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Old 11-11-2015, 03:39 PM   #1
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Talking All about Yr hero - Level, HP and more

Hi, dear Bard,

Would be so kind show me your data?

Ty
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Old 11-11-2015, 10:53 PM   #2
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Quote:
Originally Posted by yoga View Post
Hi, dear Bard,

Would be so kind show me your data?

Ty
This is of course not the final stats/equipment, but at least I have Carsomyr:
stats at lvl 31

NOTE: I noticed the Ring of Gaxxes "fell" down, so the magic resist is improper. That's 70% (had to re-apply the rings and nwit is correct at me).
Actually the net called my attention that with Carsomyr (50% MR), HumanFlesh (20%), Amulet of the Seldarine (10%), Ring ofGaxx (10%), Tear of Bhaal (10%) it is actually possible to reach 100% MR.

----------

Now something different: how name/sex/portrait changes your game:
- name: there is an easter egg if you are an elf, with low reputation, called Drizzt, then in BG2 you will have a nasty surprise
- character portrait: does not effect the game
- sex (male/female): aside romances, you also won't be able to lay down with the drow lady (the BG-series can be very conservative with issues, Nalia's reaction to the proposal of marriage is especially rude), nor will be able to piss of Anomen being proudly evil. So Anomen won't retire to his home waiting for you hostile, meaning you can't legally kill him. I consider this loosing a sidequest.
- alignment: lawful good characters have only access to Purifier. It is a onehanded Carsomyr-wannabe, but there's no reason making a protagonist just for this: higher Keldorn if you somehow need it (it feels like Lilarcor: everyone knows about it but none actually use it).
There's also an issue with the familiars. If you really want it, you can have a familiar with pickpocket skill (chaotic neutral / lawful neutral, although cat might be bugged and not be able to steal ever).
The major issue is though being Evil. Evil is good. You can avoid (or delay conveniently) a serious fight in Watcher's Keep lvl 3, as well as allows you to side Firkrag during its quest for a change.

-------------

Final words on Pickpocket:
We all know bard gains a fixed amount of pickpocket stat, but noone tells how much. Not even any of the manuals. Not that'd seriously matter you'd think...
Pickpocket is poorly implemented. Not just there's nothing to steal so to say. Aside some nifty items - who am I joking, the +1 dagger at the start of BG1 and the Ring of Regeneration in BG2 are probably the only items you'll ever steal, unless you abuse bugs, as in BG1 you can many times steal the quest-reward w/o doing the quest (but you'd want to do the quests for the exp, and the items are that good), or in BG2 you want to duplicate some items via stealing (specifically Ring of Ram and Ring of Gaxx, no more. The ring of acuity from Lavok can no longer be dupped.).

With that, my Blade since some levels seem to be capped out at 140% pickpocket. Why that'd be an issue? Because of the Deck of Many Things.
It might be just an urban legend, but DSimpson's walkthrough states at a point you can steal DoMT only with 150%.
Of course it might turn out it's like Bodhi, whom you ever try to steal from it is an automatic failure, and not just that, you are automatically killed. There's not even a fight.
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Old 12-11-2015, 06:49 AM   #3
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Talking

Quote:
Originally Posted by twillight View Post
This is of course not the final stats/equipment, but at least I have Carsomyr:
stats at lvl 31

NOTE: I noticed the Ring of Gaxxes "fell" down, so the magic resist is improper. That's 70% (had to re-apply the rings and nwit is correct at me).
Actually the net called my attention that with Carsomyr (50% MR), HumanFlesh (20%), Amulet of the Seldarine (10%), Ring ofGaxx (10%), Tear of Bhaal (10%) it is actually possible to reach 100% MR.
TY.

Very nice protectons.

I have new Q:

- I dunno what AC for weapons is good?
Positive or negative?

When evaluate weapon, what factor is more important?
THACO OR DAMAGE?

TY for Yr time.
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Old 12-11-2015, 10:05 AM   #4
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Originally Posted by yoga View Post
TY.

