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Old 25-11-2004, 09:59 PM   #1
Kosta
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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review + Download
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Old 25-11-2004, 10:15 PM   #2
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I think this game was more deserving of a 5 than Merchant Prince.

Sure, you may not be able to continue once you die, but that was intentional because it makes the game that much more challenging. If you lose or die in many games, it's no big deal because you could just load the game again and try again from where you left off.

Also, the game is much more linear than the review made it seem. You have 90 days to complete the main game before your character starts becoming corrupted, at which the rate of corruption happens much more quickly. You don't have to finish the game in 90 days, but the game becomes much more difficult the longer you take.

If anyone needs help playing this game, there is a living and breathing ADOM community at adom.brinkster.net, and you can find the complete ADOM guidebook at www.andywlms.com/adom.
                       
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Old 25-11-2004, 11:28 PM   #3
Eagle of Fire
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The rating of a game is decided by the reviewer himself, based on his knowledge and experience with the game. I decided to give it 3 because of the steep learning curve, which mean that I originally intended to rate it to 4. 5 on 5 is really for incredible classics (even tough a lot of games lately been added with a rating of 5 and did not deserve it) and I would not give ADOM a 5 on 5 even tough I like it very much. Nothing stop you from voting on the user rating tough, but right now out of 9 votes it's still a rating of 3.

Yes, there is a story in ADOM and you can't roam the realm forever... But I left those details purposely hidden in my review. First reason was that, if you do manage to live for that long when you begin the game, the reason why you need to get involved in the quest will become quite obvious as you complete the first minor quests and you learn about the story of ADOM. The second is that I wanted to write a review which would get the reader to want to try the game even tough it was only text based, which a lot of people would frown upon at first glance.

For the links, I am sorry to see that they are not up on the download page. Thanks for posting those here. I originaly uploaded a .txt named "related links" along with the game and there was two interesting links inside, perhaps Kosta could dig it and put them there. k:

www.andywlms.com/adom was one of those two and I recommend it very much.


So folks how about my first review ever?
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Old 26-11-2004, 04:10 AM   #4
wendymaree
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I'm glad you asked the question, Eagle of Fire, because it gives me an easy lead-in to something I was just about to say. Your review was so informative and interesting that it's fired me up to play a game I normally wouldn't. Will give some thoughts on the game after I've had a chance to experience it. k:
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Old 26-11-2004, 08:19 AM   #5
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That's the spirit. k:

What's great in this game is that it get better and better with time which really differ from about all the other games out there.
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Old 26-11-2004, 10:43 AM   #6
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I've been playing ADOM since 0.9.9 gamma 15. STILL haven't beaten this bastard. AWESOME game!
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Old 26-11-2004, 05:27 PM   #7
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Quote:
Originally posted by Eagle of Fire@Nov 26 2004, 12:28 AM
The rating of a game is decided by the reviewer himself, based on his knowledge and experience with the game. I decided to give it 3 because of the steep learning curve, which mean that I originally intended to rate it to 4. 5 on 5 is really for incredible classics (even tough a lot of games lately been added with a rating of 5 and did not deserve it) and I would not give ADOM a 5 on 5 even tough I like it very much. Nothing stop you from voting on the user rating tough, but right now out of 9 votes it's still a rating of 3.

Yes, there is a story in ADOM and you can't roam the realm forever... But I left those details purposely hidden in my review. First reason was that, if you do manage to live for that long when you begin the game, the reason why you need to get involved in the quest will become quite obvious as you complete the first minor quests and you learn about the story of ADOM. The second is that I wanted to write a review which would get the reader to want to try the game even tough it was only text based, which a lot of people would frown upon at first glance.

For the links, I am sorry to see that they are not up on the download page. Thanks for posting those here. I originaly uploaded a .txt named "related links" along with the game and there was two interesting links inside, perhaps Kosta could dig it and put them there. k:

www.andywlms.com/adom was one of those two and I recommend it very much.


So folks how about my first review ever?
What I meant was if between Merchant Prince and ADOM, one was to get a three and the other a five, then ADOM should have got the five. I gave ADOM a four.

I thought of something last night. I hope the mini-FAQ in the game was read before making ADOM available on abandonia.com. ADOM is postcardware, and there is a section on the ADOM terms of use...
                       
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Old 26-11-2004, 05:39 PM   #8
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Quote:
ADOM is postcardware
:roflol:


Hahahaha, you just made my day! k:
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Old 26-11-2004, 08:31 PM   #9
Blind Ryan
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DON'T FORGET TO EDIT THE .CFG FILE IN THE ADOM_DAT FOLDER!!!


I know thomas (haven't contacted him in awhile)

He was too busy to continue producing the game at the time. It's freeware. He just likes postcards.

Post your best score. Lemme get mine from awhile ago.

BTW: This is LONG!!!

43. 105835 Ryan. L16 gnomish elementalist (M). 139414 xps. 20707 turns.
Died on 9/8/2003.
He was killed by Jeptor, the dark elven shopkeeper, on level 7 of the cavern of chaos.

