04-11-2005, 09:13 AM | #91 | ||
Join Date: Apr 2005
Location: Shella, Kenya
Posts: 2,570
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About finding out which game it is: have you checked whether you recognise the screenshots of the title screens at Mobygames? |
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04-11-2005, 09:20 AM | #92 | ||
Join Date: Oct 2004
Location: Kuopio, Finland
Posts: 450
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An easy way to differentiate them is that Doom 2 is the one with the double-barreled shotgun.
Then again, it doesn't really matter, as they're both essentially the same game.
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"I'm on a journey to the end of vodka." --Chef Lajunen, Drifting Clouds |
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04-11-2005, 10:53 AM | #93 | ||
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05-11-2005, 06:49 AM | #94 | ||
Join Date: Oct 2005
Location: ,
Posts: 8
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A. J. Raffles,Nov 4 2005, 10:13 AM][quote]
About finding out which game it is: have you checked whether you recognise the screenshots of the title screens at Mobygames? Yes I did and thanks for passing on the information. k: |
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05-11-2005, 06:59 AM | #95 | ||
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05-11-2005, 09:48 AM | #96 | ||
Join Date: Dec 2004
Location: ,
Posts: 493
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you can understand how some people get confused about whats acceptable on abandonia and what isnt. the moral arguments are best left to the philosophers.
basically the short answer is if its not for download, you're not going to get it from us, or info of how to get it, so dont ask. |
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05-11-2005, 11:06 AM | #97 | ||
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Well, why, the info where to get it by buying is freely shared here
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06-11-2005, 09:08 AM | #98 | ||
Join Date: Aug 2005
Location: ,
Posts: 34
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Better late than never, let me jump to the defense of what is, IMHO, the cornerstone of the shooters!
There were some pleople arguing that Doom II didn't hold its own against games like Quake, Dark Forces and Hexen, but those were all games made AFTER Doom II, so it's doubly unfair argument: a) you can't compare games from different (even if close) times without keeping in mind the advancing resources available to the later games; more importantly, those were all games which FOLLOWED Doom II's wake and the standard it created, which wouldn't have existed without it. I'm not saying that Doom II (or even I) is the grandfather of all FPS (that title rightfully goes to Wolfenstein 3D), but it's definitely the game that set it as a distinct game genre; all others just expanded (with greater or lesser contributions) on the subject. If memory doesn't fail me, before the term "first person shooter" became common currency, I remember seeing games as Quake and Dark Forces described as "Doom-style games" and such. My point is, it's like saying the Beatles sucked because they rock music was simplistic and bubble-gum if compared to the complex melodies of 70's progressive rock or 80's metal: The Beatles were not the creators of rock n' roll, but like them or not, rock as we know it, past and present, would not exist was it not for them, the later rock bands owe their existence to them! So it's a matter of giving credit where credit is due, and not just dissing earlier developments simply because they didn't pack as many resources as later ones which, I can't stress that enough, have grown out of the earlier ones! PS: Won't someone PLEASE direct me to the Final Doom WADs (TNT and Plutonia) as I was asking in my post on the previous page? :whistle: |
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06-11-2005, 09:20 AM | #99 | ||
Join Date: Aug 2005
Location: ,
Posts: 34
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Quote:
At any rate, it's certainly not Black Sabbath's namesake song, I was replaying it in my head and can't find the slightest resemblance to it. Btw, were all those songs present it the game, or where they released separately as extras or something? I played Doom II perhaps a dozen times (it's like freecell to me :evil: ), and I can't seem to remember some of those, like "Message to the Archvile" which, with the proper sound textures filling up the beats, turns out to be great synthpop! |
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08-11-2005, 02:02 PM | #100 | ||
Join Date: Nov 2005
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ok
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