA) 2 --- 4.0 ranks
*Jump (STR) 2
Listen (WIS) -2
Move Silently (DEX) 0
*Ride (DEX) 2
Search (INT) -2
Sense Motive (WIS) -2
Spot (WIS) -2
Survival (WIS) -2
*Swim (STR) 0
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Power Attack (subtract number from Attack Bonus and add to Damage. No greater than Base Attack Bonus)
-
INVENTORY - Leather (2AC), Heavy Shield (2AC), Greatsword
-
ABILITIES
Fire Acclimated (+2 saves vs fire)
Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks)
Languages: Common
-
GREATSWORD
Attack bonus: +5
Damage: 2d6+4 (1H) slashing
-
LOADS (lbs)
Current: 33
Light: 116
Medium: 233
Heavy/lift over head: 350
Lift off ground: 700
Push/Drag: 1750


Blood-Pigggy:

Character Name - Bakooza
Class - Barbarian 1
Experience: 1000; Next Level: 3000
Base Attack: +2
Initiative: +1
Race - Thokola
Alignment - Chaotic Neutral
Deity - Panazor (Deity Of Destruction)
Size - Medium Monstrous Humanoid
Age - 78 (Young in Thokola standards)
Gender - Male
Height - 7'9"
Weight - 812
Eyes - Beady Black
Hair - None (Body is covered with very short tannish hair)
Skin - Very pale tan
-
STATS
Str - 19 (+4)
Dex - 13 (+1)
Con - 18 (+4)
Int - 6 (-2)
Wis - 8 (-1)
Cha - 8 (-1)
-
HP - 20
AC - 16; touch: 11; flatfooted: 15
-
SPEED - 40ft
SAVES-Fort +6, Ref +4, Will +2
-
SKILLS
ARMOR CHECK PENALTY: -1 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) -2
Balance (DEX) 0
Bluff (CHA) -1
*Climb (STR) 6 --- 4.0 ranks
Concentration (CON) 3
*Craft (untrained) (INT) -2
Diplomacy (CHA) -1
Disguise (CHA) -1
Escape Artist (DEX) 0
Forgery (INT) -2
Gather Information (CHA) -1
*Handle Animal (CHA) -1
Heal (WIS) -1
Hide (DEX) 0
Intimidate (CHA) -1
*Jump (STR) 8 --- +4 racial --- 4.0 ranks
Listen (WIS) -1
Move Silently (DEX) 0
*Ride (DEX) 1
Search (INT) -2
Sense Motive (WIS) -1
Spot (WIS) -1
*Survival (WIS) -1
*Swim (STR) 2
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Toughness (+3 hp)
Endurance (+4 to checks or saves to resist nonlethal damage)

INVENTORY - Studded Leather (3AC), Heavy Flail

ABILITIES
Pounce (Ex): If a thokola charges, it can make a full attack even though it has already moved.
Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks)
Rage (Ex): +4 STR, +4 CON, +2 Wil, +2 HP per level, -2 AC. Duration: 3 rounds + new CON modifier. Afterwards, -2 STR, -2 DEX, can't run or charge for duration of encounter)
Illiteracy: cannot read or write
Languages: Thokola, Planar Trade, Common

