26-07-2006, 02:54 PM | #11 | ||
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<div class='quotetop'>QUOTE(duckpatch @ May 20 2006, 10:01 AM) [snapback]231448[/snapback]</div>
Quote:
Please don't use RPG Maker! Unless RPG Maker XP has support for action/adventure RPGs like LttP... I know that RPG Maker 2k only did turn-based combat. A game that plays like LttP already has a gameplay/fun advantage over traditional RPGs. It may take more effort, but this is a great style of game. I'm always trying to plug C++ and SDL though (try them!). They can make the difference between programming a game and 'making' a game with RPG Maker's lame restrictions. |
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06-08-2006, 09:13 AM | #12 | ||
Join Date: Jul 2006
Location: Wojewodztwo Malopolskie, Poland
Posts: 997
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In what language will You code this RPG-game ??
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06-08-2006, 01:31 PM | #13 | ||
Join Date: Apr 2005
Location: ,
Posts: 608
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16-08-2006, 04:31 PM | #14 | ||
Join Date: Aug 2006
Location: ,
Posts: 49
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An AD&D RPG game would be awesome, something like Baldur's gate, Planescape: Torment ect.
There are loads of Zelda-like RPG's. MMPORPG's come with high server costs, unless someone is willing to pay the bill it'll be a no-go (This is why there are very little free MMPORPG's) |
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15-10-2006, 12:28 PM | #15 | ||
Join Date: Aug 2005
Location: Abdurrazak, Afghanistan
Posts: 127
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Well I was planning on making a remake or something along the lines of the game Albion. So far only one other forum member is interested but at the moment we have a skills shortage
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15-10-2006, 11:27 PM | #16 | ||
Join Date: Jun 2006
Location: London, England
Posts: 326
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An idea that I've had floating around in my head for a while that nobody seems to want to bring to life is that of an RPG with a more modern feel. Why do RPGs have to be swords and magic and dragons? Why not a game set in the 19th century - a western? Or even a 20th century RPG? Would it be against some sort of RPG law to include guns instead of swords and magic? I think a western themed RPG with horses, guns, cowboys and bandits would be a fantastic idea. The upcoming Frontier 1859 looks like it might fulfill these needs, but probably won't be the sort of thing I'm thinking of, in the end.
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16-10-2006, 06:01 AM | #17 | ||
Join Date: Aug 2005
Location: Abdurrazak, Afghanistan
Posts: 127
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One of my favourite RPG's named Arcanum has guns and such.. you can either choose to side with magik or technology.. very interesting
Albion has a pistol in it if that qualifies :P |
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24-10-2006, 10:33 PM | #18 | ||
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This is cool to read others ideas about an Online RPG.
I too am fond of the Zelda Style. Zelda Classics rocks! Well.... only until I played it too much. I am working on an RPG using code from both CoffeeMUD, AimeMUD, and LaundraScrp. Most of the things that you could want to do, are able possible with the built in basic scripting engine. Simple and sweet. Here is a list of the skilltree. Level 0: [100%] Wood Chopping Level 1: [100%] Amputation [100%] Animal Taming [100%] Animal Trading [100%] Animal Training [100%] Apothecary [100%] Banish [100%] Hush [100%] Metacrafting [100%] Multiwatch [100%] Wrath [100%] Armorsmithing [100%] Baking [100%] Blacksmithing [100%] Butchering [100%] Carpentry [100%] Clan Crafting [100%] Cobbling [100%] Cooking [100%] Costuming [100%] Gem Digging [100%] Distilling [100%] Domesticating [100%] Drilling [100%] Druidic Pass [100%] My Plants [100%] Shape Shift [100%] Dyeing [100%] Embroidering [100%] Engraving [100%] Charge [100%] Kick [100%] Monkey Punch [100%] Fire Building [100%] Fishing [100%] Fletching [100%] Food Prep [100%] Foraging [100%] Glass Blowing [100%] Herbology [100%] Hunting [100%] Instrument Making [100%] Jewel Making [100%] Lacquering [100%] Leather Working [100%] Mining [100%] Healing Hands [100%] Pottery [100%] Track [100%] Scrimshaw [100%] Sculpting [100%] Searching [100%] Belly Rolling [100%] Control Undead [100%] Convert [100%] Enslave [100%] Haggle [100%] Juggle [100%] Recall [100%] Resistance [100%] Revoke [100%] Scroll Copy [100%] Swim [100%] Turn Undead [100%] Wilderness Lore [100%] Write [100%] Slave Trading [100%] Smelting [100%] Smoke Rings [100%] Axe Specialization [100%] Blunt Weapon Specia[100%] Edged Weapon Specia[100%] Flailing Weapon Sp [100%] Hammer Specializati[100%] Hand to hand combat[100%] Polearm Specializa [100%] Ranged Weapon Speci[100%] Sword Specializatio[100%] Tailoring [100%] Caltrops [100%] Kill Log [100%] Weaponsmithing [100%] Weaving Level 2: [100%] Rescue [100%] Paladin's Resistanc[100%] Find Water [100%] Dirt [100%] Identify Poison [100%] Lore [100%] Sneak Attack [100%] Trophy Count Level 3: [100%] Body Piercing [100%] Track Animal [100%] Climb [100%] Disguise [100%] Parry [100%] Wands [100%] Avoid Traps [100%] Counter-Tracking [100%] Hide [100%] Identify Bombs [100%] Mark [100%] Palm Level 4: [100%] Cage Building [100%] Intimidation [100%] Shipwright [100%] Shield Bash [100%] Slapstick [100%] Appraise [100%] AutoSneak [100%] Sneak [100%] Wainwrighting Level 5: [100%] Cleave [100%] Smoke Signals [100%] Painting [100%] Call Mount [100%] Paper Making [100%] Woodland Hide [100%] Scalp [100%] Mimicry [100%] Tune Instrument [100%] Warrants [100%] Strategic Retreat [100%] Tag Turf Level 6: [100%] Second Totem [100%] Battle Cry [100%] Disarm [100%] Escape Bonds [100%] Songcraft [100%] Lay Minor Traps [100%] Pick Locks Level 7: [100%] Bite [100%] Know Plants [100%] Deflect Projectile [100%] Knife Hand [100%] Rapid Shot [100%] Disease Immunity [100%] Dodge [100%] Imitate [100%] Spellcraft [100%] Tattooing [100%] Invisibility to Mar[100%] Observe [100%] Use Poison Level 8: [100%] Ax Kick [100%] Berzerk [100%] True Shot [100%] Favored Enemy 1 [100%] Distract [100%] Remove Traps [100%] Shadow Level 9: [100%] Back Hand [100%] Body Toss [100%] Critical Strike [100%] Shield Block [100%] Plant Lore [100%] Fire Breathing [100%] Forgery [100%] Listen [100%] Peek Level 10: [100%] Alchemy [100%] Construction [100%] Golem Form [100%] Plant Form [100%] Farming [100%] Blind Fighting [100%] Body Flip [100%] Spring Attack [100%] Herbalism [100%] Masonry [100%] Woodland Sneak [100%] Scrapping [100%] Instrument Bash [100%] Joke [100%] Speculating [100%] Back Stab [100%] Improved Hiding [100%] Tar And Feather [100%] Lay Traps [100%] Unbinding Level 11: [100%] Third Totem [100%] Jungle Tactics [100%] All Defence [100%] Half Attack [100%] False Arrest [100%] Mounted Combat [100%] Bind Level 12: [100%] Catch Projectile [100%] Flying Kick [100%] Pin [100%] Point Blank Shot [100%] Swamp Tactics [100%] Weapon Break [100%] Handcuff [100%] Slow Fall [100%] Graffiti [100%] Improved Peek [100%] Slip Item Level 13: [100%] Desert Tactics [100%] Dual Parry [100%] War Cry [100%] Paladin's Courage [100%] Favored Enemy 2 [100%] Make Maps [100%] Trip [100%] Analyze Mark [100%] Arsonry [100%] Detection [100%] Plant Item [100%] Sap Level 14: [100%] Critical Shot [100%] Improved Throwing [100%] Mountain Tactics [100%] Two Weapon Fighting[100%] Assassinate [100%] Bribe [100%] Flay [100%] Improved Swipe [100%] Lure [100%] Surrender Level 15: [100%] Cartwheel [100%] Sweep [100%] Tumble [100%] Locksmithing [100%] Breakup Fight [100%] Arresting Sap [100%] Chantcraft [100%] Song Write [100%] Detect Traps [100%] Silent AutoGold [100%] Weapon