Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 20-08-2010, 10:42 PM   #3291
eugene425
Game Wizzard

 
Join Date: Jun 2010
Location: ,
Posts: 224
Smile

Quote:
Originally Posted by The Fifth Horseman View Post
It takes a while to start up, yeah.
Another problem: the game run: working economic model, but only flies a ranger for a broken UFOs. Invitation to start the mission and the answer: yes the game freezes. At this time a long time.
eugene425 is offline                         Send a private message to eugene425
Reply With Quote
Old 21-08-2010, 01:27 AM   #3292
Panthro
Man of Science
 
Panthro's Avatar

 
Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
Default

It would be best if you checked out the game forums, they'll be more likely to give you better help for your problem.

http://ufotts.ninex.info/forum/
Panthro is offline                         Send a private message to Panthro
Reply With Quote
Old 21-08-2010, 03:56 PM   #3293
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,264
Default

Eugene, it's a BETA. Not a finished game. They're still working on it.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 22-08-2010, 03:43 PM   #3294
eugene425
Game Wizzard

 
Join Date: Jun 2010
Location: ,
Posts: 224
Smile

Quote:
Originally Posted by The Fifth Horseman View Post
Eugene, it's a BETA. Not a finished game. They're still working on it.
No, I think the whole thing in the system requirements: they are too high for me. Apparently I need to format the drive c and reinstall Windows.
eugene425 is offline                         Send a private message to eugene425
Reply With Quote
Old 22-08-2010, 03:54 PM   #3295
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,264
Default

Quote:
Originally Posted by eugene425 View Post
No, I think the whole thing in the system requirements: they are too high for me. Apparently I need to format the drive c and reinstall Windows.
Whoever told you that has no idea what they are talking about. Or they told you that because they wanted you to mess up your machine.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 23-08-2010, 10:30 AM   #3296
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Quote:
Originally Posted by eugene425 View Post
Another problem: the game run: working economic model, but only flies a ranger for a broken UFOs. Invitation to start the mission and the answer: yes the game freezes. At this time a long time.
As a reference: I'm able to run the game on a laptop (2.2 GHz, 2GB RAM, integrated graphics card, Vista) so if your pc's specifications are at least that, you should be able to play the game just fine.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 23-08-2010, 09:49 PM   #3297
eugene425
Game Wizzard

 
Join Date: Jun 2010
Location: ,
Posts: 224
Smile

Quote:
Originally Posted by The Fifth Horseman View Post
Whoever told you that has no idea what they are talking about. Or they told you that because they wanted you to mess up your machine.
Not really, you're absolutely right, but I was referring to the format of the disc. So after this will also delete all the rubbish on the disc.
Quote:
Originally Posted by another_guest View Post
As a reference: I'm able to run the game on a laptop (2.2 GHz, 2GB RAM, integrated graphics card, Vista) so if your pc's specifications are at least that, you should be able to play the game just fine.
Looks like the whole thing in RAM. For a comfortable gameplay needs a minimum of one gigabyte operatives.

Last edited by eugene425; 23-08-2010 at 09:51 PM. Reason: Bingo
eugene425 is offline                         Send a private message to eugene425
Reply With Quote
Old 25-08-2010, 10:44 AM   #3298
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Quote:
Originally Posted by eugene425 View Post
Looks like the whole thing in RAM. For a comfortable gameplay needs a minimum of one gigabyte operatives.
It will depend on your operating system and how much background services you're running.
I checked early in a UFO TTS game and it was taking up 372 MB of RAM.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 08-03-2011, 05:44 AM   #3299
Palocles
Abandonia nerd

 
Join Date: Mar 2010
Location: Auckland, New Zealand
Posts: 50
Default

Wow, 330 pages, ostensibly, about XCom! And a few about remakes but whatever.

I only read the first 20 and last 10 though but there was some interesting discussion at the begining (five years ago, hehe).

I recently downloaded copies of Enemy Unknown, TFTD and XCom3 (they are easy to find if you ask the new god, Google.) and then DLed a dos version of XCom1. Turns out the XP version doesn't work on Vista.

I first got XCom 2 or 3 years ago and played it all night! Good to not have a job sometimes. But i didn't havee the trouble that some people seemes to have with getting their guys killed an stuff. I played for a month (gametime) or two before i started saving every round to keep my guys alive. It kinda feels like cheating but it sucks to lose all that experience they get.

It never occured to me to hire heaps of marines then sack the ones with poor stats though. I never seemed to have enough trouble with any of them but that's probably because of the turn by turn saves. I never quite got to the point of developing the psi training though either.

I also never realised you could change the marines names! I thought they were fixed and i really liked the character it gave, especially when you knew Kenji Ishi was your bad arse. In my new game i seem to have a couple of russian brothers and a husband and wife team. It is handy to append info to the end of their names though, like strength stats so you can see who'll be ok with heavy weapons.

I would always fan my squad out from the dropship as i covered the map. I check averywhere outside before moving inside to finish the mission. I make sure i have plenty of cover too though. I found it worked well to have marines leapfrog each other, with one a half move in front of the next, then move the back guy infront to clear more 'fog of war' and if he spotted an alien the second guy would have enough TUs to take it out.

I didn't use tanks all that often as i thought they were pretty expensive (which is contrary to a lot of people) and they don't benefit from kill XP while they do deny it from the marines. I do like to use them for clearing fog of war though, unkless they get destroyed.

A couple of strange things happened in that first play through too. I haven't played enough yet, this time to see if they repeat. The most distressing was when my base was attacked, which was fine, but none of my marines had any of their regular weapons! It's like the Skyranger dropped them off and left with their gear. I had to use the stuff in my stores, after crossing dangerous ground, unarmed to get it. The tanks helped here though.

The other thing was after i was using a Lightning. When i was on the battle scape i could make my marines walk out of any wall of the ship, as though they weren't there. This has to be a glitch, right?

Anyway, i'm really looking forward to playing again and hopefully finishing this time, it might take some time though. Anyone else playing again now?

I also tried out TFTD and XCom3 for a little while to see what they are like. TFTD seems pretty good (but it's the same style as XCom) with a nice twist. XCom3 seems like it should be good but i don't really like the interface. It seems to be a lot more difficult to use and the armour looks butt ugly too.

That XCom:TTS looks like it could be awesome too.
Palocles is offline                         Send a private message to Palocles
Reply With Quote
Old 08-03-2011, 07:26 AM   #3300
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

Xcom3 has been designed for the real time mode. It is with this mode that it really get interesting.

I have found the turn based version of Xcom3 lacking in every aspect. The weapons are simply not balanced for that mode and a few well placed bazooka shots can take out an army with very few squad members as opposed to real time in which a big enough squad usually have enough time to concentrate firepower on the single guy and kill him in his track before he do much damage.

Other weapons such as the boomeroid also cause problems in the turn based mode since a single squaddie can make it move and explode while in real time your squad have time to fan out and avoid most of the damage... If not mislead the boomeroid completely.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help With Ufo:enemy Unknown Plato89 Troubleshooting 7 10-04-2007 10:03 AM
X-com 1/ Ufo: Enemy Unknown Giga Troubleshooting 18 24-03-2007 12:18 AM
Ufo Enemy Unknown Hopkins Troubleshooting 6 22-09-2005 09:57 PM
Can't Run Ufo: Enemy Unknown Niall Cosgrach Troubleshooting 4 19-09-2005 12:28 AM
UFO - Enemy Unknown JoM General compatibility fixes 41 14-12-2004 03:33 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 01:22 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.