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Old 06-07-2006, 10:57 PM   #11
guesst
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Join Date: May 2005
Location: Aurora, United States
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Okay, much love for "the lemming" now. Sure it's a crap demo, in lots of ways, but that crap demo puts it ahead of 20 other wannabe fan made games that never even get that far. Now I have hope for the project.

So the idea is this: a platform-puzzle game where you use icons you've collected to get through the level. Hmmm. Hmmm. Not bad. I assume an average level would run like:
  1. Use build icon to reach umbrella icon and a build icon.
  2. Use umbrella icon to reach another build icon and a climb icon.
  3. Use climb icon to reach dig icon and one more build icon.
  4. Use dig icon to reach last build icon.
  5. Use all build icons to reach exit.
While the premise is solid it seems to me not enough.

Usually I don't like the violent-ing of games but give this a try. The single lemming is all alone and a ugly lemming eating monster is after him. The object of each level is to find a way to thwart the monster. Either you need to dig away the pillars supporting the monster so it falls or load up a catapult and fire it, or build the catapult, or something. Beat the monster, move on, oh darn it there's another monster, or the monster recovered and followed you. Puzzles would me made harder then by having the monster's rantings rain boulders on you in the cave or have it's giant fist occasionally smash through the ceiling. Take too long to beat the level and the lemming eating monster gets you.

Nothing so blatent as picking up a rocket launcher and blasting it. Keep it light, keep it fun. More like a fusion of Donkey Kong and the lemming. Maybe there could be a level where the object is to reflect a cannonball to where the monster will appear, or rig up a chandeleer to fall when the monster gets to a certian point.

I'm just brainstorming ideas here. But keep us posted as the game develops.
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