Snatch Level 16: [100%] Recover Voice [100%] Fourth Totem [100%] Body Shield [100%] Cover Defence [100%] Rally Cry [100%] Roll With Blows [100%] Side Kick [100%] Mounted Charge [100%] Meditation [100%] Shuffle [100%] Stability [100%] Safecracking [100%] Silent AutoLoot [100%] Torturesmithing Level 17: [100%] Circle Parry [100%] Far Shot [100%] Hills Tactics [100%] Ki Strike [100%] Whomp [100%] Poison Immunity [100%] Second Attack [100%] Leeching [100%] Careful Step [100%] Make Bombs Level 18: [100%] Endurance [100%] Favored Enemy 3 [100%] Third Attack [100%] Collect Bounty [100%] Prayercraft [100%] Linguistic Compreh [100%] Robbery Level 19: [100%] Paladin's Aura [100%] Arrest [100%] High Marks [100%] Mug [100%] Running Fight [100%] Sense Law [100%] Swipe gold Level 20: [100%] AutoBash [100%] Behead [100%] Marketeering [100%] Feint [100%] Taxidermy [100%] Alertness [100%] Set Alarm Level 21: [100%] Fifth Totem [100%] Gouge [100%] Opponent Knowledge [100%] Cage [100%] Panhandling [100%] Racketeer [100%] Strip Item Level 22: [100%] Circle Trip [100%] Forest Tactics [100%] Improved Shield De [100%] Ambush [100%] Flank [100%] Improved Distracti [100%] Improved Steal [100%] Snipe Level 23: [100%] Bullrush [100%] Weapon Catch [100%] Favored Enemy 4 [100%] Con [100%] Frame Mark [100%] Steal Level 24: [100%] Called Strike [100%] Counter-Attack [100%] Fragmentation [100%] Lightning Strike [100%] Plains Tactics [100%] Jail Key [100%] Regional Awareness Level 25: [100%] Rend [100%] Called Shot [100%] Heroism [100%] Return Projectile [100%] Stone Body [100%] Paladin's Goodness [100%] Chirgury [100%] Mark Disguise [100%] Puppeteer [100%] Embezzle [100%] Kamikaze [100%] Squatting [100%] Trap Immunity Level 30: [100%] Pack Call [100%] Atemi Strike [100%] Coup de Grace [100%] Shrug Off [100%] Master Armorsmithin[100%] Master Costuming [100%] Master Leather Work[100%] Master Tailoring [100%] Master Weaponsmith [100%] Craft Holy Avenger [100%] Animal Frenzy [100%] Buffoonery [100%] Conduct Symphony [100%] Contract Hit [100%] Death Trap [100%] Nondetection [100%] Shadowstrike =-=-=-=-=-=-=-=-=-=- The game im working on is classless. I hate player class. Isn't there enough catagory in life without filling my games with an absurd amount of special classes? So... i removed class. Race is the only thing remaining, and based on EXP you can train in anything you like. This gives the game DYNAMICS! You never know what the person your talking to truely IS. Skills are avaliable to EVERYONE. You can pick and choose what fits your character best.... no restrictions because your a bard.... or a mage. If anyone is interested in this type of game, let me know. I own a small but adaquate server that could serve a small online game, which is what im hosting the game on right now. For those who might be interested..... http://mud.richardcompton.net on the site, there is a players guide and forum. The players guide is about 40% complete. The sections dealing with Religion and Mythology are going to be expanded upon. I really like the idea of taking HP from magic users in place of MANA. Thanks for the idea.... Thats all... |
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03-11-2006, 05:46 AM | #19 | ||
Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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I don't know the Idea of the MUD always intrigued me. But In the end the complexity was a let down and the learning curve could bloody kill a man.That is why I prefer MUSH's (multi user shared halucinations) As they focus on no battleing but instead on social function and the ability to create a world without worrying of battles and the sort.
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03-11-2006, 07:59 AM | #20 | ||
Join Date: Oct 2004
Location: Iisalmi, Finland
Posts: 416
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They really should make a PC RPG out of cyberpunk!
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