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View Poll Results: what would you pay for them?
more than 10$ 2 8.33%
7-10$ 4 16.67%
5-7$ 4 16.67%
3-5$ 2 8.33%
1-3$ 6 25.00%
I wouldn't pay 6 25.00%
Voters: 24. You may not vote on this poll

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Old 30-09-2006, 03:30 PM   #11
Data
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poll edited.
Razor2 how did you get those weird characters anyway ?
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Old 30-09-2006, 03:58 PM   #12
Scarface
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I would pay a maximum of 3$ , because you can't get the game physically.
¿And what about support?
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Old 30-09-2006, 11:24 PM   #13
Eagle of Fire
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I voted too fast and voted 7-10$. I thought you were talking about real hard copies, but then I realised it was about online purchase/downloads...

... In which case I would never even consider buying.
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Old 01-10-2006, 03:06 PM   #14
Razor2
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Support will be offered...at this point it seems that it will comprise of an 24h e-mail helpdesk and some form of time limited (a couple of hours per day) skype support in english and german. This does not mean of course that the games will run flawlessly and can be made to run flawlessly on any system, but they will try their best.

For the other question, there is no way to make hard copies of decade old software profitable, I'm working in some similar business and for some cds to be profitable you need to sell about 2000 copies! I and also the guys I'm talking about think that this can't be done, at least not for the majority of the titles, so the only option is to sell them on-line.
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Old 01-10-2006, 03:51 PM   #15
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Well, I chose 1-3$. Even that sum would be too high, because it's not an original copy (hard-copy), so I guess they should be 0.5$ each, no matter the popularity or anything. I guess I could pay that, but taking into consideration that 3$ can buy me a new game (hard-copy) - well...
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Old 02-10-2006, 04:09 PM   #16
The Spider Mastermind
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Erm... I actually paid Apogee $15 for Rise of the Triad.

But that was a total once off. Normally I wouldn't consider them worth double figures.
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Old 07-10-2006, 07:01 AM   #17
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I voted for 3-5$.
I think that they could sell somekind of pack with all necessary stuff to make a hard copy on your own. I'm thinking about:
- game
- manual
- printable cover for cd/dvd box
Just like some magazines, that gives full versions on cd's.
With all that stuff it could be nice. Only a game - with nothing more ... not worthy much.
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Old 09-10-2006, 12:25 AM   #18
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Man, if these things are just theoretical downloads it's a complete rip-off.
Pirating is ok though, as long as I'm not the one doing it/caught.. so I say $1.00 per download.
just like iTunes or something
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Old 11-10-2006, 01:27 AM   #19
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Well, this is a bit of a slow moving topic, so I decided I'd put in my 2 cents now.

I find all the discussion about "it's not an original copy (hard-copy)" and "a game that physically isn't even there" is kind of backwards. I mean, what do you pay $60 for when you buy a new game; the CD, the manual, or the actual game that took months or years of a dozen tallented people's blood sweat and tears? Aparently to you guys the medium is more valuable than the game. Lame.

Granted having the game on CD or disk (for us old-schoolers) does give a sense of ownership. But when you come down to it, take even a $20 game, strip away the 5 bucks of manual, medium, and packaging, and is $10-$15 really too much to pay? Even an older game that was once worth $40-60 in it's prime, putting a $1 price tag on it is a bit like seeing a '63 chevy sold for a song because the engine needs a little work.

Then again, here putting this to a bunch of mooches accostomed to getting their games for free.
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Old 11-10-2006, 06:35 AM   #20
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It all depends on the title, really. If I really want it and I know I will enjoy it, I'll pay pretty much whatever it costs, but if I'm unsure and would want to check it out, I wouldn't spend a second hand bubble gum on the game. Oh, and demos are no good. Too many weaknesses are taken out of them for me to know if the game is worth the money.
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