06-02-2012, 11:46 PM | #931 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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OK but I wish the government would close the Cult down for shooting at me while I'm just doing my job. :P
It's just that the aliens are so easy in the first missions, but the temple was a veritable war zone. The grenades can "only" wound whole squads--and the cultists use them with no regard for their own life--but they also use heavy missiles which are almost twice as powerful and can be fired from any distance, and can take out a rookie in Megapol armor--or nine of them for that matter. Can you dodge missiles? How, running sideways? I have to try it.
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Life starts every day anew. Prospects not so good... |
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07-02-2012, 12:02 AM | #932 | ||||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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07-02-2012, 12:40 AM | #933 | |||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Hum... What does YMMV mean exactly?
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07-02-2012, 01:01 AM | #934 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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I've read about stun raids on the wiki, and although they look like a cheat and boring and I don't plan to do them, you could possibly argue that they're not a meta-game exploit, but just another corrupt practice of just another Mega-Primus cartel, that is XCOM, who as an officially authorized monopolist of enforcement is able to trample on other cartels' rights and they have nowhere to appeal. I'm not saying the game makers intended it, of course. But I guess if the stun trick prevents the worsening of your relations with that cartel it's an explot.
PS: YMMV
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Life starts every day anew. Prospects not so good... Last edited by Japo; 07-02-2012 at 01:16 AM. |
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07-02-2012, 02:35 AM | #935 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Naw, it is really a bug and an exploit. You see, you can raid any organization this way. Normally attacking and raiding an organization would net you a huge reputation loss but if all you do is stun the guards you'll still collect their equipment without the guards reporting you as hostile for the encounter. So all you get is a slight decrease in reputation because you raided the place without finding Aliens.
That clearly was not meant to be. |
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16-02-2012, 03:15 PM | #936 | ||
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Also how is the real time option. I haven't tried it out yet, but Im afraid that it might be a mess. Any Thoughts? |
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16-02-2012, 03:38 PM | #937 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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To send your transport to a downed UFO you simply need to go in map mode and select the transport ufo interception button. I don't remember which one exactly but you should be able to do it easily. Simply don't forget that the smaller UFOs don't have an Alien crew so if you see your transport get there and return immediately then you don't need to worry: you'll still recover the downed craft and everything in it.
The problem with Apocalypse is that the game really only been balanced for real time. They worked on this aspect of the game in priority and then added turn based only to appease the fans. But if you really want to play Apocalypse to its full potential you don't have much of a choice than to go real time. The game is still great... But I started to enjoy this game only after I began to take it as a game which is not related to X-com 1 and 2. |
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16-02-2012, 05:04 PM | #938 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Only flying vehicles can be sent on UFO recovery.
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20-02-2012, 08:15 AM | #939 | ||
Join Date: Feb 2012
Location: ,
Posts: 6
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Apocalypse
I was a huge fan of X-Com 1 and 2. And have sunk days of play into it.
I've tried to get into playing Apocalypse at least 10 times over the last 15 years, but I've always bounced after 15 mins of play. Apocalypse was a sad sequel in my opinion. |
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20-07-2014, 01:02 PM | #940 | ||
Join Date: Oct 2007
Location: Tampere, Finland
Posts: 508
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I can't start a mission.
I click on the crashed UFO to send my troops (in a flying vehicle) to the crash site but the mission never starts. When I click the UFO the line that shows the path my vehicle takes doesn't become red as it should but stays yellow as shown in the screenshot: And this is not the 1st time this has happened either. Is this a common bug in the game and is there some way to fix it or prevent it from happening? Or maybe there's an alternative way to start the mission?
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