02-05-2009, 03:36 PM | #1 | ||
Join Date: May 2009
Location: Bullhead City, United States
Posts: 38
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Extracting data
In abandonware, is it OK to try and extract sprites, sounds, ect, so long as you don't use it for profit?
I'm trying to extract the sprite sheets and graphics from .ACT, .FLC, and .GXL files in the game "Lion", but seeing as it's an old game, I can't find any tools capable of doing that. What I'm working on is remaking a particular game to (hopefully) be better than the original by making it compatible with new computers, have features that the old one should have had but didn't, improve the features it did have but didn't work very well. If anyone could help me out with this, I'd appreciate it. |
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02-05-2009, 06:18 PM | #2 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Pretty much so.
Look around for various "ripper" programs. They can have functions for extracting/converting data from these formats. Take note that some of the files you're trying to rip might (but don't have to) be in-house formats, which may complicate things. Regarding FLC, check this: http://en.wikipedia.org/wiki/FLI/FLC I'll run the rippers I have on the files, will see what results I'll get. |
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02-05-2009, 06:55 PM | #3 | ||
Join Date: May 2009
Location: Bullhead City, United States
Posts: 38
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in-house formats being only those that the program itself knows how to use?
I might have to figure out a way to grab the graphics from memory while the game is running, if that's possible. |
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04-05-2009, 05:11 AM | #4 | ||
Join Date: May 2009
Location: Bullhead City, United States
Posts: 38
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Have any luck with it TFH?
or was I supposed to be the one doing it :embarassed: |
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04-05-2009, 11:24 AM | #5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Sorry, didn't have the time yet. Will do.
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06-05-2009, 04:06 AM | #6 | ||
Join Date: May 2009
Location: Bullhead City, United States
Posts: 38
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Thanks!
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09-05-2009, 10:50 AM | #7 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Okay, FLCs can be played as videos - you'll find some programs for converting them here: http://woodshole.er.usgs.gov/operati...tml#converting
The GXLs contained PCX images that could be ripped using Fast Module Extractor. Ripped and converted to PNG, reducing the size to 15 from 25 MB with no loss of image data. I'll upload that somewhere on Monday. This leaves ACT - most likely a compressed sound format. I've been unable to rip it with the tools I have on this PC, will get some of the ones mentioned on these pages: trick. ACT (Audio Format file extension/ACT after the weekend and see if they do the trick. |
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10-05-2009, 12:02 AM | #8 | ||
Join Date: May 2009
Location: Bullhead City, United States
Posts: 38
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Thank you very much
Th ACT files though, I thought that the normal download for it didn't have sound? |
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10-05-2009, 07:55 AM | #9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Ack. Then I'm wrong on that account... and since it looks like the graphics from the GXL files did not contain ingame sprites, the ACT's are the culprit.
Opened up the ACT's in Hex Workshop. Looking at the hex structure, the files are definitely divided into a number of data entries. Their structure is not entirely clear, though there are some similarities with a sprite format I've been trying to rip not long ago.
__________________
"God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by The Fifth Horseman; 10-05-2009 at 08:33 AM. |
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10-05-2009, 08:28 AM | #10 | ||
Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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Well, if push comes to shove, you could always reverse engineer the program and find out what they are...
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