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17-12-2012, 10:24 AM | #11 | ||
Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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...and now they run too fast.
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18-12-2012, 03:44 AM | #12 | ||
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Well, there are lot of ways to slow down game. Much more than speeding it up.
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06-01-2013, 08:14 PM | #13 | ||
Join Date: Jan 2013
Posts: 0
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Not really for the artwork... game-play defiantly. Most oldies have bit more complexity to them unlike today's casual and AAA games
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08-03-2013, 02:49 AM | #14 | ||
Join Date: Nov 2011
Location: ,
Posts: 36
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Id have to say that the game-play is all factors in one. I always like how GamePro magazine broke it down -
Graphics Sound Control Fun Factor Each to me is an art medium. If one sucks then it mite be worth playing for the others. Though i dont normally play a game if only one factor is good but i will enjoy the experience of what qualities it does have and hope it gets archived so it doesn't get lost into oblivion. If that makes sense. Nice topic Last edited by Dead Alien; 09-03-2013 at 08:01 PM. Reason: typo/inserted an image |
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08-03-2013, 05:16 AM | #15 | ||
Join Date: Apr 2011
Location: ,
Posts: 189
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ZPC is one of those games. Fantastic art style.
Neverhood is kinda sorta that. 33% art, 33% soundtrack, 33% gameplay, 1% because it's f*cking Neverhood |
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08-03-2013, 01:38 PM | #16 | ||
Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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Neverhood's claymation and songs were pure crazy
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08-03-2013, 11:19 PM | #17 | ||
Join Date: Apr 2011
Location: ,
Posts: 189
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Watching the "behind the scenes" video for that was really awesome.
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09-03-2013, 12:07 PM | #18 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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Hell yes Neverhood, also Grim Fandango
__________________
I have vestigial adventure elements |
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11-03-2013, 01:32 PM | #19 | ||
Join Date: Jan 2012
Posts: 1
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I do often remember them very fondly particularly for their artwork, and may even play or replay them because of it. I think that the low-resolution hand-drawn art of the mid-80s to late 90s had a very specific quality to it that has become very rare. Take for instance the background panels of graphical adventures or just games taking place in great scenarios in general, they usually gave me a sense of there being a world far beyond what you could actually see and interact with. In earlier 3D games, it was always terribly obvious that you're in a constricted polygon level that had nothing to do with the blurry background plastered over a skybox infinitely far away. I like to explore and admire well-made game worlds, and that should not just include the immediate surroundings but the whole thing. It seems like there are more games in 320x200 that get this right than there are modern ones
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13-05-2013, 01:37 PM | #20 | ||
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Yes, I have a bit of a love affair with primitive 3D and prerendered graphics. So games like "Alone In The Dark" and "Hot Wheels Stunt Track Driver" are a must play for me
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