03-07-2008, 03:19 AM | #841 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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Also, we may add that hoverbikes dodge most of enemy fire, they are the first defense line. Even when selfdesigned aircraft is avaible, no other unit will dodge so much enemy fire.
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03-07-2008, 10:35 AM | #842 | ||||||
Join Date: Nov 2007
Location: Wageningen, Netherlands
Posts: 16
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I would have expected that, but it is not deducted. As said my cash remains the same. Example:
I have $140.000, due to salary it says I will drop to $110.000. I hit the OK button -> I still have $140.000 Ah, that may be it than due to slow speed. Quote:
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I have seen many topics on this but tips tend to vary, which also leads to the second part of the reply to this. If I do all these changes... what happens to my other simulated games? I have other games I run with DosBox, most noteably MoM and that is 200x320 resolution if I remember correctly. Won't that go screwy with these setting. Also putting off sound emulation, won't that disable some sounds to be played in this or other games? If so I rather not touch it. I might be annoying over this, but I rather have a dosbox working for all games that just focused on one. P.s. I am using my slow laptop as my PC is a bit down and out for the count... Quote:
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I rather just go the normal way. On the not of Psyclone implants... can you use them on your soldiers actually? Reading the description I had hoped to get my soldiers with little bravery a bit boost in it due to different stimuli, but I can't seem to get it done (after all bravery is so hard to get up in X-Com (whichever version)). Last edited by Deathsangel; 03-07-2008 at 10:41 AM. |
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03-07-2008, 12:09 PM | #843 | |||||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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The aliens drop in on specific buildings and then spread from there, so in order to find them you need to crossreference the UFO trajectories from most recent intrusion with buildings owned by that company. Works 99% of the time. Quote:
Go to Start menu/Programs/DOSBox. Right-click on the DOSBox shortcut and choose copy. Right-click on your desktop and choose Paste. Now right-click the new shortcut and rename it to X-Com 3, then right-click it again and choose Properties. Under Target, you'll have something like this (might differ slightly depending on where you installed DOSBox and what version it is): "C:\Program Files\DOSBox-0.70\dosbox.exe" -conf "C:\Program Files\DOSBox-0.70\dosbox.conf" The second part dictates which config file the shortcut uses. So change it to C:\Program Files\DOSBox-0.70\xcom3.conf , then go to DOSBox directory and create a copy of dosbox.conf, renaming it to xcom3.conf . Changes made to that config will not affect your main one, while you'll be able to run DOSBox under the altered configuration instantly by clicking the modified shortcut on your desktop. Quote:
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04-07-2008, 10:12 AM | #844 | ||
Join Date: Nov 2007
Location: Wageningen, Netherlands
Posts: 16
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So the answer was; no - but I suggest cloning using this technique. Okay, I can do that. I have done so before. Thanks a bunch. |
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04-07-2008, 10:48 AM | #845 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Also, you can declare multiple config files, like this:
"C:\Program Files\DOSBox-0.70\dosbox.exe" -conf "C:\Program Files\DOSBox-0.70\dosbox.conf" -conf "C:\Program Files\DOSBox-0.70\apocalypse.conf" The first config file needs to be full, but the subsequent can be incremental - ie only have those settings they're meant to change and nothing else. Autoexecs of both configs are executed in the order in which the configs were declared, so you can have the first config mount your games directory and the second run a specific game. This is how I've been doing this - now I have over a hundred games set up this way, and just keep adding more. |
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04-07-2008, 12:56 PM | #846 | ||
Join Date: Nov 2007
Location: Wageningen, Netherlands
Posts: 16
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Which remains me once again, I need to look up the floppy's and use them before I get a computer without floppydrive even... Sometimes I get distracted into to many things :mad: Anyway bit more back on topic. I did it using the first suggestion, added it all and played with the cycles. Now don't get scared, but I have to run it at 10000 cycles (less than 1/3 of you). This means the game is still slow, but only in this setting the intro movie for example goes fine enough. However, in game I also hit twice f11 (in total, after fiddling around) and it got to its best - so I set it to 8000 cycles now. However, I don't if this is true, as in game f11 and f12 also have functions... do these keys when the game is running also change the cycles? If not than I have 10000 cycles, otherwise 8000 cycles. Apart from this I do wonder if I should go down even more. This as the intro still doesn't pray properly (which at first it did) and it did became better in sound at least when I went down in