Go Back   Forums > Community Chatterbox > Gaming Zone
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Thread Tools Display Modes
Old 28-05-2017, 09:56 AM   #1
Autonomous human
Japo's Avatar

Join Date: Mar 2006
Location: ,
Posts: 4,613
Default Daggerfall Unity (engine remake)

This video gave me a good idea of the status of Daggerfall Unity, even though it's not about the latest version now (0.2.5 instead of 0.3):

I was specially interested in dungeon maps -- to check them out go to 16:10. I would need to play some dungeons myself to find out if the improvements are enough to make them navigable, but at least there are improvements from the original.

Besides higher resolution of course (which helps discerning 3D much better, a problem specially in these 3D dungeon maps), Unity allows you to hide or show the whole dungeon with different transparency from the area you are in, and shows markers at where you currently are and at the exit (so hard to find in Daggerfall maps).

The problem remains that dungeons in Daggerfall are too maze-like because they make no architectural sense. An engine remake like Unity will never change the actual map data.

On the other hand I am a little surprised that they are spending time in eye candy for the sky, landscapes, grass, water reflections etc, while quests and many other core features aren't implemented yet. There seems to be the main engine development, which supports and encourages modding, and then many community developers are making all kinds of mods even though the main game is far from playable.

Unity seems now to be the most actively developed Daggerfall engine remake, if you check the website, and the author is posting updates on Twitter almost hourly. The other remake I had heard about was the XL engine, but it looks dead since years ago:
Life starts every day anew. Prospects not so good...
Japo is offline                         Send a private message to Japo
Reply With Quote
Old 30-05-2017, 11:54 PM   #2
Vice-Chair-man Poke-man
Mystvan's Avatar

Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883

How interesting.

I remember that “Wing Commander: Privateer” also had several remake projects years ago. I had even downloaded them, but it was forgotten by me.

Luckily for the fans of the Game series, GOG and Origin (EA) also released their versions available to those interested.

It would be nice to have sequel(s) at least from “WC Privateer”...
My New Signature 2.0
Mystvan is offline                         Send a private message to Mystvan
Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Star Trek - The Next Generation - A Final Unity Paco S 10 19-05-2014 06:59 PM
Star Trek - The Next Generation - A Final Unity Bacago Approved Requests 2 16-11-2009 04:02 PM
A Final Unity assasian346 Troubleshooting 13 23-04-2007 11:52 AM
Whohoo... A Final Unity Works. The Niles Gaming Zone 1 31-05-2005 03:58 PM
Star Trek TNG: A Final Unity The Niles Gaming Zone 31 19-06-2004 05:05 AM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

The current time is 01:28 PM (GMT)

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.