04-12-2011, 04:33 PM | #231 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,712
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Well, you seemed f'd up, as only the pure Syndicate is there. I used the same manual, but it says not. It is badly designed, so bogus anyway.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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04-12-2011, 05:40 PM | #232 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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I can prove they ignore her. Give me a moment to finish uploading the recording to YouTube.
At 1:18, you'll see an enemy agent passing by the NPC and not doing anything. Guess why? All enemy agents in this mission are either going after your agents or to the starting location to set their bombs there. Quote:
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06-12-2011, 10:08 PM | #233 | ||
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
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The missions tend to get increasingly difficult after the first one, but actually only if don't let the game run for hours outside of the missions for research & taxes cash. If you do let it run for hours before going for further missions, researching thing after thing, the game gets quickly almost too easy once you go on to the missions. Also in most missions there are good safe spots where you can let enemy agents come up to you without them being able to shoot you from far away, and roast them with flamethrowers or chainguns from very close, doing colossal damage in seconds. |
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10-12-2011, 07:32 AM | #234 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,712
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Guess what? You're talking about the wrong mission (you should have picture Argentina), using meta-knowledge etc.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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10-12-2011, 07:42 AM | #235 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,712
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I only needed as weapon the Machine Gun to wreak havoc 99% or the missions. Found a prototype very early, between the 5-10th mission. The only other guns I needed was Gaus rifle (to eliminate vehicles), lazer (during Argetina mission) and Energy Shield (during 1 mission besides the Atlantic Station). I only researched 1 thing at a time, and only waited when the project required less then 1.5 days. When gazillion well equipped (= miniguns) enemy comes, it doesn't matter wether you have a "safe point" or not - you'll die. Make them come in few (direction and distance does not matter, the AI controlls the shoots remember). I found though only 1-2 missions where this problem occurs.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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10-12-2011, 07:51 AM | #236 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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"in Kenya" "in Kenya" "about Kenya-mission" Quote:
You know, it's odd how you conveniently "missed" a page in the manual, you conveniently "forget" what mission we're talking about, you're throwing around claims you can't back and dismiss anything the others tell you no matter the proof, just coming up with more bullshit excuses... in other words, every symptom of a common internet troll. Adjust your attitude before we do it for you with a two-by-four. And cut out that bull about "meta-knowledge". You've taken words of one person and are twisting them completely out of context. In other words, it's just another way you're trolling.
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"God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by The Fifth Horseman; 10-12-2011 at 08:10 AM. |
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10-12-2011, 04:05 PM | #237 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,712
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You conveniently "missed" any part of the conversation not on your side.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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10-12-2011, 04:36 PM | #238 | |||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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16-06-2017, 01:33 AM | #239 | ||
Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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One of the things I enjoyed playing Syndicate was the ability to persuade Civilians, Guards, Police Officers and even Enemy Agents. Of course after using cheat codes. Without cheat codes, it is difficult to persuade Enemy Agents and the Scanner to make the Map more accurate and wider in scope. Bacause you Agents must be faster, stronger and more powerful (more powerful armor).
• I enjoyed performing several Missions in which I eliminated the Enemy Agents simply by persuading them! I realized that Enemy Agents will ALWAYS try to eliminate Agent #1 first, then Agent #2 and so on. I positioned Agent #1 under a building and all the Enemy Agents stand on top of the building (up the ramp) and stand still. Then I persuaded the Civilians using other Agents and then the Enemy Agents. Depending on the Mission, I used different tactics according to the geography of the place. On almost all Missions, I successfully persuaded the Enemy Agents except in the Atlantic Mission, for the Enemy Agents literally shoot everywhere and have no Civilian to be persuaded. • On one of the Missions I do not remember where, a simple action is enough to complete the Mission without facing the Enemy Agents. The city has a railway line, is on an elevation (viaduct) while the Mission Target is in a Tunnel. As the Target is well on the side of your Agents, just use Gauss Gun in the Tunnel to eliminate the Target. • A curiosity is that when I used Game Wizard (Mega Trainer and Editor), I captured Enemy Agents that were of both genders. When you use the cheat codes, all captured Enemy Agents and your Agents are only female.
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22-06-2017, 02:46 AM | #240 | ||
Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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Syndicate: American Revolt
As the “American Revolt” package is part of Syndicate, I will comment it on this topic.
Like Syndicate Wars, the package is also very difficult. The reasons: • The Enemy Agents are better armored, faster (Level 1 or 2 Armor), far superior to the original Syndicate game (enemy Agents without Armor); • The Clone Shield is useless to the enemy Agents, being useful only to deceive Cops and Guards. • The bloody Aerial Bombardments (I can not remember the correct name). Your Agents are “flying” and can fall into a ocean (Atlantic Mission) or lower floor without having to leave! On the other hand, I managed to persuade all the enemy Agents when there were Civilians. I do not remember right, but the Atlantic Mission, as usual, I could not persuade enemy Agents. Whether you are using Game Wizard Editor or Cheat Codes, it is possible for an Agent with “infinite” HP to perish. One of the most unpleasant things is when your Agent falls into the sewer, river, lake, ocean. Death is certain. Or if the Agent falls and has no way to return. I forgot to mention that as much as the Agent has infinite HP, if he gets hit by a vehicle, there is no editor or trainer to save him from certain death. I am not sure, but in American Revolt, enemy Agents can shoot you inside a vehicle. In my opinion, the Game Wizard Editor is the best, because the HP of the Agent could be frozen, fixed. But damn Aerial Bombardments ruin all pleasure, because you have to get away. Imagine several Gauss Guns pointed at your Agents. And woe to you if you do not have enough money, because each Aerial Bombardment costs a lot of money. One thing I like Syndicate about Syndicate Wars is that there is a difference when you have Armor. You are faster, mightier, fiercer. A Level 3 Armored Agent “walks” among Unarmeded Agents, Cops and Guards. A Level 3 Agent, on full alert, seems to “dance” with the Mini Gun (“Guitar” ) while dealing with enemies on all sides. On the other hand, Syndicate Wars Agents of maximum Level Armor do not look as superior to the Cops and U-Citizens aka Cyber-Punks / Daft Punks .
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Last edited by Mystvan; 24-06-2017 at 02:34 PM. |
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