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Old 11-03-2013, 08:55 PM   #91
peyre
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Quote:
Originally Posted by TCD View Post
Yeah, I've downloaded it from there and it hasn't worked still. Do you have any solutions to this issue?
Argh! Sorry for the late reply to this. No, I've never encountered any trouble getting it to run in DOSBox--at least not in Ubuntu.

That's very strange. I wondered if there was a problem with the .zip files on my site (maybe a corrupt file in there?), but they seem just fine. I downloaded both the patched 1.01 and original 1.00 versions and they ran successfully in DOSBox with generic settings.
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Old 22-08-2014, 01:53 PM   #92
lux99
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Default How to cheat in shadow president

SO i have both shadow president and cyberjudas and i love them but sometimes i wish to hack the budget or Ler with cheat engine and i just cant fint the addres also i cant fin the save file to edit please help me(i am running them on DOSBox)
                       
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Old 20-09-2014, 10:06 PM   #93
Danyman
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In retrospective, the game suck, no matter what you do even if you manage to fix the various problem you can't save the USSR.
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Old 10-08-2015, 02:18 PM   #94
Karachut
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Default Economic strategy

Hi. Does anyone have an idea how the economics of this game work?
There is some Russian guy who has a lets play on youtube, he constantly changes the budget, sometimes adding excessive amounts of money to raw materials, then to R&D and scientist/technician poltical influence, and it seems this strategy pays off.
Is the economy more efficient if it is more market-oriented?
Do political instability, or swift changes in economic politics, contribute to economic outcomes?
                       
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Old 29-01-2016, 03:52 AM   #95
peyre
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Originally Posted by Karachut View Post
Hi. Does anyone have an idea how the economics of this game work?
There is some Russian guy who has a lets play on youtube, he constantly changes the budget, sometimes adding excessive amounts of money to raw materials, then to R&D and scientist/technician poltical influence, and it seems this strategy pays off.
Is the economy more efficient if it is more market-oriented?
Do political instability, or swift changes in economic politics, contribute to economic outcomes?
In my experience, the game pushes you (sooner or later as you choose, but unavoidably) toward a market economy of some sort. Trying to maintain the old Soviet economy seems to be a strategy for disaster--on the level of mass starvation and your ousting by a popular revolution (the irony!).

I haven't tried yanking money around wildly like that, no--I've always tried to keep things pretty steady. Tech advances are nice, but they don't happen too often and according to the moddable files, they do something like add 5-10% productivity to agriculture, not too impressive.

Swift changes to your policies, including economic ones, tends to lead to a quick ouster from leadership. As I mention in my fan site, you can make big changes in policy, but you have to do it a little bit at a time.
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Old 18-07-2016, 01:29 PM   #96
Ramidel
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The explanation of RESULTS.DAT and the mod info are behind a registration wall. Can either be moved to a more accessible location?

Last edited by Ramidel; 18-07-2016 at 03:08 PM.
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Old 03-08-2016, 06:29 PM   #97
peyre
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Originally Posted by Ramidel View Post
The explanation of RESULTS.DAT and the mod info are behind a registration wall. Can either be moved to a more accessible location?
If you mean my Crisis site, there was a time when it wasn't available due to problems on the back-end servers. It should be back up now.
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