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#51 | ||
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![]() and floating?
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#52 | ||
![]() ![]() ![]() Join Date: Aug 2004
Location: Saint Joseph, United States
Posts: 1,444
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![]() If anything it should be upright and floating. LOL Really good work, punch.
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#53 | ||
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![]() Quote:
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#54 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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![]() Quote:
Doom I/II Wolf3D Point 15 under Duke Nukem 3D 'bout that not linking... got that problem too. Try adding a lcc or gcc compiler instead of the current one, under options. |
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#55 | ||
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![]() was reading more about GPL and it seems I can SELL my game if I remove all original Wolf3d graphics! WHEEE!!!!
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#56 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() cannon if its worth sellin hell
the floating is a glitch but him being sideways isnt hes dead with arrows in his stomach hes a backround object |
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#57 | ||
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![]() damn Carmack couldn't release the DOS source of Doom. Only Linux version available
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#58 | ||
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![]() LOL any way to get money. That and I could lisence it to be released on the NINTENDO DS!!!!!
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#59 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() LOL the ds tht would be funny as hell bt the ds is more powerful then tht maybe gba
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#60 | ||
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![]() nnahhh GBA is really bad at 3d fx. Ever played Wolf3d for GBA? It was SSO SLOOWWW!!!! The build or quake engines would be perfect!
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