25-11-2004, 04:45 PM | #11 | ||
Join Date: Nov 2004
Location: ,
Posts: 23
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maybe i will try again
thanks for help :angel: bye :bye: bye |
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25-11-2004, 06:12 PM | #12 | ||
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I'll never forget the first time I played this. I think I might have been in third grade, and I went over to my friend Ian's house. He showed me the game and I was hooked ever since.
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Atli Axfjör? Fri?geirsson (my name) Me! (avatar) Please correct me if I'm wrong! |
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09-01-2005, 07:47 PM | #13 | ||
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when I start PG with the dosbox then: failed to load ..\lib\drv\vesa480.dll. what can I do?
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09-01-2005, 08:25 PM | #14 | ||
Join Date: Dec 2004
Location: Ljubljana, Slovenia
Posts: 54
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1) Take care of the units with the black numbers
And don't forget to upgrade them once in a while. I build my army this way: I make battle groups with: 1(or2)xInf(engeneer), 3xTank, 2xArt, 1(or2)xFighter, 3xTacBomber (if I remember correctly). Then I attack with tis battle groups on different sections of the front. Tactics is this: first strike with tac bomber (if wheather is right), which are guarded by a fighter (the fighter must be next to bomber to defend it in case an enemy fighter attacks the bomber). Then get the tanks near enemy (or attack them if they are weak) unis and behind tanks place the artillery (mounted are better then self-propelled). In next move unmount the artillery and fire at the enemy and finish them with tanks. If you are attacking an infantry in a city on a barbed wire, attack with infantry. The bridge engenner also helps moveing the tanks across rivers faster and getting the units pass strongholds to secure the objective. Then you can finish the strongholds with weaker units - probably black fresh ones (it takes more time). In you are attacking always try to sinish off the enemy unit with a black unit - so you get more experience points. |
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03-02-2005, 06:55 AM | #15 | ||
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I got it to load using D-Fend, but I can't figure out how to move. Do i use keys or joystick? How do I configure them? Please help, thanks. >Steve
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03-02-2005, 08:55 AM | #16 | ||
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Doh! I got it. CTRL-F10
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20-02-2005, 06:08 AM | #17 | ||
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I still have an old CD-ROM of this, but am being told it will only run under Windows95 (so much for MS backward compatibility). Does the version here run under XP?
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20-02-2005, 02:16 PM | #18 | ||
Join Date: Dec 2004
Location: Ljubljana, Slovenia
Posts: 54
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You can use DOSBox to run it on Windows XP.
If you have Windows version of Panzer/Allied General, just enable "Run in 256 colors." in Compatibility tag under file Properties. |
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01-03-2005, 08:20 AM | #19 | ||
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Big Problem: i tried to run this game in Win98, from the beginning of the game, the screen is divided into 2 parts: the upper 1/3 of the screen is showing the interface of the game, and the bottom 2/3 is black..I can only see the mouse cursor when it is in the upper section..Help plz.. :help: !!!!
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03-03-2005, 12:44 AM | #20 | ||
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For the new players... The game is about speed and caution. You have to find
the bad guys, soften them up, then kill them. As mentioned there is a concept called entrenchment, which reflects a units time spend preparing their defenses. Infantry units are the best at defending in close quarters. For the german's Pionare (sp) and Bridging units are amazingly useful: *They ignore entrenchment, so you never have to worry about a rugged defense *Bridge units let your other units cross a river hex without movement penalty Typically tanks are best served by the III Series or the IVD until you can upgrade to the most powerful tanks IVF2 or the Panther (The tiger has such a short fuel range it's hard to really justify). Look at the Initative values, as well as the offense and defensive values. In case you're wondering what that close defense number is, that's the defense your unit has if it's ambushed. Artillery are also useful, particularly the long range artillery. when you can get self propelled artillery pick them up as soon as possible, also make sure you put your units in tracked transport as wheeled transports simply cannot keep up when things get muddy. fighters are critical. keep your fighter force strong and be prepared to hunt down and generate air supremacy. Your Tactical bombers are best served by the Ju series since they can effectively bomb both hard and soft targets. Strategic bombers can take away opponants prestige points, as well as render a city unusable to create reinforcements. Finally a strategic bomber can 'supress' enemy defenders, which means you have less forces opposing you for the rest of the turn. Always have a couple of recon units, their spotting ranges help make up for the times when the weather is poor and you need to find where those durn artillery are that keep defensive firing on your units. Also, for close defense, the attackers initative goes to a base '0' which means most likely the defenders get first shot, and usually it's a devastating volley. (You generate an auto close defense if you run into a unit blind I believe) Other tips/tricks. * Use elite Replacements with your core units. The extra cost is worth the extra capability an elite unit gives you. * Towards the end of a scenario, *overstrength* some of the core units that you don't need for the final assault. Having strength 12 or 13 tanks fighters and infantry can make an amazing difference in a combat, particularly in air combat, as you can get your units so good you can completely destroy an opposing unit in the first volley. * also keep in mind as your units experience grows, their initative in combat also goes up, so a unit that would normally go last can suddnely either go simultaneously or even go first, which also can make a tremendous difference. if you want replay value, see how well you can do by only getting minor victories. you'll end up going on the defensive after 1943 and you'll get to see how well you can do against some fairly large and powerful forces. As an aside, SSI still has panzer general bundled with other games and still for sale at comp USA a few months ago, so, if you're willing to shell out a few bucks, there's a win95 version available. |
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