13-08-2009, 08:19 PM | #81 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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I had no idea that having multiple gangs in 1 sector improves your chances of detecting enemies, that is very, very useful to know! For chaosing gangs I would say it's best to keep a buffer between the total of your gangs' chaos and the sector's tolerance level: whenever the chaos exceeds the tolerance level, you're missing out on income and risk a police crackdown. Therefore it's more profitable to chaos a little less, but have income every turn.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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15-08-2009, 07:19 PM | #82 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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As there is no patch file included in the download, can anyone confirm that the executable is already patched?
Last edited by Borodin; 15-08-2009 at 07:26 PM. |
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20-08-2009, 01:30 AM | #83 | ||
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The chaosing part you're talking about is optimal and true for lower levels and when you have plenty of sectors. But in Homicidal Maniac you will have more gangs than sectors...most likely 2-3 per sector, especially when you're starting to go on the offensive, so every dollar you can squeeze counts, instead of having idle gangs. So I tend to push the tolerance levels, then take it easy (below tolerance) after 2 crackdowns for 2 turns. Remember you will lose your sector if you get 3 crackdowns in 4 or 5 turns (I forgot the exact number of turns). Once you own a quarter of the map, your strategy comes into effect. When you own half the map, you definitely want to have a healthy tolerance buffer, because I noticed I got crackdowns even when my Chaos level was half the tolerance. I'm not sure if it's part of the game to increase the chances of crackdowns when you have several sectors. |
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20-08-2009, 08:49 AM | #84 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Quote:
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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20-08-2009, 05:09 PM | #85 | ||
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31-08-2009, 03:07 AM | #86 | ||
Join Date: Aug 2009
Location: Chester Depot, United States
Posts: 1
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Is there a patch I'm missing?
I've been gettng muckstomped on the 'kill all' setting. Opponents are letting other people pass through their territory peacefully to come attack me. It's like fighting one enemy with 5 times the resources as I have. I can hold out for a few hours, but eventually I run out of funds or they slip people past my 12 and 15 detection to get at my undefended areas they shouldn't be able to reach. I just don't have the resources needed to have 4 or 5 powerful gangs in every space I own and still make progress. |
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31-08-2009, 12:36 PM | #87 | ||
Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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Perhaps that's the meaning of "kill all": you have to kill all?
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31-08-2009, 02:53 PM | #88 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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In case the meaning of that's still unclear, don't forget that the manual is here:
Manual Reference Card I've also found this helpful - it also explains a bit about the multi-player modes: Unofficial Guide [ed] I haven't found any problems with Mac/PC inter-operability so far (in multi-player). Page Eight..? I only have 5 pages for this thread... Guess I have my forum preferences set up differently. Last edited by Saccade; 04-09-2009 at 08:55 AM. |
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04-09-2009, 07:27 AM | #89 | ||
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Also, your approach is wrong: you're trying a "muscle" defense when you really need stealth. Forget detection items, you need to focus on (cheap and cash-generating) stealth gangs. Put two or three on your borders, don't worry about powerful gangs until you have enough money to afford 3-4 per sector, and even then, make sure you pair up a stealthy 'heavy hitter' (team stick man, sniper) with a 'muscle' gang (ground zero, iron cadre) See my strategy on page 8 of this thread...always works for me. |
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18-10-2011, 05:46 PM | #90 | ||
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Cant get it working
I am running a 64 bit windows 7 home edition and I cannot get this to run. I have set compatibility to win95, done the fullscreen fix suggested above to set it as a window, I am not sure what else to do. As someone said it is a win95 games so I cannot run it in DOSbox to my knowledge.
Has anyone gotten this to run in a 64 bit environment, hopefully window 7? |
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