Very nice protectons.

I have new Q:

- I dunno what AC for weapons is good?
Positive or negative?

When evaluate weapon, what factor is more important?
THACO OR DAMAGE?

TY for Yr time.
AC is related to the term THAC0.
THAC0 means "to hit Armor Class 0". So the lower your AC the better. But the BG-trilogy has the minimum AC of -20, so anything beyond (under) that is obsolate. This is where Blade's Defensive Spin start to be diminished by time: with better equipment your AC will improve, and the DS-bonus start to disappear. Not to mention after a point everything will hit you regardless of AC. But it can be darn convenient for sure until that.
This can easily be checked by wearing armor compared to not wearing armor.

---

On weapons: your final damage actually is what determines the usefulness of a weapon. With that aside most of your damage will come from stat bonuses and abilities, and the weapon classes don't actually differ too much from each other by basic damage. For example while one will do D6 damage the other D10 - that's 2 damage difference in general. When you hit 50, that's hardly noticeable.
And BG don't determine damage amplifying the weapon's base damage, like adding multipliers to it. Better weapons simply get +X damage, not +X%damage.
Also, most weapons gain the same amount of bonuses at every stat (thac0 and damage bonus), so there's not that hugh variation there-

So to answer the question thac0 is the prime factor to decide on a weapon, especially as 99% of times the bonus thac0 determines the enchantment-level of the item too, which determines what you can actually hit.
For example if there'd be a 1st level enchanted weapon (+1 thac0) with +100 damage, people still rarely would have it, simply because even a mid-level monster requires 3rd lvl enchantment (+3 thac0) to wound it at all. So a +3 thac0 +3 damage weapon will likely be preferred over a +1 thac0 +100 damage weapon because of that. (Sometimes +X thac0 and enchantment-level is different, eg. Staff of the Magi has 5th lvl enchantment, but gives only +1 thac0.)

Thac0-bonus also helps to hit the monster in the sense of armor class level, so again that's preferable.

Actually damage most of the time comes only as THIRD when deciding weapon, as usually it is more important what extra ability the weapon gives than its pure damage (resistance, immunity, extra attack, extra elemental damage can highly evaluate a weapon).

--------------

With all that there's no "good AC". While Armor Class value helps you to survive, it NEVER guarantees survival. In AD&D you have to focus on destroying the opponent before it destroys you.
Eg. both my barb and bard used Aegis Hide for a long time. While the barbarian could destroy things without problem in it, the bard suffered with the same AC.
On the other hand when you can rely on your Bag of Tricks, bard can be safer and faster than the barbarian. Yes, a bar can kill a dragon in hand-to-hand, but with enough level behind it, bard simply lays down a couple of traps, and dragon dies before the battle even started.
The problem is, when you CAN'T fall back on tricks&treat, like that bloody no-magic zone in Watcher's Keep lvl3. Not to mention I don't really have any idea either how to face the tanarri horde at the same level.
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Old 12-11-2015, 11:53 AM   #5
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Default Baldur's Gate Trilogy Solo Bard, BG2, Part 8

So, the "infamous" Watcher's Keep, which I at times confuse with WorldStone Keep, but that's another game.

To win at the AR3004 no-magic zone I put up the Shadow Dragon Scale (the cornugons actually cause acid-bleeding or what), and ran back, so only 2 demons jumped at me. What a relief.
Sent one away by Ring of Ram, which only turned out a temporary solution, but at least caused some damage.
The weapon was more interesting. You remember the Staff of Striking you never end up using? I took use of them, and even realised they only use up charges on hits which actually land. Good. Also, innate abilities don't disappear, so Defensive Spin worked. That's one room down.