cycles; and sometimes I get video artefacts => Like half of my medi-kit dissappears when moving it around in combat, for two seconds a black beam across the screen when loading. However, combat goes smoother, quicker and loads faster. A bit of playing got me another few questions. Is it possible to heal another character with the medikit, instead of only yourself. I have, as I do within X-COM: UFO Defense, specialised troops. Some are appointed medics, but if they can't heal another person... I had the medikit and one soldier was critically wounded and had a blooddrop at her lifebeam -> clearly I need to apply aid. Aside from the incredible 21 TU's this costs... double the old amount, and even more when you consider the less TU's you now have, I simply constantly get a screen of a healthy soldier.. I assumed the one carrying it. I saved the wounded one by killing all hostiles the next round. Sidenotes: I) Unlike you I still adore turn-based combat, as it allows for better placement of troops and that is quite needed in this game. II) Not my snipers but my poorest shots are going up the fastest due to a technique of mine; Cover fire on distant of better shooters, with aimed shot or snap shots, giving some pre damage. From around the corners stand nex to the other guy and unload for 2 TU per shot your law pistol. This is doable for the Sirius guys and the weak aliens. It seems the game lets you increase accuracy by a formula including number of times shot, and hit percentage of those times of shot (quite like JA). This tactic does not always work, for instance using it with a Multiworm = death for the soldiers (and probably other tough aliens I haven't seen yet, but multiworm has got an unfair amount of HP -> over 200). III) Still the money is not taking from me after each day... still have to play till end of the week. IV) On your advice saying it was good to attack organisations that were being infiltrated I retried the hospital - this time I did find aliens (three - yay (in sarcastic tone)) V) Can building be build in this game from other organisations... I have raided two temples of the Cult twice, and all of a sudden I find a third. Have I overlooked or is this normal? VI) Nice for hybrids they inherited PSI, but why did they have to inherit weak strength? :confused: Or is that just coincidence? VII) To bet hearing is not implemented as in JA. 3 Sirius guys attacked from behind (I have no clue where they came from, as I had looked down all corridors... probably sneaky around a corner). P.S. They were stupid enough to run out of TU's when they came through the door though... I thought "nice" untill I shot them down and they appeared to have high explosives primed... that hurts. Last edited by Deathsangel; 04-07-2008 at 01:27 PM. Reason: noticed one more thing |
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04-07-2008, 01:27 PM | #847 | ||
Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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CTRL+xxx as for all the dosbox comm keys. And yes they work when the game is running, you can read the CPU cycles in dosbox's menu bar when running windowed.
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04-07-2008, 01:29 PM | #848 | ||||||||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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I remember Data recommended the following values: blocksize=4096 prebuffer=30 Quote:
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04-07-2008, 05:19 PM | #849 | ||
Join Date: Nov 2007
Location: Wageningen, Netherlands
Posts: 16
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Answering quick as I have to go to two parties in a few minutes.
Okay, will give later the results of the sound setting, but I also have problems now with the movie lagging and stuff, which I did not have in the beginning. Not a big problem in my eyes as it is about the game not the intro movie. I find that a major flaw of medi-kit by the way. I dropped a few of the regular troops to save weight... now I need to toss them to them. Though picking up from the ground nowadays does not cost a thing or putting something in a backpack and such... kind of weird, it did cost TU (logically) in X-com I and II. I do like the fact people can take hiding while under cover fire, but the bad thing is they also do it when out of TU, as does the comp. One time it actually nearly killed my soldier, as I was covered and the CoS dude came around the backdoor to find he was being cornered... needless to say I did not get shots, he did a lot. Oh, well live and learn. I got the manual from way back in the topic by the way, but can't seem to find a certain thing I want. In the UFOpedia they mention about GRAV ball players getting out of the league when having more than 50% non-human parts... can I give my soldiers some as to perfect them, as well as the androids seeing you can't train them (logically, but annoying)? As well, as to what medals are there and when you get them. I got this deadskull medal now on a few soldiers, with more than 10 kills, however an android of mine with 12 kills has got none... I would like to see the requirements for getting one. Last edited by Deathsangel; 04-07-2008 at 05:23 PM. |
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11-07-2008, 02:38 AM | #850 | ||
Join Date: Jul 2008
Location: Los Angeles, United States
Posts: 1
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Why cant I save in apocalypse?
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