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Old 04-04-2007, 12:32 AM   #1
orter
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Hello again, k:
does anybody here know whether the Microsoft Flight Simulator 4.0 is abandonware? If yes, can you say me, where I can get it? Google didn't tell me something useful.

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Old 04-04-2007, 07:01 AM   #2
Romano
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Microsoft Flight Simulator v 4.0 (1989) is abandonware k:
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Old 04-04-2007, 12:18 PM   #3
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see this thread:
http://www.abandonia.com/forum/index...howtopic=13945
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Old 04-04-2007, 09:40 PM   #4
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Windows up to 95 isnt' sold anymore either, but they are copyrighted, heavily protected software as much as FS4, so I doubt putting up old versions of one of Microsoft's popular game franchises isn't such a good idea.
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Old 05-04-2007, 04:31 PM   #5
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Thank to velik_m k:

@leileilol : That was what I meant, but as you see in velik_m's link, it isn't such a bad idea
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Old 15-07-2007, 09:39 AM   #6
Dave
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If you like Microsoft Flight Simulator series:

Microsoft Flight Simulator (v1.0) (1982) Abandonware
Microsoft Flight Simulator (v2.0) (1984) Abandonware
Microsoft Flight Simulator (v3.0) (1988) Abandonware
Microsoft Flight Simulator (v4.0) (1989) Abandonware
Microsoft Flight Simulator Aircraft & Scenery Designer (1990) Abandonware
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Old 25-08-2009, 09:55 AM   #7
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So, all of them are approved but only v4.0 has an archive?
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Old 28-08-2009, 05:37 AM   #8
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v3.0 and v5.0 are in Romano's folder under Ultimate Dos Collection.
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Old 03-10-2010, 11:04 PM   #9
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Default MSFS 4.0 1989

Flight Simulator 4.0

- Released in late 1989 Version 4 followed in 1989, and brought several improvements over MSFS3. These included amongst others; improved aircraft models, as well as an upgraded model of the Cessna Skylane, programmable dynamic scenery (non-interactive air and ground traffic on and near airports moving along static prerecorded paths). The basic version of FS4 was available for Macintosh computers in 1991. Like FS3, this version included an upgraded converter for the old subLOGIC Scenery Disks into SCN files.
A large series of add-on products were produced for FS4 between 1989 and 1993. First from Microsoft & the Bruce Artwick Organization (BAO) came the Aircraft and Scenery Designer (ASD) integration module. This allowed FS4 users to quite easily build, on the fly from directly within the program, custom scenery units known as SC1 files which could be used within FS4 and traded with other users (this activity was quite popular in the FS Forum on CompuServe). Also, ASD provided the addition of the Aircraft Designer Module. Again, from directly within the program the user could select one of two basic type aircraft frames (prop or jet) and proceed to parameter customizations ranging over 4 pages of flight envelope details and visual aspects. Finally, ASD provided additional aircraft including a 747 with a custom dash/cockpit (which required running in 640 x 350 resolution).
Next from Mallard Software and BAO came the Sound, Graphics, and Aircraft Upgrade (SGA). This added digital and synth sound capability to FS4 (which previously was only via PC speaker.) Second a variety of high resolution modes became available for specific types of higher end video cards and chipsets, thus supplying running resolutions up to 800 x 600. As with ASD, the SGA upgrade also came with some additional aircraft designed by BAO, including an Ultra-light.
The final addition was known as the Aircraft Adventure Factory (AAF). AAF consisted of two primary components. First, the Aircraft Factory which was a Windows based program allowing custom design aircraft shapes to be used within FS4 utilizing a unique, rather easy to use CAD type interface, supported by various sub menu and listing options. Once the shape was created and colors assigned to the various pieces, it could be tied to an existing saved flight model as was designed in the Aircraft Designer module. The end result was a two file unit, creating a new custom aircraft for FS4. Thousands of aircraft were designed by users using this utility and like scenery files, found their way onto the FS Forum at CompuServe (the Mecca for FS4).
The other Component of AAF was the Adventure module. Using a simple language (similar to BASIC), a user could design and compile a script that could be run from within FS4. Many FS4 parameters could be accessed including such things as aircraft position, airspeed, altitude, aircraft flight characteristics, etc. These could then be used to do things like display messages on the screen, play VOC audio files, and even display 256 color VGA images. The end result was that users could create fun adventures to use and share.
Other Add-On products (most published by Mallard Software) included: The Scenery Enhancement Edition (SEE4) which further enhanced SC1 files and allowed for AF objects to be used as static objects within SEE4. Pilots Power Tools (PPT) which greatly eased the management of the many aircraft and scenery files available. Finally, a variety of new primary scenery areas created by MicroScene, including Hawaii (MS-1), Tahiti (MS-2), Grand Canyon (MS-3), and Japan (MS-4). Scenery files produced by subLOGIC could also be used with FS4, including subLOGIC's final massive USA East and West scenery collections.
With its many options and add-ons, yet still relatively tight "in program" integration and overall ease of use, the FS4 suite of programs presented a type of VR Toolkit for users with a flight simulator slant. While complex in some aspects, FS4 environment building options (including scenery and aircraft design) would provide an unsurpassed access to these activities for average users; an option, which in later versions of FS, was much less available and increasing complex.


[IMG]file:///C:/Users/Owner/AppData/Local/Temp/moz-screenshot.png[/IMG][IMG]file:///C:/Users/Owner/AppData/Local/Temp/moz-screenshot-1.png[/IMG]
FS 4.0 Now with dynamic scenery, more detailed roads, bridges and buildings. Allowed users to design their own aircraft.
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