Go Back   Forums > Community Chatterbox > Forum Games
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 01-03-2010, 10:22 PM   #11
TheChosen
"I" in the Team
 
TheChosen's Avatar

 
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
Default

Right'o then. Although its not the dwarfs Im waiting, its for people joining in the "succession line". Hopefully we'll get some more.

Be bold people. Step right up. Its fun.

And now for the fortress. This is just how I would like it to be. In any case, its up to you.

First of, the location has to have wood and water. Although we could start by having some wood with us at the beginning and later get more from merchants, but I'd prefer to have forests around.

As for water, lake or river or whatever, because we need water source. I would love to have a fortress placed near a ocean, because that would mean infinite (?) source of fish (and with that, shell and fish bones). Havent actually tried to play near ocean yet (with one exception of an island experience, which failed because of lack of trees), so Im not 100 percent sure.

In whatever the case, dont pick the glaciers. Otherwise were all gonna die from thirst because all the water is frozen (Although making a fortress out of ice mountain is cool concept).

As for size, "big". Not too big though, as I've heard they might lag a lot. I leave it up to you to decide.

I'd love to try out in a bit more dangerous area, since all my games have been "very very boring and peaceful". Of course, it will bring challenge to everyone, and failure, but thats part of the fun. Try not to put us in the "worlds most dangerous spot" though.

You will be responsible for compiling the starting dwarfs. If were gonna go to danger territory, I suggest you turn one dwarf into a "Tomekk", a swordsdwarf. And of course, If you've played it, you know persons with skills like masonry, cooking, carpentry, woodcutting, fishing, brewery, mining (Especially mining) etc. are important. We dont need such like dyers or even blacksmiths at the beginning. A craftsdwarf is also good to have, as along with fish, we get bones, which in turn we turn into junk and sell to the merchants, just in case.

For inventory, food and alcohol is essential. Maybe some dogs and cats too, former for protection, latter for rodents. Remember to pick weapons if you choose hunters or soldiers, pick for any miner and axe for any woodcutter.

If you royal screw up your game though, feel free to start all over. And in case youre wondering why Im going in so detaily, its because I have no idea how different the game was when you last time played it. Hopefully not so much.

Also, you have the honor of giving the name to our group and to our fortress.

Oh, and I'd like to have a dwarf named after me too. A fisherdwarf. Feel free to name other dwarfs whenever you see the opportunity.

And of course, try to find yourself a spot in the game too. After all, a good leader will be among his minions.
TheChosen is offline                         Send a private message to TheChosen
Reply With Quote
Old 02-03-2010, 02:26 AM   #12
Fubb
GreatCanadianMan
 
Fubb's Avatar


 
Join Date: May 2008
Location: Swan River, Canada
Posts: 842
Default

Havnt played in a while, but my last pitiful fortress was in a wooded area, built into a red-clay mountain (now from playing DA, i think of Red Cliff!) and despite the goblins, it was a really safe place, but water was hard to come by.

If possible, we should find a coastal island. I never got far enough into he game, but if we can built rafts, we could build a coastal fortress and build boats to the mainland. As long as its wooded we can get wood, and the island would prevent any sort of easy siege. We would also need to build another fortress to defend the mainland assets though.

Fubbles the Commander Dwarf

Im in

Though i've never had to stave off anything other then a few goblins (1 or 2) with my militia, which mainly consisted of things like poorly armed dwarves and wood cutters :P

I wonder what i'd be like to actually have a huge goblin army at your door steps....

So wait though, how's this work? We all make different games and just tell eachother about them? Or....

EDIT: Nevermind. Anyways im in. I gotta quickly brush up on DF though so i can actually do stuff when its my turn

A name though....how about The Forlorened Halls of the Abandoned'

Add a mysterious name sort of deal, ya know

EDIT: How do i make it so i have cute graphics like this? http://afteractionreporter.files.wor...tutorial08.png
__________________
Kugarfang: o hai guiz im trying to find this techno song from the radio and it goes like this:

DUN duuuunnnn dudududududun SPLOOSH duuunnnnn


We ate the horse.

Last edited by Fubb; 02-03-2010 at 03:04 AM.
Fubb is offline                         Send a private message to Fubb
Reply With Quote
Old 02-03-2010, 03:30 AM   #13
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

TC: Ok, so a little bit of everything.

I'm an experienced player, so I'm going to do my "normal" routine: ditch the starting anvil (and expect to purchase one or two from dwarven caravans) and use the huge amount of bonus points spent on skills for the starting dwarves and an increased supply cache. Mainly food, turtles (for shells for fey moods) and booze.

Fubb: you need to fiddle with the grahic sets. I don't use them myself, I prefer fullscreen.

Edit: Oh, and neophytes should really note this link: http://df.magmawiki.com/index.php/Main_Page

Very usefull.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.

Last edited by Eagle of Fire; 02-03-2010 at 03:33 AM. Reason: Reason? I should not need a reason to edit my own posts! Shawaneegans!
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 02-03-2010, 03:38 AM   #14
Fubb
GreatCanadianMan
 
Fubb's Avatar


 
Join Date: May 2008
Location: Swan River, Canada
Posts: 842
Default

Who ever goes first needs too;

Make the initial insertion for mining.