Ryan St:16 Le:12 Wi:14 Dx:17 To:15 Ch:13 Ap: 5 Ma:21 Pe:15 N-
DV/PV: 46/12 H: -12(92) P: 89(133) Exp: 16/139414 D: 7 Sp: 91
Strained Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Ryan Race: male Gnome Class: Elementalist
Eye color: green Hair color: white Complexion: tanned
Height: 3'5" Weight: 130 pounds
Age: 111 (grown-up)
Star sign: Cup Birthday: 3/Cup (day 243 of the year)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Elementalist.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2861 stones Carrying capacity: 2450 stones

Head : blessed metal cap [+0, +3] [50s]
Neck : normal ankh [3s]
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : normal girdle of carrying [+0, +0] [15s]
Cloak : normal cloak of defense [+3, +0] [20s]
Right Hand : normal quarterstaff (+0, 1d10) [40s]
Left Hand : -
Right Ring : blessed ring of ice [1s]
Left Ring : normal ring of see invisible [1s]
Bracers : cursed bracers of defense [+2, +0] [10s]
Gauntlets : normal rusty black dragon-hide gauntlets (-2, +0) [+0, +2]
Boots : normal gnomish boots (+1, +0) [+2, +0] [10s]
Missile weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2641 stones Carrying capacity: 2450 stones

Armor ('[')
normal robe [+3, +1] [60s]
One-handed weapons ('(')
normal mithril dagger (+0, 1d4+3) [8s]
Two-handed weapons ('(')
normal rusty iron-shod quarterstaff (+1, 1d10+5) [80s]
Missile weapons ('}')
normal long bow of accuracy (+9, +2) [30s]
normal rusty light crossbow (+2, +0) [70s]
Tools (']')
normal box with flint and steel (16) [5s]
blessed tinderbox (3) [3s]
heap of 2 normal climbing sets [360s]
normal rusty tiny key [1s]
normal bandage [2s]
normal square key [1s]
normal si [10s]
normal holy symbol [5s]
normal small key [1s]
blessed bandage [2s]
Rings ('=')
heap of 5 normal rings of stun resistance [5s]
normal ring of protection +1 [1s]
normal brass ring [1s]
normal ring of damage [1s]
normal ring of protection +2 [1s]
normal ring of searching [1s]
blessed ring of the fish [1s]
heap of 3 normal rings of cold resistance [3s]
normal ring of damage [1s]
normal ring of ice [1s]
normal ring of protection -1 [1s]
heap of 2 normal rings of fire resistance [2s]
normal ring of fire [1s]
heap of 2 normal rings of damage [2s]
normal ring of the fish [1s]
Potions ('!')
potion of holy water [4s]
normal potion of carrot juice [4s]
normal potion of water [4s]
normal potion of poison [4s]
normal potion of cure poison [2s]
Scrolls ('?')
blessed papyrus scroll [2s]
normal scroll of identify [2s]
Food ('%')
heap of 3 normal stomacemptia herbs [6s]
heap of 4 cursed curaria mancox herbs [8s]
heap of 2 cursed devil's roses [4s]
blessed devil's rose [2s]
normal hurthling cake [30s]
heap of 2 cursed stomacemptia herbs [4s]
blessed stomacemptia herb [2s]
heap of 9 normal large rations [1800s]
Valuables ('$')
10064 gold pieces [100s]
Gems ('*')
normal sapphire [1s]
cursed turquoise [1s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 30
Daggers & knives 0 +0 +0 +0 unskilled 30
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 0 +0 +0 +0 unskilled 30
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 6
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 6 +6 +2 +9 skilled 147

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 11
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30


Damage caused with your melee weapons:
--------------------------------------
Right hand: +5 bonus to hit, 1d10-1 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Climbing .............100 (superb) [+1d3]
First aid ............ 36 (fair) [+3d3]
Haggling ............. 31 (fair) [+3d3]
Listening ............ 56 (good) [+2d4]
Concentration ........100 (superb) [+1d5]
Gemology ............. 32 (fair) [+3d3]
Healing .............. 79 (great) [+1d5]
Literacy ............. 81 (great) [+1d5]
Metallurgy ........... 33 (fair) [+3d5]
Swimming ............. 35 (fair) [+4d4]
Pick pockets ......... 52 (good) [+1]
Ventriloquism ........ 39 (fair) [+2d4]
Mining ............... 9 (poor) [+4d5]
Herbalism ............ 51 (good) [+1d5]
Detect traps ......... 42 (fair) [+1d3]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands : 768, 5pp (Effectivity: +18)
Earthquake : 35, 80pp (Effectivity: +0)
Fire Bolt : 811, 10pp (Effectivity: +3)
Fireball : 9, 20pp (Effectivity: +4)
Frost Bolt : 802, 9pp (Effectivity: +15)
Improved Fireball: 7, 30pp (Effectivity: +0)





