30-06-2009, 11:52 PM | #61 | ||
Join Date: Feb 2005
Location: Durban, South Africa
Posts: 162
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GAY!
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01-07-2009, 12:00 AM | #62 | ||
Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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01-07-2009, 01:31 PM | #63 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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*Please, delete this*
Last edited by El Quia; 01-07-2009 at 01:32 PM. Reason: A lame joke that, when I though about it, I found it completely unnecessary |
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08-07-2009, 10:09 AM | #64 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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Quote:
However, heavily modded game play can give some sense of balance. As for Two Worlds- cannot get this game to play on either of my laptops. It hangs up and the frame rate skips so badly, you cannot make out what is going on. Maybe later, i'll try and solve this, but for now, it's all Oblivion for me. I play as a spellsword and if you are on a laptop, I suggest disabling the mouse touch pad and plugging in a USB wireless mouse. This makes the sword play a bit more intuitive and eventually you learn how to make your character look good whilst battling enemies. Also helps with rapid firing spells and arrows, while jumping and spinning quick 360's. If I had to vote on which Bethesda game is best, I would vote Morrowind: Graphics are good enough to make you feel immersed in the game, while content is quite varacious and very entertaining. |
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08-07-2009, 09:03 PM | #65 | ||
Join Date: May 2009
Location: ,
Posts: 61
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Quote:
With Wasteland, I feel as if one's expectations are tempered by the relatively crude presentation of the world in which you're wandering. You know what you're getting with Wasteland and your imagination is left to do its thing. With Oblivion, the expectations are through the roof and you're going to notice where the presentation is lacking, much more than a game like Wasteland. The imbalance between visual and aural realism and the routine of everyday life is too much, so you're going to notice that things are artificial and that feeling is hard to shake. I haven't played GTA IV, but San Andreas made its own crude attempt at introducing real-life routine into the game. The cars, the sounds, the pedestrians, they add to the immersion, and that really helps, crude as it may have been... The cut-scenes give the world flavor, they bring life to the people in the world that you're interacting with on a daily basis. There wasn't much out there while traveling the lands in Oblivion, no workers, no forests with lumber mills, no quarries, not much of anything, no travellers. No traveling companions to interject with their opinion of things or their mood for the day. That left me with an empty feeling. It felt too much like a pretty Diablo than say a Baldur's Gate. |
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09-07-2009, 10:45 PM | #66 | ||
Join Date: Jun 2009
Location: Ixelles, Belgium
Posts: 18
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Quote:
For those that are tired of Oblivion, consider trying the Morroblivion mod... I'm currently trying it... I see it as an improved version of Oblivion. Last edited by virumor; 09-07-2009 at 10:52 PM. |
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12-07-2009, 05:29 PM | #67 | ||
Join Date: Jun 2009
Location: Wigston, England
Posts: 88
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Im gonna have to start playing Obivilon again!
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