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12-02-2014, 09:31 PM | #10 | |||
Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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Yeah, you're right, of course, sometimes I think that chemo I got made a chaotic sponge of my brain, no Dx in W3, damn. Prob confused with WinG and that horrific direct draw .... ah well, good thing once in a while someone calls me back a bit, THX for that.
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First thought it could be a version problem but as Fifth correctly stated no DX in Win3, minimal W9x, first DirectX files were shipped with W95 and onwards. Just to be complete: some half baked attempts were made to get DirectX working in Win3 but they all failed, as Win3 still relied on the old MsDos heritage of using DMA etcetera long story, and MS never supported bringing DirectX to Win3, maybe for good reasons (and they wanted to promote-sell W95...) Quote:
Ah well, repeat same stuff ance again? Basics: You always mount a FOLDER as virtual C:, what folder where folder depends a bit of that OS you're on, again: tutorial section. You always run those old files IN dosbox, that way your main system is safe as dosbox can only access-alter-read-write-whatever do with files on the virtual C How you do that? Move-copy the files in your virtual C folder, launch dosbox with that folder mounted as virtual C and run files in dosbox. (Also means: close dosbox and restart after adding things into virtual C via Windows, cache needs refresh, or read manual, there are other ways) Quote:
There is no game released with a least a 'readme' with tech info about OS-sys requirements. As said before, early games always included (or mostly) the needed files to run the game, as in those days it was too costly to have to download MBs of extra files, and conn wasn't really reliable neither, so there were on the CD. Etcetera, makes your downloaded thing is a (poor?) rip. Possible remaining solutions: Or comp settings as Fifth said, but I doubt it will work, W7 64 is kinda nitpicking about those matters. Or VPC2007/W9X or Xp ..... probably your best shot.
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