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Old 09-04-2013, 04:51 AM   #581
Eagle of Fire
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The Gaming Zone.
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Old 28-06-2013, 10:30 AM   #582
Nicheal
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Old 17-12-2013, 01:16 PM   #583
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Old 18-02-2014, 03:53 AM   #584
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@Nicheal
Just Downloaded both your Ascendelyxe Mod and the Sempremacy+Cracy Mod; Gonna Try them soon.

Meanwhile, found out that the http://legolas558.iragan.com/index.p...-MODding-Tools page is being down for a while; after quite a struggle I found out another source where to download the COBExtractor that otherwise seems to be kinda unfindable on the web...

here the adress: http://gazonk.org/~eloj/gamehack/

Nevertheless I couldn't manage to get it work....
Someone can restore/re-upload the the manual on how to use this tool?
Or maybe can just tell em where to find a functioning COB extracting tool?

Waiting for infos/help;

See ya ^^
                       
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Old 18-02-2014, 08:55 AM   #585
Nicheal
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Hello Dude!

It is not necessary to download the Supremacy and Totally Cracy Mod.
The only necessary Download would be the one of my Signature Link:

Ascendelyxe 1.6 Mod and all that Stuff.

Buts a good Hint, that LegolasPage is down, no matter how or why.
Yes, i tried that COBExtractor, 7 kb of Bullshit, i got that never to work.
The original one includes 430 superb working kb, done by Implode.

You seem to be a Modder, not a Player, Dude. I would tell a Player,
that its unnecessary to download anything but my Mod 1.6, i did the best
i could to get that damned Ascendancy Game to make War not Love.

Damned Thing: You mod a Game and youll never play it.
But: As i told in README, you could download the Notepad++ to mod
the Ascend00.COB. I did, by COBExtract, my Ascend00.COB Files,
so that another Dude could easily do anything to it. So play my Mod 1.6,
or try to mod the Ascend00.COB by Notepad++. But, if you want to
check out the whole Bunch of Load, here are the COBExtractor i used,
and the Shape Editor by Fred Chlanda.


Short Introduction:

1. COBExtractor by Implode.


Added his own README HTML. You need to copy and paste your needed
Ascend01/02/03.COB into that Folder. And by that Windows File, dont know
the Name in English, you need to open up that COB by COBExtract.exe
into an already existing SubFolder, everything i did in my .RAR:

You paste your COB into that whole Folder, and use the "Line of Fire",
to give Windows that Path to execute COBExtract.exe to extract into one
of these 3 SubFolders, and you should get a damned Bunch of Data out of it.
Then you have to create it again.


2. Shape Editor by Chlanda.

Added two known .PALs. Dont know which one. The one is my own... Ruin,
the other is the original done .PAL. You need that Palette File to load into that
Shape Editor to have the Ascendancy Colour Palette. Then you can exchange
Shapes and Bitmaps, it works, but you have to know how, it is a bit... nasty
first Time, but it works. What you HAVE to do, after exchanging Bitmaps
in your Shapes, is, to fix that Picture within the Shape Grid.
You cut out a Picture, out of the Shapes File, and you cut in a Picture,
and that Picture has to be fixed within the Shape Grid, so that it fits in again.

Basically, all i gave to download here, could be fairly enough.

Have Fun!

Attached Files
File Type: rar COBExtract.rar (552.4 KB, 185 views)
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Old 29-06-2016, 10:52 AM   #586
Nicheal
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bing
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Old 17-07-2016, 07:22 PM   #587
Turbo Beholder
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I've been playing this game since it came out, a few suggestions for stretching the fun out.

1.) The handicap
[...] give yourself a 2 - 6 hundred day waiting period before you build your first structure (aka no science) depending on your ability.
...
5) Don't rush the ruins or grab the choke point systems right away - start to colonize/capture the next system only after you have finished with the previous one.
This limits the number of your ships - in fact, you colonize 1-2 (make the first ship without hyperdrive, if the home system has >2 free planets) and forces you to either stop colonization until you research Gravimetrics (to get Orbital Docks) or scrap perfectly good ships and rebuild them from scratch. Also, may make your planet list less messy.
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The planetary grid disappears much like a cloaked planet but I can still see my buildings just not the colored grid markers for undeveloped squares. Has anyone else had this issue and how do I get around it?
RTFM: "S - Toggle planet squares on and off".
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Old 14-11-2016, 12:53 AM   #588
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I notice Ascendancy is not for download.

The Logic Factory has completely disappeared for the third time!

Ascendancy is abandonware once again.

The Domain name has been grabbed by another different company by the same name. At least I don't think it is the same The Logic Factory.

Check it out at this URL: https://www.thelogicfactory.com/

Hell, I don't even know if Ascendancy for iOS is still available. I never checked since I won't have anything based on the iOS. I much prefer Android.

Regardless, you can get Ascendancy at MyAbandonware.com (http://www.myabandonware.com/game/ascendancy-2qs), or my Dropbox (https://www.dropbox.com/s/nswvtksmta...dgame.zip?dl=0). Mine at Dropbox includes the Antagonizer and the nougat.lf files.

You can also download my HTML based Ascendancy guide book (https://www.dropbox.com/s/c3qibp92qp...scend.zip?dl=0), which I have decided to try and update. Still working on it.

rmfr
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Old 27-01-2017, 04:50 PM   #589
Newby
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Angry Lane Blockers

Before I start my question, a possible answer to the previous query, is that the other race at war with you may have the energy or power draining specialty? No? Anyhow....Any one know if plunking Lane Blockers into Starlanes are stackable? Also how big a territory of Solar Systems can one control while still being at peace with everyone? I am in control of over 30 stars, but at the edge of my territory, 9 Baffilid & Afro ships (medium size) burst through into my colonized Flammifer System. I immediatedly 'plunked' a whole bunch of Lane blockers from several ships into the Starlane joining my other territory, but the next turn, they just seem to have busted through and on their way to Bosphorus. Are Lane blockers useless? What Gives ?!?! It would have been neat if Logic Factory created Mines (as in MoO2)...this way one could create a deadly defensive necklace around each Solar System or even planet. -Thnx
                       
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Old 03-02-2017, 02:57 PM   #590
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Lane blockers
My memory is hazy, but I think lane blocks can get blown up if you fire at them enough. If you have a savegame just prior to when the ships break through your blocked lane, you should watch inside the system the day it happens. Click those 'pass time' icons in the system screen, and you will see the moves the enemy fleet makes.

/e come to think of it. If you watch them blow up a lane block, you can just exit that system screen without letting more turns pass, go to the system on the other end, and fire another one into the lane.

/e #2 as for Mines. Camp an empty ship with a self-destructotron at the starlane entrance. System defense is quite fun with the patched game (aggressive AI). Because you can refit ships quickly, you can use consumable modules like the invulnerablizer or hyperfuel, more easily.

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