20-02-2012, 08:21 AM | #101 | ||
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Location: Opole, Poland
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If this thread continues without devolving into spam, I see no reason to not let it continue. |
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20-02-2012, 08:28 AM | #102 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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On that note Fifth, since I posted my ideas about time/turn limits and I know you are more a fan of this type of game do tell us what you think about them.
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20-02-2012, 06:15 PM | #103 | ||
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I have always played turn-based strategy games more than real-time ones, if only because of all the time I spent playing Microprose's Civilization I and II, Colonization, Master of Magic...
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I don't remember any turn-based game with a time (not only turns) limit, but it would be lame. I mean if they think the game should have a time limit they should have made it real-time to begin with; but any real-time game lets you pause the game and slow it down, so...
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21-02-2012, 02:11 AM | #104 | ||
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Location: Perth, Australia
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That does make sense Japo to a point, but if you are stomping the hell out of the enemies but are just doing it a bit slow you really shouldn't be losing just cause the turns ran out.
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21-02-2012, 11:39 AM | #105 | ||
Join Date: Jul 2008
Location: Gdansk, Poland
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* Age of Wonders could also play in simultaneous turns mode with time limit per turn. Despite the current trends ("faster & more intense", "it's crap but it's in HD!") there will always be a need for turn-based play. No way there will be Chessmaster:Realtime version. What I completely fail to comprehend is the move limit (per turn). Turn-based gameplay isn't fast and this only slows it down to a crawl - in RTS your units can at least auto-defend when left alone, here nothing moves until ordered so, and you're being allotted only few orders! So far I've seen this only as an option (fortunately!), e.g. Historyline 1914-1918. |
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21-02-2012, 01:05 PM | #106 | ||
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21-02-2012, 07:18 PM | #107 | ||
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I don't think anyone will disagree that Battle for Wesnoth is spoiled by its randomness, otherwise it would be great. Since it's open-source I wonder if it would be very difficult to spot the random number generating function, modify it and re-compile...
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26-02-2012, 09:06 AM | #108 | ||
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Location: Gdansk, Poland
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Speaking about necroposting:
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http://www.mobygames.com/game/dos/stelcon-2469 |
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26-02-2012, 09:09 AM | #109 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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I think I had that game as a kid. On some shareware CD, I remember the game screen. That was a rush of nostalgia...but I can't remember if I liked it as a kid or not.
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26-02-2012, 09:58 AM | #110 | ||
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2. There is no need to have time limit in turn-based games, of course... while you are in single player. Most such games have time limit for turns (that can be tuned, but still) when you are playing with distant opponent. And yes, there is not possible to pause RTS here also. I am personally hate turn limit, and can tolerate it in Civilizations only because it's quite generous. Usually. |
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