09-09-2010, 06:45 AM | #531 | ||
Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
|
wanted to clarify the green square thing:
if its a big planet and has only a few green squares (you know which type i mean) you'll be better off building farms there. Those planets, dispite their lack of bonus squares, are often great for shipyards for the sheer quantity of space available, which ofcourse is no longer an issue after you discover terraforming one concession: those buildings that improve planet size can be useful. When you are playing in a smaller size galaxy, with fewer planets, it is a critical point in improving production. In larger galaxies, you'll gain more advantage by expanding to new colonies and leaving your older planets to plot along untill you can terraform and automate. Even then, your tactic is probably more powerfull, but as your empire grows, you dont want to spend an hour per turn on buildings, i hope races: i'd like to see a description and your view on the races and their benefits i usually prefer to play those gas clouds, the lizard thingies (chamanchy?) or the gaians, though the last one can be frustrating at times, since its power only affects your smallest pop. planet, not any planet you choose. If anyone can hack the game and code that they'd be insanely powerful! also my view on misc: usefull: molecular tie down; bring to a halt any enemy ship and take pot shots at it with orbitals and any other ships positron bouncer; why drain a ships energy? this baby will bounce em so far away, by the time they are back they wont be able to fire weapons myrmidonic carbonizer; Is actually a weapon, but its like an axe. enemy to close and they get hit with the wood, too far and you dont hit either, right range, instant kill often. If anyone wants to figure out right range, applause Lane destabilizer; not only to get your ships there all at once, but also to get your enemy there when you're completely ready and dont feel like waiting ________ speeding up red lane travel: any red lane you control, put a ship with a lane destabilizer at one end and cut your journeys short by many, many turns, just make sure there is a refit nearby Accutron; increases all weapon range, what more to ask? Remote repair: useful yet not essential, mostly important for guarding ships that cant be allowed to withdraw for the time it takes to repair em as for weapons... Range is of the essence, since there are so many ways to push someone away. It is also of the essence to bombard planets without getting whopped (is this game sponsored by BK or what? orbital whoppers?) the only requirement is that you research energy sources enough to keep up with your weaopns. Since energy is kind of the most important to any ship, this was some useless advice. However, in energy provided and firepower shown, you dont have to play even with ship design my favorites are the molecular disassosiator, the plasmatron and hypersphere driver, all for range, but good damage too. However, killing someone before they can hurt you is really part of the plan, or as mentioned before, pushing them away as soon as they get close enough and THEN killing them defences: if you play it right, you will hardly need them sensors: nice, but hardly needed, it wouls only be needed if you could actually use the data, but any weapons that destroy specials etc are all still random, even when you know what you want to target engines: again nice, but after a certain point not needed. When you can cross a star system in one go, you really dont need more engines (hardly ever more than two, one always) hyperspace: all ships should have it, unless they are at a sector with a refit (if not a shipyard) where they are supposed to stay and die defending Last edited by Oskatat; 10-09-2010 at 05:11 PM. |
||
|
|
26-10-2010, 08:43 PM | #532 | ||
Join Date: Oct 2010
Posts: 1
|
you build them in space
|
||
|
|
19-02-2011, 12:54 AM | #533 | ||
Join Date: Dec 2010
Location: ,
Posts: 7
|
Quote:
|
||
|
|
19-02-2011, 04:35 AM | #534 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
|
Either this was corrected when we got in trouble the first time and the download was removed or it has been found to be sold by a legitimate company and has been removed due to that.
|
||
|
|
19-02-2011, 07:26 AM | #535 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
We were sent a request to remove this title earlier this month. I forgot to leave a note about this.
|
||
|
|
20-03-2011, 06:47 AM | #536 | ||
|
There's a reason for the C&D:
They converted the original game recently into a mobile app (IIRC it was for the iPhone). I didn't save a link to it because I had no intention of encouraging them after 15 years of complete total apathy (and no promised sequel). That's why they're enforcing the IP so belatedly.
|
||
|
|
20-03-2011, 08:08 AM | #537 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
Oddly enough, they never confirmed their authorship of the C&D (as was requested - anyone can use the contact form).
|
||
|
|
06-08-2011, 04:53 AM | #538 | ||
Join Date: Dec 2010
Location: ,
Posts: 7
|
Quote:
I kinda hope that that's the case, this game looks bloody awesome and I would love to try it out. |
||
|
|
08-08-2011, 01:30 AM | #539 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
|
Todd Templeton wrote me in January this year about Ascendancy, since I'd given them a very enthusiastic thumbs up review, many years ago, on its release. He was looking for a review of the mobile app, it turns out, and dropped the contact quickly when he found out I don't look at those.
Don't know if that helps, but it was from him, for what that's worth. |
||
|
|
23-09-2011, 06:56 AM | #540 | ||
Join Date: Sep 2010
Location: ,
Posts: 4
|
Well, been gone for quite awhile again. RL won't leave me alone.
I have moved my Ascendancy online handbook. Link below is the new official one. Ascendancy Added a little addenda blurb about Logic Factory re-releasing Ascendancy for iOS. Wonder if this version is better. But I don't ever plan on owning any iOS thing again. Cool items, but I don't like them. As requested, I have been working on adding my thoughts on playing each of the species and playing against them. I am only up to the Baliflids (I think). I will get to them all as I can and will post when I get ur done. For all those who missed the chance, sorry you cannot get it free anymore. I still have the original CD. rmfr
__________________
arakish, formerly mrylanxus A good friend will come down and bail you out of jail. A best friend will be in jail with you saying, "Dude we screwed up." |
||
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ascendancy I Mod | legolas558 | Programming | 6 | 24-07-2012 05:05 AM |
Ascendancy issue | nate091878 | Troubleshooting | 7 | 08-01-2009 12:58 PM |
Ascendancy Problems | Guest_LacyCat_* | Troubleshooting | 5 | 15-07-2007 08:31 PM |
Ascendancy | jakepi | Troubleshooting | 3 | 15-02-2007 07:25 PM |
|
|
||
  |