----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Ryan, the gnomish elementalist, was killed by Jeptor, the gray elven
shopkeeper.
He scored 106580 points and advanced to level 16.
He survived for 0 years, 36 days, 8 hours, 59 minutes and 23 seconds (20707
turns).
Ryan visited 33 places.
His strength score was modified by +5 during his career.
His learning score was modified by -5 during his career.
His willpower score was modified by -1 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +2 during his career.
His charisma score was modified by -1 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +1 during his career.
He was the head of the thieves guild.
He ended his adventuring life on level 7 of the caverns of chaos.
904 monsters perished under his attacks.
The following five artifacts were generated during his adventure:
the si
the ancient mummy wrapping
the ankh
the black torc
the dwarven pick axe "Hammerhead"
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant (enhanced through an item).
He was acid resistant (gained through an item).
He was lucky (gained through an item).
Fate smiled upon him (gained through an item).
He was cursed.
He was sleep resistant (gained through an item).
He was able to teleport.
He was stun resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant.
He was able to see invisible things (gained through items).
He was immune to ice attacks (gained through an item).
He had the following talents: Charged, Good Book Learner, Good Learner,
Great Book Learner, Great Learner, Mighty Aura, Potent Aura, Strong Aura,
Strong Magic.
He had a final speed score of 91 (final base speed: 101).
He was religious.
He asked for 2 divine interventions.
He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
2 air elementals, 1 animated tree, 5 assassins, 17 bandits, 7 barbarians,
2 barbarian leaders, 4 beggars, 5 berserkers, 6 berserker lords,
1 berserker prince, 1 big dog, 1 black baby dragon, 1 black dragon,
1 black druid, 2 black hurthlings, 1 black wizard, 1 blink dog, 1 blue
baby dragon, 3 bugbears, 1 bulette, 1 carrion crawler, 3 cave bears,
6 cave fishers, 2 cave lions, 4 cave lizards, 3 cave tigers, 1 caveman,
2 chaos brothers, 1 chaos eye, 1 chaos lizard, 1 chaos rat, 1 chaos
spider, 6 claw bugs, 1 cloaked ratling, 1 cobra, 5 corpse fiends, 1 crime
lord, 4 cutpurses, 1 dark elven archer, 1 dark elven priestess, 1 dark
elven wizard, 3 dark orcs, 3 dark sages, 4 dire wolves, 1 displacer beast,
1 doppleganger, 1 dwarven chaos knight, 2 eyes of destruction, 8 fire
beetles, 6 fire lizards, 1 flesh golem, 2 floating eyes, 1 fomorian giant,
1 gargoyle, 3 ghosts, 7 ghuls, 7 giant bats, 1 giant boar, 3 giant
centipedes, 11 giant frogs, 1 giant lizard, 1 giant raccoon, 26 giant
rats, 1 giant spider, 12 gnolls, 2 gnoll chieftains, 12 goblins, 5 goblin
chieftains, 17 goblin rockthrowers, 2 goblin slavemasters, 2 gray oozes,
1 gray slayer, 3 greater mummies, 1 green hag, 2 green slimes, 1 green
worm, 1 gremlin, 2 half-orc bouncers, 3 harpies, 1 hell hound,
3 hippogriffs, 4 hobgoblins, 1 hobgoblin chief, 2 hobgoblin leaders,
3 huge bats, 11 hyenas, 1 imp, 142 jackals, 4 jackal demons,
5 jackalweres, 28 kobolds, 5 kobold chieftains, 1 kobold shaman, 14 large
bats, 21 large dogs, 11 large gnolls, 1 large jackal, 7 large kobolds,
13 large orcs, 1 large snake, 28 large spiders, 1 least daemon,
1 lightning vortex, 6 lizard men, 1 mad doctor, 1 master swordsman,
2 master thieves, 2 mimics, 6 muggers, 12 mummies, 1 mummy lord,
2 necromancers, 2 ogres, 58 orcs, 4 orc chieftains, 16 orc scorchers,
8 outlaws, 1 outlaw leader, 5 owlbears, 11 pit vipers, 1 pixie archer,
1 quasit, 7 rabid dogs, 2 raiders, 44 rats, 5 ratling archers, 1 ratling
duelist, 1 ratling fencer, 1 ratling master thief, 4 ratling thieves,
8 ratling warriors, 3 shadows, 1 shadow centipede, 1 sheriff, 1 silver
wolf, 34 skeletons, 1 slow shadow, 2 spectres, 1 stone snake, 1 swamp
hydra, 1 swordsman, 4 tarantulas, 13 thugs, 2 vipers, 3 wererats,
2 werewolves, 1 white baby dragon, 2 white worms, 3 wild cats, 18 wolves,
1 wraith, 1 yellow ooze, 15 zombies
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Old 26-11-2004, 10:42 PM   #10
Havell
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This game is unfair :angry:

I was donig really well (lvl 6!) and I had killed the carpenter, I picked up the manual he dropped and tried to read it when I died for seemingly no reason! It was something about being engulfed in fire, anyway, that pissed me off! I try it again and I won't read things until I'm back in the village next time.
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