Make atleast one 6x6 Farm Plots with year round farming (I plant Plump Helmets in all seasons)

PLEASE PLEASE PLEEEEEASE make a food stockpile >.<

And simple work shops, like Carpenters and such.

Also please make the fortress simple to follow, like 1 room for farming, 1 room with a stockpile (close to the farming) a carpenter shop near where trees will be coming in, etc, so it's easy to follow!

Also, i've always wanted to see what would happen if you had a town outside a mountain instead! In my current game, i think i may be near a human settlement, well, 100 miles or so, but close enough, so ill either have to be nice, or make an army and burn it to the ground!

Also, are there random human farms dotted about the country side where humans populate it? I'd like roving bands of dwarves to pillage and burn, and steal women for torture and food! Muahahaha!
__________________
Kugarfang: o hai guiz im trying to find this techno song from the radio and it goes like this:

DUN duuuunnnn dudududududun SPLOOSH duuunnnnn


We ate the horse.

Last edited by Fubb; 02-03-2010 at 03:50 AM.
Fubb is offline                         Send a private message to Fubb
Reply With Quote
Old 02-03-2010, 04:58 AM   #15
supa_mario
Abandonia nerd
 
supa_mario's Avatar

 
Join Date: Jul 2009
Location: Wellington, New Zealand
Posts: 59
Default

If your'e a little rusty I suggest reading The Complete and Utter Newby Tutorial for Dwarf Fortress. The best written tutorial I've ever read.

I might just play. But I'll see how it goes, it seems like you guys are about as good at the game as me.
supa_mario is offline                         Send a private message to supa_mario
Reply With Quote
Old 02-03-2010, 10:55 AM   #16
angry axe
O for Awesome
 
angry axe's Avatar


 
Join Date: Feb 2008
Location: Auckland, New Zealand
Posts: 140
Default

capn duck tutorials are better, i managed to have a fortress going for a few years and even survived mining into a cave with giant cave spiders and later on killed 2 bronze collosusuz but too many cats =( and fubb, tilesets make the game way better IMO
__________________
"war has changed. its no longer about nations ideologies or ethnicity, its an endless series of proxy battles fought by mercenaries and machines. War, and its consumption of life - has become a well oiled machine" - Solid Snake
angry axe is offline                         Send a private message to angry axe
Reply With Quote
Old 02-03-2010, 05:26 PM   #17
TheChosen
"I" in the Team
 
TheChosen's Avatar

 
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
Default

Yeah, the food storage is a necessity. But in any case, its all up to the current fortress leader.

I'l update the front post with dwarf-stuff soon.
TheChosen is offline                         Send a private message to TheChosen
Reply With Quote
Old 02-03-2010, 06:44 PM   #18
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

I already created the world and the fort. The 7 founding dwarves are:

Eagle of Fire, Expedition Leader
TheChosen, Future Legendary Hero
Fubb, Crazy Commander In Training
Suppa_Mario, Useless Dwarf
Angry Axe, Axe Dwarf Extraordinaire
Pantro, Carpenter
Tomekk, (I forgot the title I gave him).

(Or something like that. lol)

I took screenshots but it was already very late in the night, so I went to bed without posting them. So the fort is created but nothing is done yet.

I made sure to find a spot with underground water but no river nearby (for challenge, I took plenty of booze along to compensate in the early days), special features and magma.

The rest was secondary but I did ask the fortress finder to look for high savagery so we will have something to worry about in the end.

-EoF
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 02-03-2010, 07:42 PM   #19
TheChosen
"I" in the Team
 
TheChosen's Avatar

 
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
Default

Excellent. I updated the first post with dwarfs and next leaders. I also listed up Quia, who yet doesnt have dwarf named after him. Maybe when the first batch of immigrants arrive.

Whats the name of the fortress?
TheChosen is offline                         Send a private message to TheChosen
Reply With Quote
Old 02-03-2010, 07:47 PM   #20
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

You'll see when I post the screenshots. It is a very long name.

It would be best if you could also make a list of name of the next migrants too. If we can't round up a big list then maybe we could simply take the list of members of this forum from top poster and down and simply remove the name of those who wish to participate as leaders?

Edit: actually, I think I did add Al_Quia in the names of the first 7... I was too tired yesterday to remember right. I'll post the screenshots tonight.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
B-17 Flying Fortress The Niles Games Discussion 44 19-11-2011 06:21 AM
Red Dwarf - Infinity Welcomes Careful Drivers | Saccade Paco Trash Can 0 27-10-2009 01:34 PM
Red Dwarf - Infinity Welcomes Careful Drivers Saccade Approved Requests 17 21-08-2009 04:41 PM
Team Fortress 2 Kugerfang Gaming Zone 5 28-05-2009 06:57 AM
Dwarf Fortress Skyrage Freeware Games 3 16-12-2007 02:47 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 06:27 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.