22-08-2014, 10:18 AM | #11 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,716
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Total Annihilation - Against Arm (Core Campaign walkthrough)
lvl 7: Finaly a totally fast level, but the mission-description is lying. Instead marching in trying to capture moho-mines what is impossible for defensive towers, build your base! You know the drill: solar panels, mines, geothermal plants (hey, they really are useful for Core), energy storage, maybe a metal storage, and the ever-needed missile towers. The towers are important to have in 10, as when you start to move out (bring the commander, do not produce unit wasting time) a bunch of flyers will come to you. To kill the tower-defense build "plasma towers" or what. They hit hard on targets which don't move from very far away if you have them on radar (lead manually). Oh, and don't forget to capture at least 1 (moho) mine, as that is objective for now. lvl 8: This way is the other way around. Noone has too much resources, and the enemy has some hard-hitting stuff against you - but they don't have numbers. So cover your resources FAST, meaning zounds of solar panels and metal makers, with 5+ missile tower for defenses. Then move ca. the middle of the map where you'll find a geothermal spot - make you second base here. Make an advanced plant here making jammers (I prefer bots). Then move north again until you find a metal spot. Cover this place with the help of jammers and missile towers, plus like 2 plasma battery, the guns you know from the previous missions. They'll cause harm on the outer defenses and such. Fortunately the Gate is far enough, so you won't have to worry shooting it down. Finally send out the Commander, making first the planes shot down by towers, then eliminating ground defense solo. lvl 9: Here is why I hate water-levels on Total Annihilation: the concept not work here. You can do barely any "annihilation" here. The ships move slow, they are extremly slow to built, and the shipyard is too strategic to have to make up for the rest of the game. This is where G.O.L.E.M. can shine in comparsion. lvl 10: this time you really barely have any space, but at least you have some instant metal in rocks which you should use wisely. First thing first is to cover you resource-need, than air-defense. Yes, this means towers, as you can't have airport here. Following that you want water-domination. And I mean water, so build 2 shipyard close to the starting island to be able to defend it from planes by towers, and mass-produce submarines. When you cleared all moving units (including a giant ship called Millennium) is time to make an advanced shipyard (or two, you have the resource and time) where you make 1+ missile ship which'll clear the towers on the islands if your commander build on the accessible islands radar towers. Than just send a transport-ship to the nothern border.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy Last edited by twillight; 22-08-2014 at 12:29 PM. |
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