Go Back   Forums > Community Chatterbox > Gaming Zone
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-08-2009, 09:53 PM   #11
Blood-Pigggy
10 GOSUB Abandonia
20 GOTO 10
 
Blood-Pigggy's Avatar

 
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
Default

That's all right, but my problem is that a lot of games attempt to take the massive unit count approach but don't pull it off properly simply because they don't have inexhaustible resources. RTS games with faster pacing either need to adapt an inexhaustible resource model or pull out their hair attempting to establish a proper exhaustible resource model that keeps up the pace.
I want to see more of it, I want more games that use it properly and use it to effectively pull off an RTS with large scale and hectic pacing, SupCom didn't do it right because it was slow and unbalanced even with its inexhaustible resource model.
__________________
Youtube Channel -
http://youtube.com/user/BloodPigggy

My Site -
http://sites.google.com/site/eyenixon
Blood-Pigggy is offline                         Send a private message to Blood-Pigggy
Reply With Quote
 


Similar Threads
Thread Thread Starter Forum Replies Last Post
Missing features Dave Old News 29 02-03-2008 02:41 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 08:25 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.