I wanted rooms clean to delay the big encounter, so here are some tips for the wild rooms:
- do not dare the quazit-room without some serious magic resist. That's just insane that room. You'll also need boots of speed, because the little #@& like to go invisible and your chance is to run always to the nearest visible. Your job can be immensly helped is "gate: summon demon" surge happens (the demon can decimate them. Oh, you need protection from evil running!)
- the thiefling-room is the other way around. You have to focus destroying them one-by-one. Laying down traps is a VERY good idea in groups of two (we're talking about Spike Traps of course). For reasons wild surge don't apply to setting traps, but apply to innate abilities which are otherwise exist as spells too (I suspect lazy programming).
Both times the biggest threat is some 'instant" death condition to happen (charm, stun, hold person).

AR3010: this is the room leading to the baatezu group, so they must die.
This is quit a creative room. The two glaberzu can not see the invisible (mislead), but they asap start happily summoning things like no tomorrow. Both can summon up 3 fire elemental, 3 ice salamander which all just lub roaming around (so your mislead is not safe), and they also summon up some mini-cloudkills (big deal, ring of kangaxx negates them), just to finally rise fire shield. They also have like 4 attack per round.
So instead of jumping in with cover of invisibility, go to the bottom left gate, and peak out until ONE of them starts a spell. Then fall back and lure the thing on you. Do this until they run out (for a while I thought this summoning is innate and started panic, lol).
To kill them cast Improved Haste (from ring of gaxx). They die for only a handful of strikes (don't fight both at once though).

AR3013, the group of demons led by a "slayer":
So, they are massive and ugly. They even respawn as it turned out until the leader is killed.
You'll need a great deal of preparation for this. First the buffs: stoneskin, MMM, blur, mirror image, fireshield (blue), protection from acid.
The strategy is to make 3 Death Fog running - let's hope they won't cause casting interrupted. You need Vecna's Robe, Boots of Speed, Harper's Pin (or other source of immunity to lightning. Resistance to fire can also help), possibly Cloak of Displacement. Heck, could turn out a Globe of Invulnerability could serve great.

IMPORTANT: Do NOT try to cast more than 3 Death Fog! The game will overload and crash!

Yep, I chose Magic Flute as ability. Bard don't have too many options to chose from. Aside the spike traps, and the forgettable time stop trap/explosion traps there is evasion and avoid death - both joke-skills wilh tiny duration. The make potion/scroll option are totally pathetic.
And while Delayed Blast Fireball is worse than death, globe of invulnerability and resist fear are two spells I neglect (and regret for neglecting) to memorize. So for me it worth a pick. Darn, I can go further!

--------

I was right: it is URBAN LEGEND that you can steal the Deck of Many Things. You can not. You do need 150% pickpocket to steal from the cambion, but that only gives 2 unenchanted necklaces.
Killing the group is not that hard with some well-placed traps and the usual method. If you can though, steal from the minions, as they have super healing potions.

I'd also like to see for actually happen that every class' every kit (if necessary) draws from the Deck of Many Things.
I'm aware most people won't bother reloading for it, but darn, that plus statpoint is though.
Now it revealed that Blade gains Strength from it.

------------

dragon at WK lvl 4:
it is well designed. If a summon is nextto it it'll attack it despite being neutral, and if you lay a trap it becomes agressive.
But - as always - there's a loophole: cast mislead at the entrance, then you can lay as many traps as you want. As the #&@ dragon like to cast Heal this is very convenient.

NOTE: the dragon does not notice the efreeti from the bottle (not tried spell version).

NOTE on Machine Lum (strangely alliterates to Asylum, non?):
Carsomyr gives the 50% MR taking in consideration the 5% MR from the device.
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Old 12-11-2015, 02:20 PM   #6
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Talking Baldur's Gate Trilogy, ToB, Have 2 hearths of Yaga and his mum

Tnanks mate.

-- I finished quest to find both hearths - of Yaga Shura and his adopted mother Naylee.
First one in Marching Mountains
Second - in the same place.

I returned both to Naylee in Forest of Mir - The temple and she...!..

tried to kill me.

But brave was winner.

-- After this deep analys of THAC0, AC and Damage i will stop for a moment to analyse my equipment after twillight instruction.

Then i will post all data for all 6 members.

