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Old 17-12-2012, 10:24 AM   #11
RRS
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...and now they run too fast.
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Old 18-12-2012, 03:44 AM   #12
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Well, there are lot of ways to slow down game. Much more than speeding it up.
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Old 06-01-2013, 08:14 PM   #13
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Not really for the artwork... game-play defiantly. Most oldies have bit more complexity to them unlike today's casual and AAA games
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Old 08-03-2013, 02:49 AM   #14
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Id have to say that the game-play is all factors in one. I always like how GamePro magazine broke it down -

Graphics

Sound

Control

Fun Factor



Each to me is an art medium. If one sucks then it mite be worth playing for the others. Though i dont normally play a game if only one factor is good but i will enjoy the experience of what qualities it does have and hope it gets archived so it doesn't get lost into oblivion. If that makes sense.
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Originally Posted by derpol View Post
Not really for the artwork... game-play defiantly. Most oldies have bit more complexity to them unlike today's casual and AAA games

Last edited by Dead Alien; 09-03-2013 at 08:01 PM. Reason: typo/inserted an image
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Old 08-03-2013, 05:16 AM   #15
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ZPC is one of those games. Fantastic art style.
Neverhood is kinda sorta that. 33% art, 33% soundtrack, 33% gameplay, 1% because it's f*cking Neverhood
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Old 08-03-2013, 01:38 PM   #16
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Neverhood's claymation and songs were pure crazy
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Old 08-03-2013, 11:19 PM   #17
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Watching the "behind the scenes" video for that was really awesome.
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Old 09-03-2013, 12:07 PM   #18
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Hell yes Neverhood, also Grim Fandango
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Old 11-03-2013, 01:32 PM   #19
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I do often remember them very fondly particularly for their artwork, and may even play or replay them because of it. I think that the low-resolution hand-drawn art of the mid-80s to late 90s had a very specific quality to it that has become very rare. Take for instance the background panels of graphical adventures or just games taking place in great scenarios in general, they usually gave me a sense of there being a world far beyond what you could actually see and interact with. In earlier 3D games, it was always terribly obvious that you're in a constricted polygon level that had nothing to do with the blurry background plastered over a skybox infinitely far away. I like to explore and admire well-made game worlds, and that should not just include the immediate surroundings but the whole thing. It seems like there are more games in 320x200 that get this right than there are modern ones
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Old 13-05-2013, 01:37 PM   #20
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Yes, I have a bit of a love affair with primitive 3D and prerendered graphics. So games like "Alone In The Dark" and "Hot Wheels Stunt Track Driver" are a must play for me
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