|
Memberlist | Forum Rules | Search | Today's Posts | Mark Forums Read |
Search Forums: | Click here to use Advanced Search |
|
Thread Tools | Display Modes |
09-05-2013, 10:07 AM | #1 | ||
Join Date: May 2013
Posts: 4
|
World War II In Western Europe
A few years back (probably more than a few), I remember playing this game on my computer.
I don't know when the game was made. Best guess is 80's, though possibly early 90's (though don't bet too heavily on it). I'm not sure about the specifics of the computer I had it on. I know it was a Dell, and I THINK the processor was a Pentium II or III. The OS I had installed was Windows 98, but I can't remember if the game was actually running in Windows or whether it was running in DOS. Graphics - not much. If I had to guess, I'd have to go with 4 colour CGA. Sound - I think it was mostly beeping. Again, my memory sucks, but I wouldn't rule out 8bit sound, especially as I think I had the sound turned off most of the time. Speech? That's a definitive NO. Gameplay and Perspective: This was a WWII, turn-based, grand strategy game set in Europe and North Africa (barely). And by set in, I mean that was the map. The screen was mostly taken up by the map of Europe, with the land coloured black and the sea blue. The right-hand side of the screen had a grey-coloured sidebar with white text. To give an idea of the scale of the map, here are some dimensions (again, from memory so may not be perfect):
There were major cities on the map, each represented by a coloured circle (to show occupation status - i.e. Axis, Allied, Neutral). These cities had one or more lines that lead to neighbouring cities, and this way armies could move from one city to another. Armies were represented by a textbox showing a flag of its country of origin, size, experience and type (infantry, armour, artillery, static, combined) and each could be moved, rested, trained, etc. once per turn. The number of cities you had determined your income. You could spend this income on raising more armies, researching, building an air force (up to 10 planes), building a navy (up to 10 ships) or building fortifications. Research had an initially high likelihood of failure but those chances decreased with each failed attempt. Aircraft had a limited range, denoted by a circle around them. The air force had the ability to deploy paratroopers. The air force would be wiped out if they were in a city when it was captured. The same was not true of naval forces. They would be able to bombard the city, weakening armies residing there, or if the city was unoccupied, make it neutral. Any neutral or friendly city could then have marines deployed. You could play either as the Axis or the Allies, start in any war year (1939-1945), with varying levels of difficulty, etc. Is that enough detail? |
||
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Lucky Luke - Western Fever [SOLD] | Paco | Rejected requests | 1 | 16-11-2009 01:34 PM |
some western I don't know the name of | Deblaauwn | Cold Cases | 5 | 16-12-2008 08:34 AM |
Western C64 Game | Frost | Gaming Zone | 5 | 01-11-2006 11:52 PM |
Wanted! A Wild Western Adventure | Fawfulhasfury | General compatibility fixes | 1 | 21-01-2005 02:00 PM |
Aces Over Europe Help | samtron | Troubleshooting | 0 | 18-01-2005 07:37 PM |
Thread Tools | |
Display Modes | |
|
|
||
  |