01-01-2013, 12:12 AM | #11 | ||
Join Date: May 2010
Location: Brazil
Posts: 91
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But what about the AI garrisons? Is there any way to prevent all the free loads of garrisons they get? My games are running into a long series of repetitive battles once I meet the enemy heroes. I can't afford to relax defense, lest they get powerful garrisons instantly. So I have to keep killing the same heroes in the border, as they die and rush back into the same place, until I level enough to move forward and crush the garrisons.
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01-01-2013, 02:08 PM | #12 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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To hold a province, it's wise to build a fortress and place at least a single unit inside (e.g. a peasant militia). That way the enemy hero will have to besiege the fortress before he can finally conquer the province, even if your province guards are too weak to hold the enemy hero in the first place.
That will spare you the endless clash for a province when each side can conquer the province with their heroes but can't hold it with only weak AI guard troops. (I also think that population happiness is negatively affected when a province changes its owner frequently).
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01-01-2013, 05:53 PM | #13 | ||
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Quote:
2. Can you afford strong enough garrisons? It could not stop heroes, but they can weaken their armies enough. 3. What MrFlibble said. Buy Garrison building and put armies strong enough here. |
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01-01-2013, 06:24 PM | #14 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Quote:
But usually the AI heroes will avoid attacking a province that is guarded by forces stronger than them.
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02-01-2013, 12:14 AM | #15 | ||
Join Date: May 2010
Location: Brazil
Posts: 91
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I think I don't have technology to build garrison yet. The outpost trick works but it's ugly .
The whole garrison system drags the game too much, I believe. Fighting the same battles again and again against 15 units which takes forever to move is getting boring. |
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02-01-2013, 06:45 PM | #16 | ||
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It seems, you are doing something wrong. First, "peasant" garrison available right from the start, in first after-tutorial mission. (You still need to build it, of course). Also, you would pick a lot of contracts from lairs and dungeons, if you are working with it. Theoretically speaking, if one border province give you problems - put hero here and start to search for troubles/treasures. So you will get money, fame, items, experience, and guard province simultaneously!
Also, I believe, there is some "disable animation" option hidden somewhere. ---addition--- Checked. It's during battle. You can select speed, "quick" and "auto" battles, if you find it too slow. Last edited by Smiling Spectre; 02-01-2013 at 06:57 PM. |
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02-01-2013, 09:40 PM | #17 | ||
Join Date: May 2010
Location: Brazil
Posts: 91
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Auto/quick has the AI fighting for you, and it screws up too much. Also, I definitely don't have peasant garrison early on, are you sure it's not random? I acquired the forest garrison recently, which allows me to garrison forest provinces at least. But that's not the issue, it's the auto-garrison the AI uses that drags the game.
Staying in a border province does not help either. Besides having your hero stuck there, the AI will simple circle you through another province in its path to the capital. I managed to beat a few shards so far, but I believe the game would be more enjoyable if garrisons built up slowly or something. |
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02-01-2013, 09:42 PM | #18 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Quote:
To hire peasant militia as province guards, you need to build a militia recruitment centre in your home castle. Other types of guards are available later on, and you might need to acquire some building designs on a shard (I think that the evil path early guards are thieves but I'm not 100% sure about that).
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03-01-2013, 03:42 AM | #19 | ||
Join Date: May 2010
Location: Brazil
Posts: 91
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Hmm, yes, that's how I acquired the forest garrison.
The outpost trick is ugly because it's actually an exploit, i.e. the AI will get stuck there besieging for several turns when it could go around/do something smarter. But I guess the cheap garrisons is also a way to simplify the AI and make it pose a challenge. |
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03-01-2013, 04:07 PM | #20 | ||||
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Also, do you realized that it's only animation that lasts? Actually, you can move just after you order your previous unit to act - no need to wait while it finish it. Not work for computer though. Quote:
But then you must have something else. Like thieves guild, "real" garrison or something. If you beaten 2-3 shards, you definitely must have it! Quote:
Also, you must explore provinces, if you want to have really good items. Why not have it at border, where outcome is at max? Quote:
Also, most of "simple" garrisons can be bought out back, if you have the money and your diplomacy skill strong enough. |
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