23-09-2011, 01:33 PM | #11 | ||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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Nope, just Portal 1.
You know the one that was free get till the 20th of september. But with the rather basic mapping I think It could work in portal 2 as well. (But I'm mostly focusing on getting it to work in Garry's Mod / Portal1)
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23-09-2011, 01:52 PM | #12 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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Well, that's awesome. I surely can't run 2 on my old PC. Might start playing it soon. Didn't know about releasing for free. Should I get that release in order to run... and have that Garry's mod included?
What else can you do with that mod? Can you create events and similar, so perhaps really creating a puzzle? |
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23-09-2011, 02:10 PM | #13 | ||
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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Map layout looks good, but its very white now. Try toning the white down a bit so I can see the walls properly.
Also, can you switch windows to the types that broke? Much cooler and then everyone can jump out of the building through it. |
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24-09-2011, 05:00 PM | #14 | |||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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Quote:
Also when all the stuff is in, you might not see all the walls, thus lowering the overall white. But also keep in mind that the main pages have white as the base color. Quote:
To do what you want, I might need to change them (Replace!) for entities Like the player and weapons and soda machine) Quote:
Also Portal was only available for free TILL the 20th of september. It Costs $/€ 8,99 now.
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25-09-2011, 07:01 PM | #15 | ||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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Some "Big" changes in the current version.
- You can now shatter the glass. (you can jump out when jumping crouched) - added some weapons & a hevsuit behind the main counter (incl. portalgun!)* - Created a Site "My Account Page" room on Lobby floor. - Placed a bunch of file cabinets on the first floor. - Created a Chatbox Room on the first "forum floor" - Replaced all carpets to be the same red carpet. (site and forum floors) - Changed the site floor ceilings to a darker grey texture. (it's a metal ceiling now. ) There is still enough to do. But this is enough for today. *When playing with Garry's mod use THIS to use the portalgun. (and you need to own portal too!!) For people playing in portal. Only the portalgun is placed correctly! I don't know how to fix the rest. (if possible) And the hevsuit is hidden. So don't come in to say it isn't there. IT IS THERE!
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25-09-2011, 10:56 PM | #16 | ||
Join Date: Feb 2010
Location: Now Only:$349.95, Japan
Posts: 939
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That is all. |
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27-09-2011, 02:18 PM | #17 | ||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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Latest version has the area behind the bar elevated. (looks better and real).
Started work on some toilet rooms (just for having them in the building) Added some doors (main entrance and toilet rooms)
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28-09-2011, 12:35 PM | #18 | ||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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Finished the toilet rooms.
So anyone comicing can make their characters go to the loo. (no longer they have to go outside and find a tree to piss against. ) Also figured out how them damn doors kinda work. Next up.... An elevator! What else did ya think that hole next to the stairs was for? dropping noobs? Also. I've updated the bmz file too this time. You if you have to import the map you can get the latest in the bmz file. everyone else can still use the bsp, which is also the latest version.
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29-09-2011, 12:33 PM | #19 | ||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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The elevator box is in place, but ehm.. Floating in mid air though.
To make it move (for now) Enter the elevator, press "E" on the button box, press "W" to go up (or "S" down to go down), press the button in the other direction to stop again. (press either "A", "D" or "E" to release yourself from the elevator button) Elevator will auto stop @ the top and bottom floor. YOU have to stop it while going up/down. Note!: If you release yourself from the button, you have to re-use it in order to change direction (or to stop it) I've also re-added lights. Which, funny enough, makes the place darker.
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02-10-2011, 06:19 PM | #20 | ||
Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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Finished up the work on the elevator's functioning (nearly bugless).
You can now use it to get to the right floor. There's a slight warning when multiple people want to use the elevator though. this comic shows the whys. Now I can add (and test) all the next cool stuff with more ease.
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