HEAVY FLAIL
Attack bonus: +5
Damage: 1d10+4 (2H) bludgeoning



TheChosen

Character Name - Sir Jesse Leinonen
Class - Rogue 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +3
Race - Human
Alignment - True Neutral
Deity - Garl Glittergold
Size - Medium
Age - 16
Gender - Male
Height - 5'7"
Weight - 183
Eyes - dark green
Hair - long brown
Skin - pale
-
STATS
Str - 12 (+1)
Dex - 16 (+3)
Con - 10 (+0)
Int - 12 (+1)
Wis - 10 (+0)
Cha - 10 (+0)
-
HP - 6
AC - 15; touch: 13; flatfooted: 12
-
SPEED - 30ft
SAVES-Fort +0, Ref +5, Will +2
-
SKILLS
ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
*Appraise (INT) 1
*Balance (DEX) 3
*Bluff (CHA) 3 --- 3.0 ranks
*Climb (STR) 1
Concentration (CON) 0
*Craft (untrained) (INT) 1
*Diplomacy (CHA) 4 --- 2.0 ranks --- Negotiator
*Disable Device (INT) 5 --- 4.0 ranks
*Disguise (CHA) 1 --- 2.0 ranks
*Escape Artist (DEX) 3
*Forgery (INT) 1
*Gather Information (CHA) 0
Heal (WIS) 0
*Hide (DEX) 3
*Intimidate (CHA) 0
*Jump (STR) 1
*Listen (WIS) 0
*Move Silently (DEX) 3
*Open Lock 7 --- 4.0 ranks
*Perform (comedy) (INT) 4 --- 3.0 ranks
Ride (DEX) 3
*Search (INT) 5 --- 4.0 ranks
*Sense Motive (WIS) 2 --- Negotiator
*Sleight of Hand (DEX) 7 --- 4.0 ranks
*Spot (WIS) 2 --- 2.0 ranks
Survival (WIS) 0 --- 0.5 ranks
*Swim (STR) 1
*Use Magic Device (WIS) 3 --- 3.0 ranks
*Use Rope (DEX) 3
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Simple Weapon Proficiency
Light Armor Proficiency
Negotiator (+2 diplomacy and sense motive)
Iron Will (+2 will saves)
-
INVENTORY - Leather (2AC), Short Sword, Dagger, Light Crossbow (with 50 bolts), Thief's Tools
-
ABILITIES - none
-
SHORT SWORD
Attack Bonus (1H-P): +1
Attack Bonus (2W-P-OL): -3
Damage: 1d6+1

DAGGER
Attack Bonus (2W-OH): -7
Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft)
Damage: 1d4
Damage (thrown): 1d4+1

LIGHT CROSSBOW
Attack Bonus: +3 (<30ft), +3 (<80ft), +1 (<160ft), -1 (<240ft), -3 (<320ft)
Damage: 1d8
Critical: 19-20/x2
-
BACKGROUND: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers....


