18-07-2011, 01:00 PM | #131 | ||
Join Date: Feb 2010
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18-07-2011, 09:19 PM | #132 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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For starters, since both DOOM pages are gonna be jam-packed with all this stuff that I mentioned, we should replace the Title Screen pics (which you see when you search for games on Abandonia) with THESE:
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20-07-2011, 12:08 PM | #133 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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I think that we also use ingame shots as title shots (or listing shots). Also, I'm not sure is it safe to use official pictures over ingame shots, although it does sound a bit silly when I say it like this...
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21-07-2011, 12:49 PM | #134 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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OK, I'm gonna explain one of the goodies I was talking about:
SOURCE PORTS Source Ports are what really make DOOM fun nowadays, and the majority of DOOM fans prefer them over DOSBox in order to play the game. Source Ports are basically EXEs for DOOM, whether it be on Windows XP/Vista/7, Linux, or other systems (including consoles and handhelds). However, they up the ante a bit by adding features that were never implemented or were not possible in the original game, such as modern gameplay (jumping, free look, etc.), OpenGL graphics, 3D models and HD textures, MP3/OGG music and sound, online multiplayer, and other minor and/or major tweaks. The Source Ports I was going to link to and maybe make archives of (without the commercial WADs of course) would be: ZDOOM - The most popular and well-known DOOM source port. http://zdoom.org/About GZDOOM - Same as ZDOOM, but now with OpenGL support. http://www.osnanet.de/c.oelckers/gzdoom/about.html DOOMsday - Many people use this port for the heavily upgraded graphics and audio. http://dengine.net/ Skulltag - The best source port for online multiplayer. http://www.skulltag.com/ These are the ports I like to use, but it's not limited to this. There's so much more out there... |
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21-07-2011, 02:59 PM | #135 | ||
Join Date: Feb 2010
Location: Now Only:$349.95, Japan
Posts: 939
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Quote:
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21-07-2011, 06:54 PM | #136 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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The listing shots are supposed to be the logos from the game, and they get downsized to 180 pixels wide, so it would be a waste. But those images could be extras, where are they from, are they fan-made?
We know about the ports, but I don't know how they fit in Abandonia.
__________________
Life starts every day anew. Prospects not so good... |
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21-07-2011, 11:10 PM | #137 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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I was thinking about it too. It seems by the signature that those are official pictures by ID software. So perhaps, and only perhaps, they might fit into extras or boxshots under something... like poster, commercial or whatever... Spidol, where do these pics come from and what are they used for?
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22-07-2011, 05:12 PM | #138 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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@marko:
I just did a google search and found them. They'd mainly be used for the title screens in HD texture packs. |
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23-07-2011, 02:56 PM | #139 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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Hmmm, I'm not sure how to use them... anyone?
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25-07-2011, 05:56 PM | #140 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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Sorry to sound rude, but what's the holdup? Everyone here thinks adding a DOOM 1 page and revamping both pages is a good idea, so why don't we get cracking?
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