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Old 09-12-2004, 05:22 PM   #21
Hyosho
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I played this game... ooh, ages ago, but I could have sworn there was an option to create a new wizard, or at least customise them (selecting their schools of magic, special abilities etc) am I wrong, or is it here somewhere?

I see the itemmake command is still there for creating absurdly powerful artefacts tho...
                       
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Old 09-12-2004, 09:38 PM   #22
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You can't make a custom Wizard on Intro difficulty, you have to be playing Easy or higher.
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Old 21-12-2004, 05:45 PM   #23
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One of the best games ever made--if only the AI had been up to everything else. Hopefully, Stardock's MoM 2 will be better in that respect.
                       
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Old 21-12-2004, 05:52 PM   #24
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O_M_G they're working on a sequel :blink: ?? Let there be singing in the streets!
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Old 21-12-2004, 06:27 PM   #25
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Sequel????? WOW

I hope they won't get too much busy with make-up.....

now this is news
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Old 21-12-2004, 07:33 PM   #26
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Quote:
Atari has a world class library of titles from over the years. Stardock is excited for the potential opportunity to license the Master of Magic title to do a sequel that would adhere to the spirit of the original while enhancing it to today's PC game market. Nothing has been finalized at this point as we are still working through the details.
This is what I found out about it. Seems possible but nothing final.
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Old 21-12-2004, 08:35 PM   #27
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"There is nothing official going on yet with Master of Magic.
We're still in negotiation with Atari on it. There probably won't be
"news" real soon as these kinds of licenses tend to be lengthy and
complicated to nail down and agree to (how many "Expansion packs"
are allowed, can it be distributed electronically? How will it be handled
on TotalGaming.net?, etc.). But we will try to set up MasterOfMagic.com soon
so that there's a forum there for people to discuss things. Until then, it's oaky
to talk here about what you'd like in there. But for those people looking for
a radical change, that's not going to happen. We *like* Master of Magic. We
just think it needs updated graphics and effects and a better computer AI and
maybe a few new building and units or something. We don't want a MOO3
type scenario where the basic game is being changed. Stardock diabolical
plan is to bring turn based strategy games back to the norm.
And one way we think that can be helped is with a new Master of Magic done RIGHT.
And that means not messing around with what made it a good game in the first place.
And unlike most developers, Stardock can pay for its own development on its own so no would-be publisher can force us to
"modernize" the game play.
We're going to focus on making a fantasy strategy game that adheres to the spirit.
That doesn't mean a MOM from Stardock is going to just be a MOM clone down to the nth degree.
I'm sure there will be lots of nitpicking because we'll make some tweak to the game (for instance we might mess around with some of the spells a bit)."

Negotiations for the MoM license and other Microprose titles have broken down in the past. Keep your fingers crossed, true believers."

From The unofficial Master of Magic 2 page

Edit:
THIS seems to be a Master of Magic fan project.
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Old 29-12-2004, 12:04 AM   #28
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Hi, somebody know how to play this game in multiplayer?
the Review says that the game includes a multiplayer feature, but i can`t find it.

Sorry for my english, I`m argentinian (that country in south america) so i only know English from games, internet, and television.
                       
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Old 29-12-2004, 12:09 AM   #29
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that is great news - really it is the MOM sequel - still it could take a while and quite a few open source clones now also exist so if you want to try em out or contribute graphics, coding programming bug tesing wise head over to sourceforge.net.
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Old 31-12-2004, 03:35 AM   #30
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Quote:
Originally posted by goblins@Dec 29 2004, 12:09 AM
that is great news - really it is the MOM sequel - still it could take a while and quite a few open source clones now also exist so if you want to try em out or contribute graphics, coding programming bug tesing wise head over to sourceforge.net.
From very reliable sources at Stardock, I can tell you that the game is being worked on. The project director told me about a year ago, when they were first in negotiations on the title, that since the AI was the difficult part, it wouldn't be that hard for them. I think he was boasting: there are far more variables in MoM than in Galactic Civilizations, and making any AI able to play well on a level field with humans is going to be tough. Still--if anybody can do it, Stardock can. I just hope they don't shortchange it in other regards.
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