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Old 20-01-2006, 02:43 PM   #321
The Fifth Horseman
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1. How many soldiers do I need in each base? I've found that six soldiers is the optimum for most missions, but I often suffer injuries.
I tend to use large numbers of troops, usually as many as I can pack onto the mission.

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2. Research is way different. How many scientists/engineers do you suggest I should hire?
As many as you can stuff in your labs. If one much better then your worst one appears, sack the worst one and hire the new. You might want to keep some more skilled (90+ skill level) ones, for future labs.

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3. Do androids gain experience? It says they improve "very slowly". However, my most senior officer is an android and hasn't improved even 1 point in any skill!
They don't improve. They do, however, score kills and missions - that's on what their promotions are based.

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4. Are mutants and psychic powers worth it? It seems almost all aliens have very high resistance or immunity to psionics.
Nope. It all depends on the species - some just aren't conscious enough to be affected.

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5. How do I IMPROVE relations with organizations without bribery? Is there any benefit to being allied with an organization?
Fight with their enemies. The relations will slowly rise. There are some benefits, but none too obvious.
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Old 21-01-2006, 02:23 PM   #322
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Thank you for the help! Just one more thing - how do I see who are an organization's enemies?

On a side note - just had a ufo incursion that almost blasted both of my hovercars and my valkyrie out of the sky! What a change from the first two games - in this one the UFOs can really fight back!
                       
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Old 21-01-2006, 07:32 PM   #323
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There is no way to tell the enemies of an organisation other then the ones that really hate each other will raid and attack buildings of each other.

Also some organisations start out unfriendly with each other, for example MegaPol and the gangs are unfriendly/hostile, MarSec and MegaPol are slightly unfriendly due to selling similar products, Psyke seems to be unfriendly with Diablos and Technocrats and Extropians are also unfriendly to each other I think.

You should never use valkyries to intercept UFO's once you get the Type 3 Purple transporter UFO's, Valkyries are great for troop transport but thier limited in combat as they are not manouverable so get shot easily, hovercars and hoverbikes are best initially for taking out UFO's, only use Valkyries as support (engage with bikes and cars first or have Valk use one-shot missiles and then retreat)

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Old 22-01-2006, 01:28 PM   #324
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This game looks pretty good. I know someone's probably said this, but... you have to go to REALLY high cycles just to make it playable! It's still jerky, though. Same with TFTD...
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Old 22-01-2006, 02:49 PM   #325
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Originally posted by Sharp@Jan 21 2006, 08:32 PM
There is no way to tell the enemies of an organisation other then the ones that really hate each other will raid and attack buildings of each other.

Also some organisations start out unfriendly with each other, for example MegaPol and the gangs are unfriendly/hostile, MarSec and MegaPol are slightly unfriendly due to selling similar products, Psyke seems to be unfriendly with Diablos and Technocrats and Extropians are also unfriendly to each other I think.

You should never use valkyries to intercept UFO's once you get the Type 3 Purple transporter UFO's, Valkyries are great for troop transport but thier limited in combat as they are not manouverable so get shot easily, hovercars and hoverbikes are best initially for taking out UFO's, only use Valkyries as support (engage with bikes and cars first or have Valk use one-shot missiles and then retreat)
Thanks for the advice about intercepting UFOs - it goes much better now that I have a swarm of hoverbikes and a few hovercars plus a valkyrie acting as support. Those escort ships sure are tough, though.

About raiding the organizations, if I raid an organization's building and steal lots of equipment, can I raid it again the next day and find stuff again or will there be significantly less booty? (I enjoy raiding the Cult's temples as a pastime :evil: ).

@blue123:

The game works much better with VDMSound.

                       
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Old 22-01-2006, 05:28 PM   #326
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You can raid a corp as many times as you want and get lots of loot, loot is a bit random, sometimes there will be lots sometimes there will be little, also cargo modules work weird in the game, as long as a ship has one cargo module it can get any number of cargo from a battle, this effectivly means that you can just park your Valk at CoS and just keep raiding them again and again and again.

However beware, the more you raid, the more your score increases, the more your score increases, the better the equipment the aliens get, the better the equipment the aliens get the more you die. It is really bad when you have managed to get a disrutor gun from loot but before you finish researching aliens are coming in with dimension missile launchers due to you raiding so much.
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Old 23-01-2006, 02:50 PM   #327
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Wait, happy. I'm running the program "VDMS_apoc" under dosbox. What do you mean?
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Old 23-01-2006, 09:40 PM   #328
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Originally posted by blue123@Jan 23 2006, 03:50 PM
Wait, happy. I'm running the program "VDMS_apoc" under dosbox. What do you mean?
Don't run it under dosbox. I meant the VDMSound emulation program available for download on this site. Even if you don't have VDMSound you can run the game through "VDMS_apoc.bat" straight from windows, but there won't be any sound.

P.S. Note that the version of the game on this site doesn't have music and some sounds (to make the download smaller).


                       
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Old 25-01-2006, 04:35 PM   #329
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Ok, I did that. Only problem now is, my agents don't seem to get on a vehicle when I select both them and the vehicle and click on the investigate button. Help?
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Old 25-01-2006, 06:45 PM   #330
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To put agents in a vehicle, go to the assign screen (one which shows agents and vehicles). Then highlight your agents by clicking on them, then drag one of the highlighted to a chosen vehicle, they will be assigned to the vehicles, then make sure the vehicle is highlighted when you click the alien investigation button. Try and make sure the vehicle has cargo or it can be a bit of a waste.
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