Once again my location:
-Forest of Mir - The temple
All members are OK but i have big trouble with dangerous traps in
MM.
The monsters are not easy, no, no, not of all.

In the beginning of the game i thought:
- Poor enemies! The have no option to stop battle and recover.
I have. This is not good act.
But now i change my opinion.
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Old 13-11-2015, 05:53 AM   #7
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Tnanks mate.

-- I finished quest to find both hearths - of Yaga Shura and his adopted mother Naylee.
First one in Marching Mountains
Second - in the same place.

I returned both to Naylee in Forest of Mir - The temple and she...!..

tried to kill me.

But brave was winner.

-- After this deep analys of THAC0, AC and Damage i will stop for a moment to analyse my equipment after twillight instruction.

Then i will post all data for all 6 members.

Once again my location:
-Forest of Mir - The temple
All members are OK but i have big trouble with dangerous traps in
MM.
The monsters are not easy, no, no, not of all.

In the beginning of the game i thought:
- Poor enemies! The have no option to stop battle and recover.
I have. This is not good act.
But now i change my opinion.
KMonster - Fighter - Level 16

Imoen - Mage/Thief - L 18/17

Minsc - Ranger - L 18

Janeira - Fighter/Druid - L 14/14

Aerie - Cleric/Mage - L 15.14

Korgan - Berserk - L 20
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Old 13-11-2015, 04:21 PM   #8
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Default Baldur's Gate Trilogy Solo Bard, BG2, Part 9

The longest (and only unimaginative) part of lvl 5:
corpseheap

Just a question for the above: anyone seriously thought after fighting THREE liches at the SAME TIME, some single mages will pause a problem? (although the 3rd one can be tricky with its many summons)
The hardest fight is the beholders, where the #&@ Hive Mother with its many heals is hard to kill before it casts imprisonment that catch you.

NOTE: Bala's Axe is a crappy weapon. It is NOT unenchanted, it does NOT work if the enemy has Stone Skin (and afteryou make it srop they're usually out of spells anyway), and is in every sense a weapon I did not use, and will not use. I'm actually sorry for it, as it in theory had so much potential

Minor thing: lvl 5 has no container with easy access at least. So I caught myself running between lvl 4 and 5. Oh well.

lich/flaming skulls seal: doing it for the serpent staff keeping in mind Ravager. The lich likes to Maze you which is just stupid, and somehow pierces magic resist (or I'm just plain unlucky), so kill it with trap. To dispose the skulls wear boots of speed and lead them to a wall where they can't back further.

finalseal: doing it for Gauntlets of Extraordinary Specialization.
Optional goals can be the Wish scroll and the Taralash Bow. Lay traps accordingly, buff yourself for survival, open the seal, grab the loot, and leave. Hail to the Powergamer!

NOTE: with the GoES extra 0.5 attack the Boots of Speed started to give its extra 0.5 attack too.

------------

Underdark:
While the Beholder City still not plays (offers nothing but experience, and we're capped already), there are some things to do here:
- you can pickpocket the Sun Gem to get access to the dragon. This was the dragon won't be mad at you (like that'd effect anything), and kills all the gnomes in their city. And that dragon is supposed to be good. Entrap the area now, so you won't have to do it later.
- cast freedom and deal with the elemental gates. The loot is optional of course, but why not have it.
NOTE: the guy for me when coming Near Death eject a Mislead, casts a Shadow Door (and time stop and gate), and disappears for good. The only way I could prevent this behaviour was to set traps.
- in Usth Natha you can do the lich-quest for some rare spells, including Spook. Like you'd care. Still, I like my collection of spells in their fullest.
Question: Uhm, anyone knows why bard is allowed to learn spells above slvl 6? I mean bard won't be able to cast 'em...
- you still must do the "kill the local cult" thing and the illithid city is still rewarding.
- if you want the Crom Fayer you'll have to deal with the Demogorgon Statue.

