12-01-2006, 09:25 AM | #1 | ||
Join Date: Apr 2005
Location: ,
Posts: 957
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I am stuck. I am supposed to go through the administration office/command to go to the alpha something to meet team bravo. (not very far into the game...)
But I can't find my way there!!! No matter what way I follow I end up at the infirmary. Can anyone help? |
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12-01-2006, 09:43 AM | #2 | ||
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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:eeeeeh:
Check every way again. Look for switches that often get you clearance to go through. Look for PDA's (sometimes you can't go through an area without them)/ First time I ever see a person lost in Doom3 :blink: . It's so linear :whistle: ... You'll find your way, I'm sure of that 100%. |
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12-01-2006, 09:45 AM | #3 | ||
Join Date: Apr 2005
Location: ,
Posts: 957
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Just did.
thanks. |
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12-01-2006, 09:47 AM | #4 | ||
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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Quote:
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12-01-2006, 10:03 AM | #5 | ||
Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
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Yeah It's kinda dumb when thy make stupid mazes in such simple games, where evrything looks the same and you get lost...
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly |
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12-01-2006, 11:20 AM | #6 | ||
Join Date: Oct 2003
Location: Shella, Kenya
Posts: 1,578
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Never once got lost in Doom3. It is indeed very liniear just like Half Life 2.
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Rabyd Rev -- 2 Timothy 2:15 |
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12-01-2006, 11:22 AM | #7 | ||
Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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in HL it's cool and logical cause they have lines on the wall so you know where you are going (at least in base). "bases" should be made in such a way that they are easy to walk arround. buildings usually have some signs (usually above your head).
in many games buildings are too complex and dont' have a single arrow pointing a way. for example: LAB ---> Amroury <----
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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12-01-2006, 12:10 PM | #8 | ||
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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Or in most FPS situations
<--- Dead end (maybe a medikit down there) ---> Right way ( certainly more bad guys) |
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12-01-2006, 04:07 PM | #9 | ||
Join Date: Dec 2005
Location: ,
Posts: 55
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Well, in Doom 3 it´s: dead end = medkit or ammo = lots of enemies appearing just in the second, when you are about to grab it.
Everytime you find some goodies, you can be sure, that enemies attack you right before or after you take it. :angry: |
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12-01-2006, 05:51 PM | #10 | ||
Join Date: Sep 2005
Location: Agalli, Albania
Posts: 271
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Quote:
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To the east, always to the east... |
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