17-11-2005, 06:34 PM | #1 | ||
Join Date: Nov 2005
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Because I am HORRIBLE at graphics, I'm going to make a game that requires no real graphics at all: A maze game. Yes, it requires a few graphics, but they're not that hard to make. SO...
I'm going to release a game that has 1000 mazes in it. Yep. That's what I'll do. =] |
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17-11-2005, 08:47 PM | #2 | ||
Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
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I do suppose the mazes wont be hardcoded, and that it will have support for custom mazes...
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18-11-2005, 01:52 AM | #3 | ||
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The mazes in game WILL be hardcoded, however a Random Maze Generator as well as a Custom Maze Generator will be available (At the very least the demo will have a Maze Editor/Creator available)...
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18-11-2005, 10:09 AM | #4 | ||
Join Date: Oct 2003
Location: Telford, England
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Good luck hardcoding 1000 mazes yourself :P
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18-11-2005, 11:02 AM | #5 | ||
Join Date: Oct 2005
Location: Cairns, Australia
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Why the hell would you even hard-code five mazes :P
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18-11-2005, 05:03 PM | #6 | ||
Join Date: Oct 2003
Location: Telford, England
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Thats what I though. Why not just stick them in files outside the game? Much easier...
Plus 1000 mazes is alot..
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18-11-2005, 05:35 PM | #7 | ||
Join Date: Apr 2005
Location: Wellington, New Zealand
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Good Luck k:
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23-11-2005, 12:35 PM | #8 | ||
Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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he has to hardcode them in because he uses game maker
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23-11-2005, 06:41 PM | #9 | ||
Join Date: Oct 2004
Location: Wimbledon, England
Posts: 1,624
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Quote:
Anyway, good luck. Have Fun k:
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30-11-2005, 11:47 PM | #10 | ||
Join Date: Nov 2005
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Posts: 41
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Punch, you don't need to hardcode things in Game Maker...plus I'm not using GM for this project anyway, I'm using Delphi. But good try at making me sound bad Anyway, Level readers are easy to make and I can make a generator that generates 1000 random mazes and just claim that they're hardcoded anyway. Go Me
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