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Old 08-04-2006, 12:29 AM   #31
Japo
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What a coincedence, right now I am writing a review for Star Control 3 myself. (I think it's a quite bad game unworthy of the SC saga, and according to what I've heard most people agree, actually I've heard of nobody who likes it.)

Please let us know here at the forum as soon as your SC1 review is uploaded. Now that you've registered, have you thought about using an image from SC1 as your avatar? An image of your preferred ship, or maybe one of those cool images of the captain manoeuvring the ship. That would be just cool!
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Old 08-04-2006, 04:40 PM   #32
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Quote:
Originally posted by Japofran@Apr 8 2006, 12:29 AM
What a coincedence, right now I am writing a review for Star Control 3 myself. (I think it's a quite bad game unworthy of the SC saga, and according to what I've heard most people agree, actually I've heard of nobody who likes it.)

Please let us know here at the forum as soon as your SC1 review is uploaded. Now that you've registered, have you thought about using an image from SC1 as your avatar? An image of your preferred ship, or maybe one of those cool images of the captain manoeuvring the ship. That would be just cool!
Revised review - Up already.

Star Control Avatar - I have an original picture I made years ago of an ancient shofixti warrior that I 've been using on the Star Control boards for years. (Using somebody else artwork is just not acceptable to me. That't not how I identify myself.) I just need to go hunt down the link and re-link to it. The only problem really is I think it needs to be re-edited first and I don't have the time.

Star Control 3 - Try as best you can to reveiw it on it's own merits. Star Control 3 had many merits of it's own. It wasn't a bad game. It was however an unforgivably lousy star control game. But if they had called it "Kroz Control" or something else it might have very well found it's own little cult following somewhere.

Although, I think the bugs in the game that screw you up if you do things in the wrong order is an unforgivable error. Make me lose because I played wrong, turned left when I was told to turn right, that's fine. Make to have to start over because of nothing I did wrong, you're not my friend.
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Old 08-04-2006, 05:14 PM   #33
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Quote:
Originally posted by From review
Realizing I’m in the minority here, I’ll concede to 4.5.
You shouldn't have done that! You should rate the game as you think it's worth youself, the rest of the people's opinion is shown in the separate public rating. Well at least I voted 5 myself.

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Star Control 3 - Try as best you can to reveiw it on it's own merits. Star Control 3 had many merits of it's own. It wasn't a bad game. It was however an unforgivably lousy star control game. But if they had called it "Kroz Control" or something else it might have very well found it's own little cult following somewhere.
That's what I thought at first, but now I don't think so any longer. My review will compare it with SC2, without that it would be lame, but it will focus above all on the game itself. SC3 is part adventure, part strategy, but I think that it utterly fails on both fields. It's not only that it's so buggy, although a bug that makes you start over an adventure game is unforgivable on its own; and also the melee and the colony management had bugs, it was crystal clear that this game was issued without enough developing and testing work.

It's that the strategy part is not strategic at all, and the adventure part just looks lousy to me. To start with the story is silly even compared with run-of-the-mill adventures (while SC2 was epic), but even counting on that the dialogue dynamics is very bad, not to talk about other aspects... I'll explain myself more profusely in the review.
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Old 10-04-2006, 06:33 AM   #34
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Originally posted by guesst@Apr 7 2006, 08:24 PM
I'm really glad to hear you say this. See, I didn't know how to break it to you, I felt like I was sneaking around behind you back. But Kosta, when I got in contact with him suggested this very thing.
Not a problem. I've just seen it and your review looks great. Looking forward to more of them!
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Old 10-04-2006, 03:15 PM   #35
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Strangely enough, what I loved most about Star Control 1 was setting up a game for 2 AI players to play against each other. Set all planets to mineral, and let them fight it out, a game like this can last for hours. Makes a great little screensaver of sorts to glance over at while you read a book or something.

I just wish the setup for scenarios was a little more involved. I'd place one pre-colonised organic world underneath the Starbase (planets are always randomly placed, except for which half of the playing field they are on), then they'd retreat sometimes to recrew their ships, instead of just charging in until the ship is destroyed. AI players seem to never colonise organic planets, only set up forts on all types of planets, and mines on mineral planets.

The only real gripe I had with SC1 (I actually quite enjoyed it though) was that I found it a bit difficult to judge exactly where you can travel to from star to star. Meant a lot of backtracking and wasted turns, while your computer opponent knew exactly where he was going.
                       
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Old 10-04-2006, 04:40 PM   #36
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Originally posted by Ranger Rob@Apr 10 2006, 03:15 PM
Strangely enough, what I loved most about Star Control 1 was setting up a game for 2 AI players to play against each other.* Set all planets to mineral, and let them fight it out, a game like this can last for hours.* Makes a great little screensaver of sorts to glance over at while you read a book or something.
Word. That is a blast. Also, when I got too good at Melee I would set it for cyborg (I think that was the setting. Gonna hafta go check) where I'd do the stragety, but I'd have to choose which ship fought which because it was computer vs computer in Melee. Really made the full game fun.

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I just wish the setup for scenarios was a little more involved.
Lemme just quote myself here...
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If future games would have built upon this strategic star map idea, expanding , refining and improving the idea as only time can I wouldn't have much to complain about. As it is, StarControl is the ONLY place anyone can go to experience this level of strategic brilliance.
And that's something we may never see.

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The only real gripe I had with SC1 (I actually quite enjoyed it though) was that I found it a bit difficult to judge exactly where you can travel to from star to star.* Meant a lot of backtracking and wasted turns, while your computer opponent knew exactly where he was going.
Yeah, it took a couple of trys, but eventually you could get to the point where you can easily see the paths without help. What I would love to see is different camera angles. If it were done on a modern system I could see angleing up the camera so you could look down the star paths and see "oh, that one goes off to nowhere...that one takes me to their base." Then again, sometimes a mis-turn found you a precursor artifact that turned your ship into a monster, which more than made up for lost turns. Also, it'd be great if explored paths remained on the board, faded or dotted or whatever. But again, higher resolution would be your friend there.

*Sob* Somethign we'll never see.
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Old 12-12-2006, 02:49 PM   #37
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Quote:
Originally Posted by Borodin
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Originally posted by MasterGrazzt@Jan 21 2005, 01:05 AM
Who cares about any of that stuff? Star Control 2 had one of the best plots I've ever had the fun of unravelling. And it was hilarious too.
Have to say, I agree. In light of SC2, SC1 plays (for me!) like a test of its combat system. But SC2 has so much more to offer in the way of strategy, adventure, and wonderful humor.
I agree to both of you

Last edited by arete; 19-03-2010 at 07:12 AM. Reason: html
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Old 08-04-2007, 01:04 AM   #38
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Let's get some cross referencing here. this is a project that I've been fiddling with for a while, and now it's done. I give you:
Star Control 1 Animated GIFs.
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Old 02-05-2007, 08:32 AM   #39
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Why can't I get the controls to work. All I can do is rotate the ship right with the D key. I'm using Dosbox so there doesn't seem to be a speed issue.
                       
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Old 02-05-2007, 10:25 PM   #40
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Quote:
Originally Posted by Guest
Why can't I get the controls to work. All I can do is rotate the ship right with the D key. I'm using Dosbox so there doesn't seem to be a speed issue.
Run KEYS to set up the controls.
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Last edited by arete; 19-03-2010 at 07:13 AM.
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