13-11-2014, 05:59 AM | #381 | ||
Join Date: Nov 2014
Posts: 6
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Free imitation games
Quote:
If you don't want to spend even as much as that, try FreeCol - a free fan-made remake that's now very close to the original but with a much more usable and informative interface. For Civilization, there are at least two free fully playable fan-made remakes: Freeciv and C-evo. Find links to them all, with other info, on the Civilization Games Wiki: http://civilization.wikia.com - where there may even be links to free versions of the official Civ and Col games |
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21-02-2015, 01:19 AM | #382 | ||
Join Date: Jun 2008
Location: Lynbrook, United States
Posts: 7
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I can't believe there is no advisor screen showing what the Indians I just visited can train me in and what they want to buy. I need this advisor screen more then all the ones that are already in the game put together!
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21-02-2015, 06:50 AM | #383 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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If I recall correctly, you can get that information with a scout
http://www.colonizationfans.com/strategy/faq.html
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Life starts every day anew. Prospects not so good... |
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21-02-2015, 05:09 PM | #384 | ||
Join Date: Jun 2008
Location: Lynbrook, United States
Posts: 7
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Quote:
Does Civ 4 Colonization keep track of this information? |
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21-02-2015, 06:05 PM | #385 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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It requires a scout for you to get the information, why should it be easier? Why would your advisors know if you don't do what's necessary to find the information out? There was no Internet in colonial America :P
I don't know about Civ4
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Life starts every day anew. Prospects not so good... |
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22-02-2015, 04:41 PM | #386 | ||
Join Date: Jun 2008
Location: Lynbrook, United States
Posts: 7
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I'm fine with the scout getting the info. *After* I get it, the game should be keeping track of the info I got. As it stands, I have to write it down myself. It is obvious to me that this info needs to be logged by the game. I'm amazed with all the advisor windows in this game, that there isn't one for this.
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22-02-2015, 05:14 PM | #387 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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OK I think I now get what you mean. I didn't remember if the Indians' merchandise demand can change over time, I thought you meant if it did you should get updated information without sending another scout. But yes, it would be nice if the information you did get from scouts were stored and viewable via an advisor.
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Life starts every day anew. Prospects not so good... |
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04-03-2015, 02:21 AM | #388 | ||
Join Date: Aug 2011
Location: ,
Posts: 26
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If you forget, and don't mind doing something bothersome and underhanded:
1. Save 2. type ALT+WIN and plop a scout down beside the village 3. Visit it, and 4. Reload |
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05-03-2015, 02:53 AM | #389 | ||
Join Date: Jun 2008
Location: Lynbrook, United States
Posts: 7
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Well, I write it down so I can't forget. Also, I play the Windows 3.1 version of the game and the cheat codes don't work in that version.
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29-12-2018, 05:24 PM | #390 | ||
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Colonization Companion
(I know it's been a few years, but this is worth mentioning.)
I agree, MikeSol. If I could change one thing about the game, I would have some of that basic information show on the right when you highlight a settlement: what it wants & offers, and what (if anything) it will still teach. Not having that information would tell you you haven't visited that settlement yet. A great workaround would be something like the Gold Box Companion, a program running in a separate window that reads from the game and displays information for you. This could show you a copy of the map--what you've explored so far--and clicking on an Indian settlement would show the information about it. For people with two screens, that could run in the other screen and you could just mouse over to it when you need some quick info. |
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