Stebbi

Character Name - Melkorka
Class - Cleric 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +0
Race - Human
1HD - 1d8 (4hp)
Alignment - True Neutral
Deity - Pelor (sun god)
Size - Medium
Age - 20
Gender - Female
Height - 5'9"
Weight - 160 lbs
Eyes - Blue
Hair - Straight Brown
Skin - Pasty
-
STATS
Str - 13 (+1)
Dex - 10 (+0)
Con - 10 (+0)
Int - 10 (+0)
Wis - 16 (+3)
Cha - 12 (+1)
-
HP - 8
AC - 16; touch: 10; flatfooted: 16
-
SPEED - 20ft
SAVES-Fort +2, Ref +0, Will +5
-
SKILLS
ARMOR CHECK PENALTY: -6 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) 0
Balance (DEX) -6
Bluff (CHA) 1
Climb (STR) -5
*Concentration (CON) 4 --- 4.0 ranks
Craft (untrained) (INT) 0
*Diplomacy (CHA) 5 --- 4.0 ranks
Disguise (CHA) 1
Escape Artist (DEX) -6
Forgery (INT) 0
Gather Information (CHA) 1
*Heal (WIS) 9 --- 4.0 ranks
Hide (DEX) -6
*Intimidate (CHA)1
Jump (STR) -11
Listen (WIS) 3
Move Silently (DEX) -6
Ride (DEX) 0
Search (INT) 0
Sense Motive (WIS) 3
*Spellcraft (INT) 4 --- 4.0 ranks
Spot (WIS) 3
Survival (WIS) 3
Swim (STR) -11
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Armor Proficiency(Light, Medium, Hard)
Simple Weapon Proficiency
Shield Proficiency
Extra turning (Can turn undead an extra 4 times per day)
Improved turning (turn undead as if you are 1 level higher)
-
INVENTORY - Scale Mail (4AC), Large Metal Shield (2AC), Heavy Mace, Healer's Kit, Wooden Holy Symbol, Holly & Mistletoe
-
HEAVY MACE
Attack bonus: +1
Damage: 1d8+1, bludgenoning
-
LOADS (lbs)
Current: 54
Light: 50
Medium: 100
Heavy/lift over head: 150
Lift off ground: 300
Push/Drag: 750
-
DOMAINS
Sun (Once per day, you can perform a Greater Turning instead of regular turning. Any creatures that would normally be turned, are destroyed)
Healing (you cast healing spells at +1 caster level)
-
TURN UNDEAD
Turn level: 2
Turn damage: 2d6+3
Turns per day: 8
Turning check result: Undead affected (max HD):
up to 0 -2
1-3 -1
4-6 0
7-9 1
10-12 2
13-15 3
16-18 4
19-21 5
22+ 6
(if your turning level is twice their HD, you destroy the undead)
-
SPELLS (per day: lev0 = 3; lev1 = 3)
-
LEVEL 0:
Create Water (make 2 gallons of water appear)
Cure Minor Wounds (heal 1 hp - undead take 1hp damge)
Detect magic (detect spells and magic items within 60ft)
Detec poison (detect presence of poison in one creature or small object)
Guidance (+1 to one attack roll, saving throw or skill check)
Inflict Minor Wounds (1hp damage - undead heal 1hp)
Light (object shines like a torch)
Mending (makes minor repairs on an object, like fix a cracked plate)
Purify food and drink(purify 1 cubic foot of food/water)
Read magic (can read scrolls or spellbooks)
Resistance (+1 to saving throws)
Virtue (+1 temporary hp)
-
LEVEL 1:
Bane (enemies take -1 to attack rolls and saves vs. fear)
Bless (allies get +1 to attack rolls and saves vs. fear)
Bless Water (makes holy water from normal water)
Cause fear (one creature of 5HD or less flees for 1d4 rounds)
Command (one subject obeys command for 1 round)
Comprehend languages (you understand all spoken and written languages)
Cure light wounds (heal 1d8+1 hp)
Detect Chaos (reveals creatures, spells or objects of Chaotic alignment)
Detect Evil (see above)
Detect Good (see above)
Detect Law (see above)
Detect Undead (see above)
Divine favor (you get +1 to attack and damage)
Doom (one subject gets -2 to attack rolls, damage, saves and checks)
Endure elements (exist confortably in hot or cold environments)
Entropic shield (ranged attacks against you have 20% miss chance)
Hide from undead (undead can't perceive one subject)
Inflict light wounds (deal 1d8+1 damage)
Magic stone (three stones get +1 attack rolls and deal 1d6+1 damage)
Magic weapon (weapon gains +1 bonus)
Obscuring mist (fog surrounds you)
Protection from Chaos (+2AC and saves, counter mind control, hedge out elementals and outsiders)
Protection from Evil (see above)
Remove fear (supress fear or give +4 to saves against fear for 1 subject)
Sanctuary (Opponents can't attack you, and you can't attack)
Shield of faith (aura grants +2 deflection bonus to AC)
Summon monster I (calls extraplanar creature to fight for you)


_raven:

Character Name - Saria
Class - Sorcerer 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +2
Race - Half-Elf
1HD - 1d4
Alignment - Chaotic Good
Deity - None
Size - Medium
Age - 21
Gender - Female
Height - 5'9"
Weight - 118 lbs
Eyes - Soft Blue
Hair - Black
Skin - Tanned
-
STATS
Str - 9 (-1)
Dex - 14 (+2)
Con - 12 (+1)
Int - 10 (+0)
Wis - 10 (+0)
Cha - 16 (+3)
-
HP - 5
AC - 15; touch: 12; flatfooted: 13
-
SPEED - 20ft
SAVES-Fort +1, Ref +2, Will +2
-
SKILLS INCOMPLETE/INCORRECT
ARMOR CHECK PENALTY: -3 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) -2
Balance (DEX) -1
Bluff (CHA) 3
Climb (STR) -4
Concentration (CON) 1 --- 2.0 ranks
Craft (untrained) (INT) -2
Diplomacy (CHA) -2
Disguise (CHA) 3
Escape Artist (DEX) -1
Forgery (INT) -2
Gather Information (CHA) -2
Handle Animal (DEX) 3
Heal (WIS) -2
Hide (DEX) -1
Intimidate (CHA) 3
Jump (STR) -10
Listen (WIS) 1
Move Silently (DEX) -1
Ride (DEX) 2
Search (INT) 1
Sense Motive (WIS) -2
Spellcraft (WIS) 0 --- 1.0 ranks
Spot (WIS) -2
Survival (WIS) -2
Swim (STR) -7
Use Rope (DEX) 2
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Simple weapon proficiency
Light armor proficiency
-
INVENTORY - Studded Leather (3AC), Longspear, Light Crossbow
-
ABILITIES
+2 racial bonus on saves against spells
Elven Blood
Immune to sleep spells
Summon Familiar
Languages: Common, Elven
-
LONGSPEAR
Attack bonus: -1
Damage: 1d8-1 (2H) piercing

