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08-11-2010, 09:16 PM | #31 | ||
Join Date: Mar 2005
Location: Buggenhout, Belgium
Posts: 122
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[edit] Oh, another thing that might count... the Battle.net (Win95) edition of Warcraft II adds a food counter next to the other resources. The original DOS version doesn't have this. Or is this the opposite of what you're trying to list in this thread? [edit] Huh, the C&C alpha/beta isn't mentioned? http://nyerguds.arsaneus-design.com/...ive/beta1.html http://nyerguds.arsaneus-design.com/...ive/beta2.html Command & Conquer's original interface was tabbed, showing 4 buttons, though the last one is just the credits, and obviously not a button. The others are "Tactical", "Options", and "Database". "Tactical" was just the gameplay screen, "Options" was obviously the options menu, and "Database" was most likely meant for an "ingame manual" - a units and structures database to consult ingame, just like Dune II's Mentat function. It never made it to the final game though. Other differences in this version, besides some units and structures that haven't found their final side, are the double team colours on the Nod buildings (combining grey and red), generally more team colour area on all stuff in the game, side logos on the construction yard buildings, a kind of road tile before each building rather than the entire concrete 'bib' they get in the final game, and green sludge inside the power plant cooling towers. Last edited by Nyerguds; 08-11-2010 at 09:47 PM. |
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09-11-2010, 09:19 AM | #32 | ||
Join Date: Jul 2006
Location: Wojewodztwo Malopolskie, Poland
Posts: 997
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Currently I do not have the DOS release so I can't verify my memory
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09-11-2010, 07:31 PM | #33 | ||
Join Date: Mar 2005
Location: Buggenhout, Belgium
Posts: 122
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Of course you could check it on the farms, but the fact it was actually added to the resource counters in the general UI is definitely a change.
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09-11-2010, 09:04 PM | #34 | ||
Join Date: Jul 2006
Location: Wojewodztwo Malopolskie, Poland
Posts: 997
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OK, I get yuor point
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14-11-2010, 12:51 AM | #35 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Oh, BTW, do you remember that there was a "Negative!" unit response in C&C, which is only found in the C&C95 Windows Theme Pack? I've added info about the C&C Demo CD you found, and the RA1 demo, to the first post (among other things). Can anyone verify if the level in The Settlers II demo (I'm talking about the one called "Initial Contact", not the tutorial level) is absent from the full game?
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23-11-2010, 10:52 PM | #36 | |||||
Join Date: Mar 2005
Location: Buggenhout, Belgium
Posts: 122
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Thought so. It's probably not that special for patches or rereleases/ports to contain small new extras like that.
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25-01-2011, 03:30 PM | #37 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Recently I've stumbled upon yet another beta demo of Powerslave, presumably released somewhere between the first public beta and the demo builds that are identical to the final release of the game. This demo (it's called "freeware" in the readme) still has the beta title screen, and a rolling introductory text not found in the other versions of the game. The two demo levels are practically identical to the first two levels of the full game, albeit there are minor differences. Some graphics and sounds are different as well.
Powerslave Freeware Part 1 Powerslave Freeware Part 2 Powerslave Freeware Part 3
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01-02-2011, 02:34 PM | #38 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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It turns out that the Age of Empires trial version has some features left over from the beta, including certain tree graphics. You can read more about the differences from the final release here.
Also updated the info about Rise of the Triad: The HUNT Begins Deluxe Edition levels, which are available for free download. There's a total of six extra levels, as described by Joe Siegler: Quote:
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01-02-2011, 09:39 PM | #39 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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Hopefully I'm not going too off-topic with this...
The SNES version of the original Street Fighter II has unique sprites and stuff in the characters' endings that's never seen in any other version of the game. See for yourself... Ryu's Arcade Ending http://www.vgmuseum.com/end/arcade/a/streetryu.htm Ryu's SNES Ending http://www.vgmuseum.com/end/snes/a/sf2ryu.htm Notice primarily the bunny girl with the trophy and Ryu dragon-punching a waterfall. You can see the other characters' endings through both links for their respective versions. Once again, the exclusive sprites can ONLY be seen in THIS VERSION of the game. These ARE NOT carried over to SFII Turbo for SNES or Super SFII for SNES. |
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03-02-2011, 06:07 PM | #40 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Since the list in the first post had grown too large, I've reorganized it and limited to only downloadable content for PC versions, since console version differences are often too numerous and might deserve a separate thread (maybe even for each game). The extra content from consoles that was converted to the PC format and is downloadable is still listed though.
I've also added more download links, the info about the Star Wars: Jedi Knight II: Jedi Outcast demo, and the rare Age of Empires Computer Gaming World magazine demo.
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