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Old 31-03-2005, 01:52 PM   #11
Chris
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Join Date: Feb 2005
Location: Hildesheim, Germany
Posts: 628
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Quote:
you wouldn't need to translate all the reviews then, just the main one.
That's right, but one of the big strenghts of Abandonia lies in the multi-language-capability. This is the point, which makes the site popular on many link-sites I've seen so far. (That is for german, but I could imagine that this counts for other languages sites as well.) So we should keep our focus on this strengh, which means to translate all contents. This leads to:

Quote:
And increases the work of the translators with an umlimited amount.
Therefore I agree to Flop:

Quote:
The best solution, IMO, would be if someone could enhance the already existing reviews, without changing what it already says (basically just writing exstra stuff in a review). That way both the original writer and the new one would be credited for writing it. Of course this would require some good quality control, as the goal is to increase quality, not quantity.
But there are problems with this method too:

You have to find someone who takes care of these improvements. let's say one for the review + one for each language, as the improvents also have to be translated. The person who is in charge of the improvements has to be notified of lacks in the reviews. Then he has to look them up, occasionally test them out, improve the review, and notify the translators of the changes he made... nice job!

A solution would be to assign the updaters to take care of the games discussion threads, as most suggestions are made within these by guests. They could also change the reviews or notify the reviewers to change them. Then the changes have just to be translated. Still much work (esp. for the old settled updaters). And what about older reviews with the reviewer's retired from the site and the forum? Are they considered as "abandoned"?

You see, quality management is plenty of work...

As a last point you have to remind, that if you want quality AND quantity (more than one review per game) that amount of work grows exponentially. You should consider if all this is worth the benefit of it.
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