LIGHT CROSSBOW
Attack bonus: +2 (20ft), +2(80ft), +0(160ft), -2 (240ft), -4 (320ft)
Damage: 1d8
-
LOADS (lbs)
Current: 33
Light: 30
Medium: 60
Heavy/lift over head: 90
Lift off ground: 180
Push/Drag: 450
-
SPELLS (failure: 15%) (DC: 13+spell level)
LEVEL 0 (5 per day)
Read Magic (can read scrolls and spellbooks)
Detect Magic (can detect spells and magic items within 60 ft)
Light (target object shines like a torch)
Mending (makes minor repairs to an object)
LEVEL 1 (4 per day)
Magic Missle (1d4+1 damage, always hits)
Mage Armor (subject gains +4 armor)
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Old 25-10-2005, 04:14 PM   #2
blastradius14
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Does this mean I can post my NWN Fire giant character???? :bleh:

Due to the loopholes called cheating, I suggest you play it the other way: you start out with 72 points, and must divide it between 7 stats. Each stat starts at 0 and you must bring each to 3 as a minimum. No stat at this point can be raised above 18. Racial bonuses are added after points are added.
Halflings (hobbits) have 1+ to dexterity, but -1 to strength
Halfelves have no modifiers
Humans have no modifiers
Halforcs get +1 to strength and Constitution, but -1 to intelligence and wisdom, and -2 to charisma. (This is the almighty warrior guys...)
Elves have +1 to dexterity, but -1 to constitution
Gnomes get +1 to intelligence, but -1 to wisdom
Dwarves get +1 to constitution, but -1 to charisma

However, if you are using a neverwinter nights engine, where stats can go above 25, that list is null and void. I suggest using that game to make a character, as some people still do not know how to cheat with it.

Oh, nikson, do you allow monstruous characters? I have made a Half-Giant warrior from Dark Sun rules that would fit in to this setting quite well. The monstruous character list beyond that are in a manual of mine. I could make a large page discussing the bonuses and limits of these characters.
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Old 25-10-2005, 07:06 PM   #3
Taskmaster
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Taskmaster struggles with the torch, getting oil from the soaked rags wrapped around the hardwood on his hands. The bundle of tinder flames quickly and unexpectedtly to life from the sparks of his flint strijing rock. The oil on his hands burst into flames startling him, causing him to jerk upward ackwardly. Hands on fire, in immense pain, he stumbles backward, arms flailing , stumbling over some loose rocks. The rooms goes black as the back of his head meet the front of a stone wall.

Ah well... that's why I don't play D&D games unless they are on the computer!
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Old 26-10-2005, 12:17 AM   #4
Nikson
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Location: Cairns, Australia
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For anyone who's played D&D games on the PC and wants to make their character themselves from top to bottom, go here:

PC-Gen at Sourceforge
and download the "pcgen580_win_install.exe", second from the bottom up.
This will let you create anything that exists in the "official" D&D universe. Just pick something that you'd be able to select in normal D&D games (humans, elves, dwarves, etc). NO FIRE GIANTS :P
But yes, feel free to pick monstruous characters as long as you know what the differences are.

