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#501 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2008
Location: Albuquerque, United States
Posts: 5
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![]() Quote:
Do Not Play. Otherwise, you have to micromanage. There is an alternative. When in the planet view screen, hit Ctrl+m and the planet will self manage itself. However, you may not like what this does with the planet. It may put a Research Campus on a red square, et al. Unfortunately, if you wish to maximize each planet, you will have to micromanage. Sorry. rmfr
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"When opportunity knocks, you still have to get up and answer the door." -- rmfr |
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#502 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() If you allow the computer to manage your planets, then you can expect the same output than AI planets.
Which is very mediocre output, at best. -EoF |
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#503 | ||
![]() ![]() ![]() Join Date: Oct 2009
Location: Philadelphia, United States
Posts: 3
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![]() Quote:
unfortunately, your fix doesn't seem to work for me, so I'm doing something wrong. I edited the .CFG file with HTML-KIT 292 to read the following: ASCEND00.COB ASCEND01.COB ASCEND02.COB E:\DATA\ASCEND02.COB and it still wants the CD to run it. I also tried ASCEND00.COB ASCEND01.COB ASCEND02.COB removing Line 4 entirely, but the problem persisted. |
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#504 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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![]() Perhaps?
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#505 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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![]() In response to the config changes:
Quote:
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#506 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Polson, United States
Posts: 11
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![]() I've had some time trying to figure out the mechanics of this game w/o using a manual, but I've about got it down. It's a very imaginative game, but the interface....sigh. The galaxy map was cool, but quickly became cumbersome later in the game trying to find certain planets.
And, as said in the review, the AI can be spanked. Definitely try the antagonizer patch. |
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#507 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I wish the antagonizer patch did anything more than simply turn the AI into crazy opponents who simply turn on you based on a timer.
It is however not like it changed anything for me at all except that I don't have to declare war to the AIs... They do that themselves for me, and they don't even threaten my space more because of it. I blow their ships up just as well. |
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#508 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() Quote:
2: read again. theword i used is devellop. I am very sure i mentioned the use of smaller planets as defence bases 3: this is not about not standing micro management. Have you played a game in which you had to mm60+ planets? that is what this is about, finding a balance between game enjoyment, and you cant tell me you enjoy 30 minutes of looking at "this planet completed this" screens, and strategy elements as i mentioned, in the early game, the 1, 2 or maybe 4 science points from a small planet count, just like you say. Later on, they dont matter as much, and you can leave the micromanagement behind of updating those planets to your current tech and upgrading other small fry. They'll never be a big contribution, not compared to the other efforts. The AI wont colonize small planets or moons, no fear for shared systems... |
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#509 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Warszawa, Poland
Posts: 84
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![]() I've not played this title for some time now until last week. The game is quite nice, I must say, but the micromanagement, while fun with less than 10 planets, gets really annoying and tedious when your empire reaches several dozens of them.
The planet auto-management is completely broken with the computer AI building structures on inappropriate squares and picking some crazy facility combinations. I just can't believe construction queue was not implemented here. I mean, the game just asks for it. And even hardcore strategy geeks will find it annoying to manually set construction orders for each planet every time a structure is build on them. Quote:
PS. Quote:
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#510 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() You could get faster on the tech tree with Chamachies.
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