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Old 13-07-2011, 07:01 AM   #31
Wicky
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Originally Posted by Japo View Post
It's tautological to say that the industry serves the customers what they (most) demand....
...the companies from the Golden Era went bankrupt (arguably the best game maker, Microprose, was nearly bankrupt all the time until it disappeared)....
Technology played a role in this....
True, because the companies who emphasize in graphics do not gain money from PC-owners alone, but also from each new customer, who is attracted to PC-gaming from out of the huge masses.
This opens a new question, how long can you "bait" new customers before the gaming industry is fished empty?

I think we're already past the point. Nowadays customers are leaving the PC-gaming sector again, because there's nothing to get a hold on. Behind us are the charred memories of companies once great, now bankrupt, and consoleros without brains are our future.

That's why I demand, that they goddamn give an entire game like Crysis 2 to the developers of Dwarf Fortress and say: "Here you are, make an interesting game out of it"
This should be godlike: an incredibly fantastic looking game, that you can replay again and again.
And if this works out well, this "Dwarven Crytek Fortress" might as well be worth replaying in 30 years from now, just like we replay the good old DOS-times, with an glorious piece of game mechanics.
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Old 13-07-2011, 02:53 PM   #32
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Let me just say now that internet topics bashing new games really tire me. You just have nostalgia goggles on, so to speak.

I see many games made with feel and love to them, mostly that of Nintendo, Sega, Capcom and others. [Though apparently Capcom's lacking in it's freedon since Keji Inafune, a major capcom dev, left to form his own company because he was limited too much.]

Look deeper in the company. The EXECUTIVES are the ones that only want money. The executives usually want them to base it around whats "in" right now, because it allegedly sells more [protip: it doesn't].

The actual programmers and artists and the rest of the crew put as much creativity as they can.

I am on this site because I love games. I love new games, I love old games. I love seeing technology advance and games being accepted as a medium. I love seeing how people did so much with so little.
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Old 13-07-2011, 03:52 PM   #33
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I am on this site because I love games. I love new games, I love old games. I love seeing technology advance and games being accepted as a medium. I love seeing how people did so much with so little.
This, many many times over, this. High five Donugee!

Next up: Why PC gaming is superior to console gaming!
and tune in next week for: Apple vs. PC

EDIT: By the way, this is pretty cool, http://www.gamespot.com/news/6323526...-to-indie-devs
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Old 13-07-2011, 06:54 PM   #34
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Quote:
Originally Posted by Donugee View Post
Let me just say now that internet topics bashing new games really tire me. You just have nostalgia goggles on, so to speak.

I see many games made with feel and love to them, mostly that of Nintendo, Sega, Capcom and others. [Though apparently Capcom's lacking in it's freedon since Keji Inafune, a major capcom dev, left to form his own company because he was limited too much.]

Look deeper in the company. The EXECUTIVES are the ones that only want money. The executives usually want them to base it around whats "in" right now, because it allegedly sells more [protip: it doesn't].

The actual programmers and artists and the rest of the crew put as much creativity as they can.

I am on this site because I love games. I love new games, I love old games. I love seeing technology advance and games being accepted as a medium. I love seeing how people did so much with so little.

Yes, I am on this site because I love games.

Since 2005 I play nice games in this nice site between kind, polite and intelligent mates.

Thank YOU AB for this pleasure!

yoga the brave gamer
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Old 13-07-2011, 07:26 PM   #35
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... It's time to split up the developers into "graphic" and "game mechanics" specialists.
I totally agree with you on that. Why? I'm an IT student (officially, I usually deny it), and I must learn tons of new stuff in order to be able to have an up-to-date knowledge. But by the time I'm able to write a decent indie game, the enthusiasm is dead in me, and the inspiration had faded away. I tried to make games in nearly all genres:

I tried to...

- write an adventure game of choices in javascript (failed)
- write a text adventure game in Pascal (failed)
- write a text adventure game in Inform (failed)
- write a 2D game in Pascal (failed)
- create a total conversion of HL1 (failed)
- write an rpg in RPG Maker
- create a game with Game Creator

etc, etc. Maybe I just simply suck at working hard. Who knows, me not. I only know that I'm better drawing traditional art and writing novels than writing code (not that I'd be awful at programming in pascal - it's boring to me). So if I had to choose between creative work or peon work, I'd go with gameplay design, or story writing, or something. Yeah, I know everyone thinks "Oh, if I could make a game, I'd make one about mutant ninja pizzas! With hammers! GIANT MU.........NG HAMMERS! GRRR!", but one has to think about technological limitations, and such. Few people get to control a dozen of 3D modelers and level designers to make a game, and even then their hands are tied by publishers who are seeking 100% chances of selling millions of games. Well, either that or I'll just tie my sorry ass to my chair and learn that shit about functions, calls and heritages...
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Old 13-07-2011, 09:39 PM   #36
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Let me just say now that internet topics bashing new games really tire me. You just have nostalgia goggles on, so to speak.
This is where you are completely, utterly wrong.

We have reality googles, so to speak.
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Old 13-07-2011, 10:39 PM   #37
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I enjoyed reading the article arete posted. It was fracking hilarious

Perhaps and hopefully this shooter-shit á la COD, and whatever their names are, is just a temporary fashion.

For one thing it's like fast-food for the masses. No more, no less. Ppl will become fed up with it and come back to original ideas, thinking and creativity in games. At least I hope so

But thinking is stressful. Think about it you come back home again from work and the last thing you want is to keep up any tension.

(Stupid) shooters fill that niche to relieve from the dreadful ammount of stress you have to endure day by day as a modern wage-slave.

So this might be just the beginning of a more ugly develoption. I don't want to go into too much detail here but when I look at the impact this shit could've - already has - on society.

Starting with a simple question: is violence the only way to solve problems?

for kids who are 12 years or younger now this is the msg. they don't know anything else. yea perhaps they played "phun" for half an hour but became tired of it and went back to COD.

This whole topic leaves me contemplative...
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Old 14-07-2011, 07:16 PM   #38
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High Priority

We're here because we have a thing or two in common.

That's there is to it.

PS: I was acutally thinking about writing something dramatical about old graphics and new graphics and that there is more dedication and love in the old games, more effort, sweat and handcraft - heart if you like and that you sort of feel this when you play, but then I cahnged my mind.
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Old 14-07-2011, 11:21 PM   #39
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Also maybe nobody can compare the present with any other time objectively. Most games nowadays may be crap, but most old games were crap too. We remember only the memorable ones. There are lots of substandard FPS but there were lots of substandard graphic adventures and sidescrollers and so on. There are great games nowadays, they're a minority but so were they back then.

But it's true that there's less business risk in the industry nowadays. Look at Sid Meier, after trying and innovating in every genre barely making any money, now he knows he only has to release a new Civ and people will buy it.

Also there may be hard games nowadays and there may have been easy games in the past, but there's a trend. There is no game nowadays as insanely hard as Shadow of the Beast and many others, and there are lots of stupidly easy games (call it consolitis or whatever), little more than interactive movies.
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Old 15-07-2011, 08:45 AM   #40
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Interactive movies you say? Sounds eerily familiar to the horrible phase of FMV "games" the industry went through in the mid 90's.

Which proves your point I think
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