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Old 30-06-2009, 03:54 AM   #11
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Originally Posted by RRS View Post
"[...]Where so many flight simulators are simple shoot-'em-ups like TIE Fighter and X-Wing[...]"
Whaaa...? Did the reviewer actually play those games? I did. It's WC series that is more like a space shooter rather than simulator, as the sprite-based world is "less 3D" (much harder to "lead" your shots or to track position of other objects), requires less "situational awareness" (WC splits action into waypoints that contain usually 1-2 our ships to be escorted and few waves of enemy fighters, or an enemy capital ship for us to blow up, while X-W gives us tactical challenges of hunting bombers while being chased by swarms of fighters to save our convoy, as that damned frigate made a nanojump and spit out bombers on both sides of the convoy etc.) and has simpler controls (where is complex energy management from X-W or T/F or a dozen of radio commands for our wingmates).

What the author meant was that WC is more movie-like, more story driven - this applies also to presentation (instead of dry de-briefings after a mission: conversation between characters or even a cinematic).
Yes, TIE Fighter was a straight "missions complete, here's the next mission" game. That said, TIE Fighter had more complex combat than Wing Commander 2. If you like a story, there's no contest but you can't call TIE Fighter a "simple" shoot em up. She should have said "a straightforward shoot em up".
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Old 30-06-2009, 05:19 PM   #12
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One of the best games of all time!
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Old 30-06-2009, 06:10 PM   #13
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Combat was indeed more complex in the X-Wing/TIE Fighter series, and the graphics were "truly" 3D rather than 2D sprites. Let's not forget, however, that X-Wing, the first game in that series, was released in 1993, two years after Wing Commander II. I remember both of them fondly.
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Old 01-07-2009, 01:00 AM   #14
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I may be a little fuzzy, but I always thought of the Wing Commander games as ordinance games, where your missiles were indispensible. I know this for sure with WC3 and WC4, at least till you got the advanced tech fighters.

X-Wing/Tie Fighter were primarily gun games, where your guns could be used fairly reliably and your ordinance was usually reserved for capital ships (and those pesky A-Wings.)
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Old 01-07-2009, 04:22 PM   #15
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X-Wing/Tie Fighter were primarily gun games, where your guns could be used fairly reliably and your ordinance was usually reserved for capital ships (and those pesky A-Wings.)
You didn't even need missiles for cap ships, as I recall. They got the job done a lot faster, but as long as you weren't afraid to get in close, didn't mind dodging quite a few lasers, and could keep enemy fighters off your back, you could knock out a cap ship's shield generators in one or two strafing runs, then use your guns to administer death by a thousand cuts. If there were no enemy fighters in the area and you were feeling particularly sadistic, you could even knock out a few of the cap ship's defensive turrets in a particular area, cut your throttle, and sit in a blind spot where the cap ship couldn't hit you at all. Fun stuff...
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Old 01-07-2009, 09:35 PM   #16
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Holy crap WCII!! With Spec Ops I & II!!! OMG! OMG! OMG!!!:woot2:


I think between us me and my dad busted a couple of joysticks on this little gem, bay far one of the best space combat sims ever released.
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Old 04-07-2009, 05:16 PM   #17
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finally managed to get this in one piece. fyi these extra files available for download on the game page, Manual & SpecOps Manual, are also included in the game download.

so save yourself some bytes and just download the game.
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Old 08-07-2009, 02:23 AM   #18
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Default Error when downloading

I'm getting an error when trying to download this link. Is anyone else having this problem?
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Old 08-07-2009, 11:56 AM   #19
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I'm getting an error when trying to download this link. Is anyone else having this problem?
What OS?
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Old 08-07-2009, 05:16 PM   #20
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Windows xp
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