02-04-2008, 10:17 PM | #441 | ||
Join Date: Apr 2008
Location: Hulshout, Belgium
Posts: 19
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No I already got the antagonizer patch. The mod on this forum (http://www.abandonia.com/vbullet/sho...&postcount=297) only makes some minor modifications. Never tried it, but it seems it's mainly aimed at making the game more difficult (along with some player-only houserules ).
The mod at fanscendancy made some larger changes and added some things, can't really remember much of it, an orbital housing building and such... It helps to keep things fresh once you've seen all techs in the game already. |
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03-04-2008, 12:46 AM | #442 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Heh, I don't need all the techs in the game to win. I usually already know I've won by a long shot when I get about in the middle of the tech tree. Heck, I'm not even sure I already saw the complete tech tree even once!
But 'house rules' in mods is what I hate most of all. That's why I usually don't touch them... |
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02-09-2008, 08:44 AM | #443 | ||
Join Date: Sep 2008
Posts: 3
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Hey, i have found a free online game wich looks like to Ascendancy. It's a realy cool french game. http://www.expantion-online.com
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03-09-2008, 02:40 AM | #444 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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I don't see any resemblance.
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03-09-2008, 12:47 PM | #445 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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The graphics are different, but if you look at it carefully you see some similarities with Ascendancy (solar system fights, research tree, spaceship equipping.... even the planetary building screen is similar).
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03-09-2008, 01:30 PM | #446 | ||
Join Date: Sep 2008
Posts: 3
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That's right. Also invasion and colonisation processes are similar. The graphics are different because it is a flash game. The main difference is that this a multiplayer game in a persistent world. As i had a discussion with the creators of this game, they told that Ascendancy is their main inspiration and they keep it in mind for the futur evolutions (music for example)
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04-09-2008, 03:02 AM | #447 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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Well, that's neat. I'm glad they liked a classic such as Ascendency. There are worse games you could use for a model, unless it's the relatively poor AI.
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04-09-2008, 08:28 AM | #448 | ||
Join Date: Sep 2008
Posts: 3
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The solar system fights are real-time fights what is a very stressful, because you can see your ennemies moving and fighting while you are trying to develop your own tactic. Expantion is a very addictiv game, realy.
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04-09-2008, 11:35 AM | #449 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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Realtime? Too bad. I don't do realtime. I prefer games that allow me to sit back, and gradually employ what few brain cells have survived the years. Turn-based strategy titles do it for me.
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24-12-2008, 12:20 AM | #450 | ||
Join Date: Dec 2008
Location: Cambridge, Canada
Posts: 2
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If only . . .
Oh how I wish you could queue up commands for your planets in this game. The micromanagement becomes quite painful after a while.
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