Also, if you choose to use PCGen (short for Personal Character Generator, nothing to do with computers :P ), you'll only be allowed to choose things for your character that a normal newly made PC could get (no +5 Bastard Swords).

EDIT:
Here's an example of character sheet made with PCGen:


Also I just realised that it's not that easy a program to use for first-timers. If anyone wants to use it but isn't sure on how it works, post here and I'll write a little walkthrough.
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Old 26-10-2005, 12:36 AM   #5
FiberWire
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Good idea,but......how do you handle "dice" problem? Who decides when somebody hits something, manages to lift that rock, break trough the door,etc.?
Or, is it all in our hands, but we must make our posts semi-realistic?
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Old 26-10-2005, 12:53 AM   #6
Nikson
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The Dungeon Master physically rolls all the dice. He does not post the values, only the results of the actions

It goes like this:
FiberWire: I slash the goblin with my longsword!
(DM rolls dice)
DM: Your blow lands squarely on the goblin's head. Its knees buckle and it collapses, motionless. Angered by their comrade's death, two more goblins charge screaming towards you!
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Old 26-10-2005, 01:53 AM   #7
punch999
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Actually I hate version 3 its to rule filled and it doesnt go into fun parts like recruiting armys and doesnt go into sub versions of each race. Ad&d for me anyday
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Old 26-10-2005, 02:59 AM   #8
Nikson
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We wouldn't go into recruiting armies or owning lands or anything like that here either, unless we work the characters up to levels 6+.
There are a lot more rules in 3.5 as there are more options. We're keeping things more or less basic for the forum-run game, though. At least until it becomes clear how easy it is to play this way

However, since PCGen is optimised for 3.5, we'll use 3.5
It'll make life easier for me to set up battles and create items, etc.
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Old 26-10-2005, 04:12 PM   #9
FiberWire
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:ranting: :ranting: can't install java and PCgen needs it :ranting:
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Old 26-10-2005, 07:23 PM   #10
blastradius14
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Here's a list of monsters that you can be that I have rules for:
aarakocra ( a bird)
Alaghi (relative of the yeti)
Bugbear (related to goblins, the largest kind of goblinoid)
Bullywug (frog people)
Centaur
Flind (like a gnoll)
Giff (A bipedal hippo. they kick behind)
Githzerai (residant of the plane of limbo, a human with 2% magic resistance per lvl)
Gnoll
Hobgoblin
Kobold
Lizard Man
Minotaur
Mongrelman (The ugliest critter you've ever imagined)
Ogre
Orc
Satyr (little half goat/ half man thing from greek mythology...)
Swanmay (The ultimate woman character...)
Thri-Kreen (Darksun mantis of doom)
Wemic (like a centuar, but half lion)

Half Giants get a bonus of 12 hit points at first level. They have a natural AC bonus of three, and must wear customized armor made for their size because they are considered large creatures. They get a thaco bonus of 1. They get a movement class bonus of 1. (Movement class for humans and demihumans is 12, therefore half-giants move at 15.)
These are the stats of my half-giant after bonuses are applied.
STR 22
DEX 10
CON 19
INT 14
WIS 8
CHR 9

If not a half-giant want to be an Alaghi. They are a forest version of a yeti. They have a natural AC bonus of 6 but they cannot wear standard armor. They get a +9 hit point bonus at level 1. They can be both Fighters and Druids, but can only reach lvl 12 in either class. Their fists are 2d6 weapons. They can innately move silently, with a starting rate of 40%, and 5% per level. They can hide in natural surroundings (forests) with a 35% chance, +5% per level. They are considered a large creature, and weapons with bonuses against them and creatures with racial bonuses against large creatures get to use those effects, but they can weild a two handed weapon in one hand.
The minimums/ maximums before racial bonuses for an alaghi are:
STR: 10/17 DEX: 3/17 CON: 12/18 INT: 3/18 WIS: 3/17 CHA: 3/16
After I tallied up his stats, and added up the racial bonuses he had
19 strength
15 Dexerity
18 constitution
5 intelligence
6 wisdom
5 charisma



If anyone wants to know the rules of one of these monsters let me know and I shall post it.
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