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13-01-2011, 12:17 AM | #1 | ||
Join Date: Mar 2008
Location: Ormskirk, England
Posts: 7
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M.A.X Mechanized Assault & Exploration Crash
hi all
I have an original copy of M.A.X which i recently started playing again and while it seems to work well enough for the most part all be it a little slow and laggie I'm once again running into an very annoying crash here is a screen shot of the error that it gives now i know M.A.X was never one of the most stable of games to begin with even with the 1.04 patch but I'm wondering if anyone knows if there is a way to put a stop to this and if so how maybe so one hacked together an unofficial patch to fix this problem in the intervening years? Anyway i don't think this is anything to do with dos box because i seem to remember the same crash happening back when i was running win98se |
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13-01-2011, 12:33 AM | #2 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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i remember that these kind of things happened to me when my pc got "temporarily busy" and performed something in the background- leaving less cpu for the main application and then crashing it in this weird way
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13-01-2011, 12:45 AM | #3 | ||
Join Date: Mar 2008
Location: Ormskirk, England
Posts: 7
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humm some how i don't think so because I've seen this same crash happen on to many other computers all using different hardware and OS's used to get the same crash on my friend computers back in the day and on every computer I've tried M.A.X on since so that's at least 6 or more different pc's over the years so i find it unlikely that this is an issue with the computer or with dos box because it doesn't seem to matter whether its running nativity, in dosbox or running with vdm sound i always get the same crash repeatedly very irritating
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13-01-2011, 12:52 AM | #4 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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perhaps a wrong selection of audiodrivers then? it can be anything. did you try to turn sound off in setup and play like that for a while?
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13-01-2011, 01:23 AM | #5 | ||
Join Date: Mar 2008
Location: Ormskirk, England
Posts: 7
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no but here is my dos box config file see if ya can spot anything an miss
Code:
# This is the configurationfile for DOSBox 0.74. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory DOSBox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=capture memsize=128 [render] # frameskip -- How many frames DOSBox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. # If forced is appended (like scaler=hq2x forced), the scaler will be used # even if the result might not be desired. frameskip=0 aspect=false scaler=normal2x [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting (auto) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage. core=auto cycles=max cycleup=500 cycledown=20 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will # probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering # but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=10 [midi] # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. # device -- Device that will receive the MIDI data from MPU-401. # This can be default,alsa,oss,win32,coreaudio,none. # config -- Special configuration options for the device. In Windows put # the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # On auto the mode is determined by sblaster type. # All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the # Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=true gusrate=22050 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). # For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks, # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=none [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. |
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13-01-2011, 12:41 PM | #6 | ||
Join Date: Jan 2006
Location: Little big small world
Posts: 1,906
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As far as I know memsize= has a maximum of 64, so 128 doesn't add any extra.
You might try to set core= to dynamic and cycles= to 27000 or more instead of max, depending on how strong your computer is. |
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13-01-2011, 01:48 PM | #7 | ||
Join Date: Oct 2007
Location: Tampere, Finland
Posts: 508
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Quote:
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13-01-2011, 08:33 PM | #8 | ||
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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I know this crash very well, and it happens when you have too many units.
Try avoid building roads, redundant pipes, buildings on water platforms (yes, 2x2 building on water eats up 5 unit slots in RAM, 4 for the water platforms plus 1 for the building) There is no way to fix this bug.
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13-01-2011, 10:35 PM | #9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Try setting MPU401 emulation to None or UART. I had issues with some games on Intelligent before.
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14-01-2011, 08:23 PM | #10 | ||
Join Date: Mar 2008
Location: Ormskirk, England
Posts: 7
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Quote:
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