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Old 18-10-2006, 11:33 PM   #101
Blood-Pigggy
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I love it when people bash Dark Alliance and then say that the immensely cheap rip-off for everyone who owned number three or two, Ultimate Mortal Kombat III was a good game.
Such irony.
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Old 19-10-2006, 03:34 AM   #102
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Quote:
Tony Hawk 3: ^Trend continues. A Thrasher sequel could've stopped Tony in his tracks. The gameplay is sped up and frame rate completely clashes with the graphics. Its too fast, its not Tony, and it set the stage for all future games to be ruined. Why does this happen?

Grand Theft Auto 2 (but you might say technically 3 after the London pack): Huge letdown after being such a big fan of 1. Just a completely different game really. The peds were weak, the graphics were nice but really out of place, and the whole matchbox/real world vibe of the original is completely lost. What is leftover is a pissing match between 3 gangs, none of which really make it worth your while to woo. Considering how many dog the original for being a crappy idea with the view it had, this one really shows how bad it could've been.[/b]
I'm sorry, I must have had something in my eye, but I could have swore I read some horrible, horrible person talking negatively about two great games!

Tony Hawk 3 is too fast? Well, i've no idea what you mean by that at all, i've gone through the game and can perform tricks and jumps with utmost accuracy. In my opinion the first two were a bit slow...

Also, if it "set the stage for all future games to be ruined", then explain the millions of $ worth of sales, the hundreds of glowing reviews, and the thousands of excited fans? I know it's just my opinion, but I believe that the Tony Hawk franchise, while a bit too overdone, is a blast to play.

-

Actually, GTA II is one of my favorites. I have only barely played the first one, but I doubt too many fans were disappointed...altogether the game is a great timekiller and absolutely exhilrating if taken in small to medium doses. Example: the first red Yakuza mission in which you have to jack your Wanted level up all the way, kill a SWAT team, steal their van, and floor it across town before you're reduced to rubble.

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Old 19-10-2006, 05:50 AM   #103
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Caesar III: It's a mess. I mean, the game is nice in the beginning, but later on, when your city has to be of a certain size, it becomes frustrating to see how the trading and storing gets funked up. I know that you should keep the number of intersections at minimum, and that two lane roads prevent the streets from being jammed, and that it's important to keep the ware houses, factories and docks close together, BUT they still manage to get it messed up. Two lane roads: Watch the cart getting pushed down the road and then turn back before reaching the intersection, because the game thinks that two lane roads are just lots of intersections. Watch the ships docking at the wrong dock consistently, so the carts have to be pushed all over the map. Watch the market woman walking to the granary on the other side of the map instead of to the one next to the market...
I haven't found a way to make a "chain of granaries" work. I need them when the farm land is far away from the other side of the city. The "Get Goods" doesn't make much sense to me.
There is no way in hell you can design a large city where everything works close to "accepted".
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Old 19-10-2006, 06:00 AM   #104
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<div class='quotetop'>QUOTE(a30993 @ Oct 18 2006, 01:21 PM) [snapback]261941[/snapback]</div>
Quote:

Medal Of Honor Allied Assault: What an over rated heap of linear trash! Who gives a rats donkey about the D-day when you're stuck in a linear trigger based obstacle course. Geez!


:blink:

My copy of MOHAA was fine...

You may just have a bad copy..
[/b]
he was speaking figurativelly... what he means is that the whole plot to game and the options are very linear. even maps are made that way. like playing on some race track with obstacles and people to shoot. you can't go anywhere to the side, there are no side quests, which you can can't do etc. this wouldn't be so bad if it hadn't been done and seen many times before. same stories, same way of doing things - WW2GI for example.

Run for cover, pick up the bangoliers and bust that wall... been there, done that... let's move on.

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Old 19-10-2006, 09:09 AM   #105
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Well what made it different from any other FPS? Shouldn't that opinion be general then for many FPS games, and not just MoH:AA?
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Old 19-10-2006, 11:03 AM   #106
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yah, but here the story was the same. watching &playing Private Ryan for the emptienth time.
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Old 19-10-2006, 12:05 PM   #107
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<div class='quotetop'>QUOTE(gregor @ Oct 19 2006, 11:03 AM) [snapback]262110[/snapback]</div>
Quote:
yah, but here the story was the same. watching &playing Private Ryan for the emptienth time.
[/b]


Eh.. I agree with that....

Oh well..

like i said everyone is entitled to an opinion

AT LEAST it wasnt as bad as FRONTLINE
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Old 19-10-2006, 01:19 PM   #108
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<div class='quotetop'>QUOTE(gregor @ Oct 19 2006, 09:00 AM) [snapback]262085[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(a30993 @ Oct 18 2006, 01:21 PM) [snapback]261941[/snapback]
Quote:

Medal Of Honor Allied Assault: What an over rated heap of linear trash! Who gives a rats donkey about the D-day when you're stuck in a linear trigger based obstacle course. Geez!


:blink:

My copy of MOHAA was fine...

You may just have a bad copy..
[/b]
he was speaking figurativelly... what he means is that the whole plot to game and the options are very linear. even maps are made that way. like playing on some race track with obstacles and people to shoot. you can't go anywhere to the side, there are no side quests, which you can can't do etc. this wouldn't be so bad if it hadn't been done and seen many times before. same stories, same way of doing things - WW2GI for example.

Run for cover, pick up the bangoliers and bust that wall... been there, done that... let's move on.
[/b][/quote]

Actually, it's very realistic, because when the war started you got orders which you had to do right away - no questions asked. The side quests... hmm... like what? Go save a few penguins when your friend needs you to reload the MG42, while he's being raped by a bunch of germans?
Same stories - ahem, the game was about a real war which took place, not a fictional one. If it were that - we'd be going wild and shooting 3-legged-coffeebean-hedded aliens from Pluto. ROFL.

The only thing that isn't realistic that you are the one ubersoldier there who kills about 9000K enemies in the game, but even that is fun. Mohaa rocked for it's time.
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Old 19-10-2006, 08:29 PM   #109
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Does realism really matter in the MoH series? It was never the point of the series, since the first game.
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Old 19-10-2006, 11:19 PM   #110
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Hmm, worst game of all time eh?

well i was going to say Daikatana, but since newer games are being talked about then i'm going to say that Bad Day L.A. beats Daikatana for that title.

Awful, awful game :not_ok:
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