NOTE: I wondered when the lich-quest will be available, and gave a thought as it did not start at the moment what the tavern actually offers. I mean aside the duels. I'm not sure when I was last at the upper floor, band it is largely of uninterest, but as a minor topic the same-sex courtisan DOES offers sex if asked for, albeit "the last guest just left, come back later" of course. But this does not change the subject that at least in theory they ARE OPEN to the subject.

ITEM NOTE: Don't forget to buy in Usth Natha the staff of Earth and Rod of Smiting.

WEAPON PROFICIENCIES:
good proficiencies for bard/blade are:
- quarterstaff
- two handed sword
- halberd
- two handed weapon style (because of all the above)

ranged choice:
- longbow (more damage, nice weapons)

onehanded options:
- warhammer: crom fayer if you can assemble it is a nice slow weapon. Does hits.
- axes: axe of the unyielding has a nice vorpal effect. If it'll work on Fire Giants, that'll be cumbaya.
- longsword: The Answerer can help out IF the debuff it cause has no duration. I have no info on the question. Well, noone plays bard, so that might be the reason.

spending extra points:
- 3 point in double wield. It is entirely possible I'll never use this, but where else to spend the points? The only problem is, all in this list are 1 point more than the bard can actually spend. But I'd use first and Answerer uneducated in longsword than without the style-bonus. Of course this is just my ad-hoc preference, no deep analysis behind it.
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Old 13-11-2015, 05:28 PM   #9
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Thumbs up

Quote:
Originally Posted by twillight View Post
The longest (and only unimaginative) part of lvl 5:
corpseheap

Just a question for the above: anyone seriously thought after fighting THREE liches at the SAME TIME, some single mages will pause a problem? (although the 3rd one can be tricky with its many summons)

NOTE: Bala's Axe is a crappy weapon. It is NOT unenchanted, it does NOT work if the enemy has Stone Skin (and afteryou make it srop they're usually out of spells anyway), and is in every sense a weapon I did not use, and will not use. I'm actually sorry for it, as it in theory had so much potential

Minor thing: lvl 5 has no container with easy access at least. So I caught myself running between lvl 4 and 5. Oh well.

WEAPON PROFICIENCIES:
good proficiencies for bard/blade are:
- quarterstaff
- two handed sword
- halberd
- two handed weapon style (because of all the above)

ranged choice:
- longbow (more damage, nice weapons)

onehanded options:
- warhammer: crom fayer if you can assemble it is a nice slow weapon. Does hits.
- axes: axe of the unyielding has a nice vorpal effect. If it'll work on Fire Giants, that'll be cumbaya.
- longsword: The Answerer can help out IF the debuff it cause has no duration. I have no info on the question. Well, noone plays bard, so that might be the reason.

spending extra points:
- 3 point in double wield. It is entirely possible I'll never use this, but where else to spend the points? The only problem is, all in this list are 1 point more than the bard can actually spend. But I'd use first and Answerer uneducated in longsword than without the style-bonus. Of course this is just my ad-hoc preference, no deep analysis behind it.
Wow!!

If i am not wrong You killed alone about 15-25 monsters!?

Can not believe..

Only very good Master with excellent equipment can do that..
and courage..

No, no i am sure i never will do such a heroic deed.

Only crazy and genius is able to performe such an action.
Better to be silent..
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Old 13-11-2015, 05:36 PM   #10
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Wow!!

If i am not wrong You killed alone about 15-25 monsters!?

Can not believe..
That's the result of a whole ~quest.
It goes this way: there's 4 button. Each has to be pushed 4 times. 3 of 4 buttons summon up 4 monsters each time to beat, the remaining one summons 1 mage each time.
So those are 52 monster PLUS whatever the basic monsters summon up (there was a gate-demon and an efreeti for sure).
My kill-score is 1610 at the moment. Strongest monster was (according to the game) Firkraag.
Yours divides between your group, and I think you didn't play the BG1 part either before you go all-whoa.

But when you'll fight the draw bhaalspawn, you'll have an ever bigger heap maybe!
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