11-11-2007, 05:59 PM | #81 | ||
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Bleh... just wait inside some house till they run out of ammo and then play a little game of hide & seek with them.
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18-11-2007, 04:17 PM | #82 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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<div class='quotetop'>QUOTE(Doubler @ Nov 9 2007, 05:53 PM) [snapback]318772[/snapback]</div>
Quote:
I've found only one in Yantar I'm still playing with the 1.0004 patch, now they allow you to buy more, for example at the Bar you can find Exoskeletons for 200.000 RU and Military Armored Suits for 160.000 RU....Freedom and Duty will also sell you Sniper weapons + Ammo > |
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18-11-2007, 11:16 PM | #83 | ||
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Quote:
Of course you need a bit of luck, but they're not usually very uncommon.
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19-11-2007, 05:43 AM | #84 | ||
Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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yeah wild territory - plenty of electro anomalies there.... also in that underground where Freeman ended up...
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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03-12-2007, 05:23 PM | #85 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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Thanks, I've found several "Electro" anomalies in the wild territory and near Strelock's cove, but no "Moonlight" .
Under Yantar it was like the first time I went there...strange. However I'm really having fun into Pripjant . I've read in some forums that they are going to release patches until the n°1.0006. The game will be complete (fixed "Freeplay" included) and they will continue to solve bugs. The prequel ClearSky will (or should) be out near March 2008 |
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03-12-2007, 06:15 PM | #86 | ||
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I meant Agroprom instead of Yantar
:shame: 1.1 patch with freeplay and extreme difficulty will probably be released around CS, after having been 'delayed' many months. Modders are still eagerly awaiting news concerning that SP SDK that will probably never arrive Don't get your hopes up yet
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Last edited by Doubler; 03-12-2007 at 06:17 PM. |
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14-12-2007, 01:35 PM | #87 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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I finished it again .
And yes, the second Moonlight was under Agroprom I think I won't play it again until more patches will be out...I had serious problems into Pripjant, it didn't load my save files. This time I was prepared and the game was quite easy, let's hope for the new difficulty level Or maybe next time I'll try Redux Mod. |
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10-03-2008, 06:37 PM | #88 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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Have you ever heard about Priboi Story?
It's a huge and interesting S.T.A.L.K.E.R.'s Mod that allow you to play the game from another point of you and with a new storyline! (Plus several improvements like Freeplay, Monsters, vehicles and many other). Be sure to check all the features into these threads: Official Site. GSC Game World Community. And some videos on youtube: Trailer The project at the beginning. This is the plot: Quote:
I'm going to try it soon, some Italian modders have just finished to translate it :nuts: Last edited by Dave; 10-03-2008 at 08:12 PM. |
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10-03-2008, 07:50 PM | #89 | ||
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Meh, I don't really like the idea. Although freeplay would be nice... and of course, getting a team of smart AI who you will guide through zone - yep, just like in the book.
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12-03-2008, 10:08 PM | #90 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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They worked on it very much! :nuts:
Really, worth a try, it's like playing another game, the story is different and the characters too, they even inserted Lynxes, Zombies (another kind), daily Blowouts (several material cut from the original Oblivion Lost) and other many things that I still have to find. It's all linked to the original Strelock story, I think that if you really liked STALKER than you'll like this unofficial tribute to it. Edit: P.S. the Mod is graphically heavy because they inserted some new effects and they increased the number of objects/NPC's, and naturally Freeplay is not so easy to manage... Last edited by Dave; 12-03-2008 at 10:23 PM. |
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