03-09-2011, 07:29 AM | #371 | ||
Join Date: Mar 2008
Location: Bukit Mertajam, Malaysia
Posts: 36
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10-03-2012, 09:54 PM | #372 | ||
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Island strategy
I like playing Colonization as an economic game, the complexity of the many different terrains, commodities, and citizen types appeals to me. To avoid excessive conflict with other European powers I like to play on an island, or at least a peninsula connected to a continent by a narrow, defendable, isthmus.
Typically I select the "customize new world" option and set the land type to the "archipelego" option which tends to optimize the chances of finding a suitable island. Then I select "start in new world". The fixed "america" map doesn't really have any islands of an ideal size. I generally cheat a little by saving the game on the first turn, then look around with my initial ship and colonists until I find an island I like, or decide the map doesn't seem to have one. In the former case I load my initial save and start over, moving immediately to the island I scouted; in the latter case I just restart the game and try again with a new map. What I look for is an island or peninsula with about 20-30 total spaces, enough to support about 4-6 colonies. I consider ore to be the most crucial resource, so I generally want an island with several hills or mountains. A couple of timber spots is helpful, but not absolutely essential, as long as you don't clearcut all your forests your lumberjacks can harvest wood from any forest square. A silver node is nice, but more than one silver is fairly pointless as the price of silver will rapidly fall to almost nothing if you mine more than one. For a strong economy I like to have at least two of the four basic salable commodities available (of sugar, tobbacco, cotton, and fur), so I look at the terrain types and figure out which the terrain can produce. Rivers are great, but sadly rarely occur on islands; they are reasonably common on peninsulas. Past a certain point, Colonization is not really a game where more is better. In the long run, your most crucial activity is inciting rebel sentiment, and the more colonies you build, the longer that takes. With 5 colonies I can generally position myself to launch a revolution by 1700. This is why I avoid bigger islands. |
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11-03-2012, 08:00 AM | #373 | |||
Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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I'm actually very aggressive player and I keep attacking other nations for a simple reason - I harvest colonists that way. 9 times out of 10 other Europeans would found a colony in a stupid position, so I capture it and then abandon it and move colonists to my colonies. Once they start building stockades, you can't abandon it of course (which is a stupid rule), so it's important to act fast, almost as soon as they settle. If you are lucky, their ships will deliver to you steady supply of colonists and founding their colonies close to you (often in the same spot over and over again). Interesting thing is that once you declare independence, the country you terrorised the most is most likely to offer you support to fight the crown. Quote:
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All in all, it's a great game (if not ideal, but is there such a thing?), and I spent lot of nice moments playing it. Even now, I like to start it sometimes and play only for a hundred of turns or so to see how I would go with settling and what the world is like.
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11-03-2012, 10:38 AM | #374 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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My playing style evolved over time from towards bigger, but there's a memory limit on the number of units that can be created. It really takes the point out of playing 4X as in Civilization. It's global (for the sum of unit of all nations), so it may not bother you if you take people from other nations but don't create a lot from food surplus. I like all my cities ending up with the optimum (maximum) size and producing the maximum amount of everything, including liberty bells and hammers, and with all the colonists specialized in their trade. I think the management system encourages this. Later when I have some of these colonies and I want to found a new one, I set my universities to churn out specialists for the new colony. So thanks to their universities my old colonies allow me to set up a new one and make it 100% as well in a very short time. I also like to have a big food surplus, and if I don't have another need at the moment I train my new colonists to be soldiers. I also equip them with muskets and horses as soon as I have enough for them, and I end up with ridiculously big armies. But it's now when I hit the memory limit --a message is shown every time a new colonist would have been born. Though with so many soldiers and the colonies also churning out artillery (which also counts towards the limit) after they've built everything else, I have no problem conquering cities from the other nations. But then I like to optimize them with specialists just like my own.
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Life starts every day anew. Prospects not so good... |
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11-03-2012, 10:53 PM | #375 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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17-03-2012, 02:08 AM | #376 | ||
Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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Another thing I do is, once I get scouts to the new world, I get their horses for one turn and leave them in the colony, so I can start my horse production. @ Japo Quote:
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30-05-2012, 06:58 PM | #377 | ||
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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Colonization is now available on GOG. For 5,99. http://www.gog.com/en/gamecard/sid_meiers_colonization
Also, this is only the second classic Microprose game to be released on GOG (first being Darklands). Hopefully this means Civilizations will be finally added, or some really forgotten games like Sword of Samurai. |
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01-06-2012, 07:58 AM | #378 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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Look at the town names in a few of the screenshots, hints of games to come? Or just GOG teasing us again.
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01-06-2012, 10:24 AM | #379 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Or it's an in-joke on "Games you'd like to see on GOG". Well, you can see them on these screenshots.
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01-06-2012, 10:26 AM | #380 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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That is pretty much what I said.
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